DOOM:ONE is a new look on the classic first game DooM. Imagine, a game full of surprises, new secrets, and one continuous, fluid DooM. No loading screens, No waiting betweens levels... No breaks in the action. That is the aim of DOOM:ONE. I am working on a beta release version of the complete game. The 2nd version is available, which explains what I am trying to achieve here better than I ever could!!! I have found its best to play this with the Brutal Doom mod installed, however it is not required. This will be released as a PWAD that will work with GZDooM and Zandronum, due to the scripting involved in tying everything together. Please feel free to leave any comments or suggestions below!

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1 comment by Bambamalicious on Dec 22nd, 2013


Just over 6 months ago I had an idea while filming a series of Brutal Doom videos. "What if the levels in the Ultimate Doom were one level per episode?"

Today I am pleased to say that original idea has come to fruition. This V0.4 Update of DOOM:ONE brings with it "Thy Flesh Consumed", as well as the needed portal rooms for co-op play.

This is now the mostly standard DooM in the DOOM:ONE style. Each episode being one continuous level, with no breaks. There are some changes to levels, and some new added parts as I was experimenting and learning just what the DooM engine is capable of but apart from those everything is pretty much as you would expect.

So where now? Well, I've learnt a HELL of a lot making this mod.  So much so that this is FAR from the end for DOOM:ONE. The next step is to completely overhaul the episodes into something more fitting of the exceptional power of the modern source ports available. Some of you have had a sneak peek of this in the V0.3.4 version of DOOM:ONE, what you've seen there is a small part of what I am hoping to achieve.

This video above displays some of the changes I have been making to Knee Deep in the Dead. These were the beginning of me really exploring the skills I've mostly self learnt during making this mod, and really applying them to something a bit more original!! Soon you will be in one level, only to look through a window and see another level right in front of you! Following Romero's "horseshoe" level design especially for Ep 1, you will see the end, from the very beginning. 

I can't thank everyone enough for their support during the development of DOOM:ONE over the last 6 months. Enjoy this latest iteration of the mod, as always give me feedback, bug reports and ideas!! For the latest updates on progress and test vids etc, please subscribe to my Youtube channel RM-DOOM!!

P.S. This is probably my last update until the New Year now! Don't own a laptop and I'm going away for the holiday!! I will be checking the site if you have any troubles but for all of you, have a very merry Christmas and a Happy New Year!! See you all in 2014!!

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Dec 22, 2013 Demo 16 comments

Here it is, the 4th Beta of DOOM:ONE! Changes include; Inferno Portal Room added, Bugfixes in the first three episodes, Thy Flesh Consumed. As always...

DOOM:ONE V0.4.1 Lite

DOOM:ONE V0.4.1 Lite

Dec 22, 2013 Full Version 6 comments

Here it is, the 4th Beta of DOOM:ONE! Changes include; Inferno Portal Room added, Bugfixes in the first three episodes, Thy Flesh Consumed. As always...



Nov 16, 2013 Demo 12 comments

The 0.3.4 Version of DOOM:ONE including Inferno. he development is taking a slightly different turn and as such, you will not see many new additions here...

Doom Hi-res Texture Project (outdated)

Doom Hi-res Texture Project (outdated)

Jul 21, 2013 Textures 5 comments

The hi def wads I have used when filming the DOOM:ONE videos. These are not my work, I downloaded them from somewhere (they belong to the DHTP project...

Post comment Comments  (0 - 10 of 194)
Guest Oct 1 2014, 5:57pm says:

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gamesmaster899 Sep 13 2014, 6:45am says:

hay mate is there going to be some updates?

+1 vote     reply to comment
Guest Jul 21 2014, 5:34pm says:

does anyone know how to add nashgore wad into other doom wads? I can make nashgore work on original doom1 and 2 but not on other wads. any assistance is greatly appreciated.

frustrated doomer

+1 vote     reply to comment
Guest Jul 19 2014, 5:24am says:

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might_of_christ Jun 13 2014, 2:04pm says:

Could someone please message me on how to get this to run? I use GZDoom and have the latest updated version. I use the drag and drop method as I am new to modding and don't really know how to operate a lot of the systems. Any assistance would be greatly appreciated.

0 votes     reply to comment
gamesmaster899 Jun 19 2014, 2:04am replied:

drag the zip to the gzdoom and then it well run

+3 votes     reply to comment
might_of_christ Jun 20 2014, 4:00pm replied:

Well the file I got was a rar and that's what I do and it refuses to run. Like at all.

0 votes     reply to comment
gamesmaster899 Jun 23 2014, 8:38am replied:

did you open the zip or pk3 and take out the things
this may be y it will not run.. but if not all I can think of is can you run the brutal doom mod? if you can run the brutal doom mod then you should be able to run doomone

+2 votes     reply to comment
might_of_christ Jun 23 2014, 4:11pm replied:

I never got a pk3 or zip. just one file named Doomone.1.rar
and that's it. Won't run, won't do anything. I have the newest update for GZDoom and all that so I don't know why it refuses to run with my brutal doom mod.

0 votes     reply to comment
gamesmaster899 Jun 23 2014, 8:01pm replied:

ok go into to zip and take out the wad doomone then drag
the wad to gzdoom and then it well run

+2 votes     reply to comment
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Released Jun 29, 2013
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Highest Rated (3 agree) 10/10

This mod has a great flow and it also adds challenge to the first episode of Doom. The developer does a great job keeping people updated and is constantly posting pictures of his progress as he keeps working. The mod also adds more interesting details to the maps. Science labs look more like science labs, and some of the work areas look more disheveled, better driving home the fact they had been attacked unexpectedly. It really makes the maps look more like an operational paramilitary research facility…

Sep 1 2013, 6:22pm by chrispowell10048

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@stufordyce @sammymarsh023 prefer this though...

Oct 8 2014, 4:22pm

@stufordyce @sammymarsh023 that's the same one... Worried you have so many photos of me...

Oct 8 2014, 4:22pm

@stufordyce @sammymarsh023 wasn't this the snap you blew your wad to?

Oct 8 2014, 4:16pm

@RachelRileyRR @C4Countdown you realise there were armouries everywhere cheering when this happened!

Oct 3 2014, 12:51pm

@1265jee sup dude!

Oct 3 2014, 12:49pm

@sammymarsh023 @stufordyce you horrible human beings.

Oct 3 2014, 12:47pm

RT @NASA: Oversize load: @NASA_Orion's fueled, heading to get its launch abort system. Another step toward Dec #Orion flt test!

Sep 28 2014, 3:09pm

@BungieHelp and another achievement that's not fired!

Sep 15 2014, 5:52pm

@BungieHelp this is happening a lot, so many achievements not working.

Sep 15 2014, 5:51pm

@BritanniJohnson got mine 11 hours ago... Can't put down!

Sep 9 2014, 6:03am

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