Redux is an upcoming modification for Doom 3 that I started a few months ago for my own usage. I did share it with a few friends on the french forum Canard PC however, and since they've liked the result, I've decided to work on a full and translated release.
The mod primarily aims to polish Doom 3 to today's standards in terms of both visual and sound design, while keeping the gameplay and art direction entirely intact. In order to freshen up the experience however, the mod does include features such as new game modes and restored content from both the vanilla game and E3 2002's tech demo.
Redux is being built on improved versions of sikkpin's Sikkmod along with Wulfen's and Monoxead's amazing textures packs. These mods have been used in other compilations before, but as they often change the same material and textures files, they conflict with each other and this creates a lot of visual issues that never seem to have been adressed properly.
In order to fix this, I have carefully checked and corrected every conflicting files and config entries, while making fixes, improvements and optimisation to several textures that suffered from missing or unnecessary alpha masks and other noticeable flaws. I also started to add my own textures in order to expand on Wulfen's work in areas he did not covered yet or, in some cases, to replace some of the very few textures that I thought departed too much from the original texture style. Here are a few example:
At the end, the mod looks noticeably better as it is devoid of visual glitches, but it should also run better thanks to the fact that a lot of these textures have seen their size reduced. And as a part of the improved UI, you can now finally select different levels of texture quality in a dedicated options menu that has been vastly improved and reorganised compared to the original, featuring several graphical options that you would expect to see in 2015 like a FOV slider, different types of Anti-Aliasing, support for modern resolutions and more.
And that's it for now ! There are still several aspects of the mod that I haven't mentioned yet: Improved sound design, better UI, usage of Sikkmod's features, restored content, new game modes and so on. But those aspects will be covered in more details as the mod will make progress. As for the release date, expect it to be pretty soon since the first version of the mod is almost ready and mostly need that I translate a few of the new text entries in a readable English.
Thanks for reading !