The 0.3.4 Version of DOOM:ONE including Inferno. he development is taking a slightly different turn and as such, you will not see many new additions here...
DOOM:ONE is a new look on the classic first game DooM. Imagine, a game full of surprises, new secrets, and one continuous, fluid DooM. No loading screens, No waiting betweens levels... No breaks in the action. That is the aim of DOOM:ONE. I am working on a beta release version of the complete game. The 2nd version is available, which explains what I am trying to achieve here better than I ever could!!! I have found its best to play this with the Brutal Doom mod installed, however it is not required. This will be released as a PWAD that will work with GZDooM and Zandronum, due to the scripting involved in tying everything together. Please feel free to leave any comments or suggestions below!
The WIRED interview with John Carmack
At the stroke of midnight on December 10, 1993, an executive at id Software uploaded a file to an FTP site on the University of Washington’s network. The filename was doom1_0.zip. Thus did one of the great revolutions in the world of gaming begin—not with a spectacular launch party and a multimillion-dollar ad campaign, but with a 2MB file transfer.
From there, gamers picked up the ball; they downloaded the shareware file and immediately uploaded it to other FTP sites and local bulletin board systems. Download by download, Doom started to make its way around the world. It would become nothing short of a cultural phenomenon, popularizing the first-person shooter genre of games and shifting the predominant aesthetic of games from “Saturday morning cartoon” to “Saturday night horror double feature.”
Id’s previous games like Commander Keen and Wolfenstein 3-D were technological marvels that were starting to make personal computers a viable alternative to game consoles for fast-paced action games. At the heart of these innovative games was the technology created by id’s programming genius and co-founder John Carmack, who in the years since Doom‘s release has continued to create increasingly stunning graphic engines for id’s games. On November 22 of this year, Carmack left id to become CTO of Oculus VR, a company developing a head-mounted gaming virtual reality display.
To commemorate the 20th anniversary of his most momentous game release, WIRED spoke with Carmack about the creation of Doom, the game development world in 1993, and his thoughts on the future of the series. (Carmack’s responses have been edited for space and clarity.)
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