DOOM:ONE is a new look on the classic first game DooM. Imagine, a game full of surprises, new secrets, and one continuous, fluid DooM. No loading screens, No waiting betweens levels... No breaks in the action. That is the aim of DOOM:ONE. I am working on a beta release version of the complete game. The 2nd version is available, which explains what I am trying to achieve here better than I ever could!!! I have found its best to play this with the Brutal Doom mod installed, however it is not required. This will be released as a PWAD that will work with GZDooM and Zandronum, due to the scripting involved in tying everything together. Please feel free to leave any comments or suggestions below!

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Version 0.4 Released!

News 1 comment
DOOM:ONE V0.4

Just over 6 months ago I had an idea while filming a series of Brutal Doom videos. "What if the levels in the Ultimate Doom were one level per episode?"

Today I am pleased to say that original idea has come to fruition. This V0.4 Update of DOOM:ONE brings with it "Thy Flesh Consumed", as well as the needed portal rooms for co-op play.

This is now the mostly standard DooM in the DOOM:ONE style. Each episode being one continuous level, with no breaks. There are some changes to levels, and some new added parts as I was experimenting and learning just what the DooM engine is capable of but apart from those everything is pretty much as you would expect.

So where now? Well, I've learnt a HELL of a lot making this mod. So much so that this is FAR from the end for DOOM:ONE. The next step is to completely overhaul the episodes into something more fitting of the exceptional power of the modern source ports available. Some of you have had a sneak peek of this in the V0.3.4 version of DOOM:ONE, what you've seen there is a small part of what I am hoping to achieve.

This video above displays some of the changes I have been making to Knee Deep in the Dead. These were the beginning of me really exploring the skills I've mostly self learnt during making this mod, and really applying them to something a bit more original!! Soon you will be in one level, only to look through a window and see another level right in front of you! Following Romero's "horseshoe" level design especially for Ep 1, you will see the end, from the very beginning.

I can't thank everyone enough for their support during the development of DOOM:ONE over the last 6 months. Enjoy this latest iteration of the mod, as always give me feedback, bug reports and ideas!! For the latest updates on progress and test vids etc, please subscribe to my Youtube channel RM-DOOM!!

P.S. This is probably my last update until the New Year now! Don't own a laptop and I'm going away for the holiday!! I will be checking the site if you have any troubles but for all of you, have a very merry Christmas and a Happy New Year!! See you all in 2014!!

20th Annivesary John Carmack with Wired & John Romero with IGN

20th Annivesary John Carmack with Wired & John Romero with IGN

News 10 comments

To commemorate the 20th anniversary of his most momentous game release, WIRED spoke with Carmack about the creation of Doom, while John Romero does a...

DOOM:ONE V0.3

DOOM:ONE V0.3

News 7 comments

Inferno Joined together... now the fun begins! This is the full 9 levels of Inferno, not much in the way of added extras this time!

DOOM:ONE V0.2

DOOM:ONE V0.2

News 16 comments

Shores of Hell is complete, new downloads and file structure!

Updates! Shores is nearly Finished!

Updates! Shores is nearly Finished!

News 4 comments

Few scripts to sort out... then I think I am ready!

RSS feed Files
DOOM:ONE V0.4.1

DOOM:ONE V0.4.1

Demo 30 comments

Here it is, the 4th Beta of DOOM:ONE! Changes include; Inferno Portal Room added, Bugfixes in the first three episodes, Thy Flesh Consumed. As always...

DOOM:ONE V0.4.1 Lite

DOOM:ONE V0.4.1 Lite

Full Version 7 comments

Here it is, the 4th Beta of DOOM:ONE! Changes include; Inferno Portal Room added, Bugfixes in the first three episodes, Thy Flesh Consumed. As always...

DOOM:ONE V0.3.4

DOOM:ONE V0.3.4

Demo 13 comments

The 0.3.4 Version of DOOM:ONE including Inferno. he development is taking a slightly different turn and as such, you will not see many new additions here...

Doom Hi-res Texture Project (outdated)

Doom Hi-res Texture Project (outdated)

Textures 6 comments

The hi def wads I have used when filming the DOOM:ONE videos. These are not my work, I downloaded them from somewhere (they belong to the DHTP project...

Comments  (0 - 10 of 249)
wakeup
wakeup

Just fix the respawn bug on places that immediately gets the player killed again you ******* MORON! Haven't you tested it or you are just THAT stupid? Oh, for the love of god!

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bfg666
bfg666

So... is this project still alive or what? It's been stuck in v0.41 for more than 2 years. Any chance we're gonna see a final version someday?

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ThEdRuNkSkUnK
ThEdRuNkSkUnK

It won't start Inferno chapter, the cutscene begins and I finish the map.

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ZoltanRedbeard
ZoltanRedbeard

Yes, I had experienced that issue too!
I found that it happens only when running with Brutal Doom v20b, otherwise, if is set to run only with the DOOM.WAD, it works just fine.
Furthermore, DOOM:ONE works also fine with Project Brutality 2.03a (which is a little bit older than Brutal Doom v20b).

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ZoltanRedbeard
ZoltanRedbeard

Hello, good news!!!
Reading the older comments, I found the fix suggested by oliacym, and it made Inferno to work again with Brutal Doom v20b!
Substantially, the fix is the same as the one found in Project Brutality 2.03a only without the DECORATE script which causes launching issues with the normal Brutal Doom.
Just remember the load it as the last file, after doomone.wad and brutalv20b.pk3.

You can download it from here: Mediafire.com

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bobman1812
bobman1812

Possibility for doing this for DooM 2?

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DarkKnightGareth
DarkKnightGareth

If you go to YouTube and go onto SGT Mark IV's channel he will have a video demonstrating the difference of v20 and v20b. In the video there is a wad called "Memorial" which is Doom 2 in one level. ^_^ lol Sorry that was a long explanation, but if is a really cool video to watch. Peace ^_^

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TokoshoranL
TokoshoranL

I would love to see one for Doom 2, but it seems that this was abandoned back in 2013. There's a "Doom 1 as one level and Doom 2 as one level" mod, but they didn't add in the extra little things like Doom:ONE did.

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BlumpkinKing87
BlumpkinKing87

The first episode works perfectly, but the second and third skip to the ending stat screen after 5 seconds. I tried skipping the cutscenes and it still does the same thing. Also, in Thy Flesh Consumed, if I watch the cutscene in the beginning, the enemies start shooting me before it's over and there's nothing I can do except skip the cutscene... any help here?

[EDIT]: I read through the other comments and found the patch to get everything working with PB, so my problem is resolved... for now!

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Highest Rated (5 agree) 10/10

This mod has a great flow and it also adds challenge to the first episode of Doom. The developer does a great job keeping people updated and is constantly posting pictures of his progress as he keeps working. The mod also adds more interesting details to the maps. Science labs look more like science labs, and some of the work areas look more disheveled, better driving home the fact they had been attacked unexpectedly. It really makes the maps look more like an operational paramilitary research facility…

Sep 1 2013 by chrispowell10048

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