Redux is a large-scale modification that attempts to modernize Doom 3 with a massive overhaul of the graphical, sound and UI aspects of the game along with bug fixes, restored content and new features.

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A large-scale modification that attempts to modernize Doom 3 with a massive overhaul of the graphical, sound and UI aspects of the game along with bug fixes, restored content and new features.

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Redux is an upcoming modification for Doom 3 that I started a few months ago for my own usage. I did share it with a few friends on the french forum Canard PC however, and since they've liked the result, I've decided to work on a full and translated release.

The mod primarily aims to polish Doom 3 to today's standards in terms of both visual and sound design, while keeping the gameplay and art direction entirely intact. In order to freshen up the experience however, the mod does include features such as new game modes and restored content from both the vanilla game and E3 2002's tech demo.


Redux is being built on improved versions of sikkpin's Sikkmod along with Wulfen's and Monoxead's amazing textures packs. These mods have been used in other compilations before, but as they often change the same material and textures files, they conflict with each other and this creates a lot of visual issues that never seem to have been adressed properly.

In order to fix this, I have carefully checked and corrected every conflicting files and config entries, while making fixes, improvements and optimisation to several textures that suffered from missing or unnecessary alpha masks and other noticeable flaws. I also started to add my own textures in order to expand on Wulfen's work in areas he did not covered yet or, in some cases, to replace some of the very few textures that I thought departed too much from the original texture style. Here are a few example:



At the end, the mod looks noticeably better as it is devoid of visual glitches, but it should also run better thanks to the fact that a lot of these textures have seen their size reduced. And as a part of the improved UI, you can now finally select different levels of texture quality in a dedicated options menu that has been vastly improved and reorganised compared to the original, featuring several graphical options that you would expect to see in 2015 like a FOV slider, different types of Anti-Aliasing, support for modern resolutions and more.

And that's it for now ! There are still several aspects of the mod that I haven't mentioned yet: Improved sound design, better UI, usage of Sikkmod's features, restored content, new game modes and so on. But those aspects will be covered in more details as the mod will make progress. As for the release date, expect it to be pretty soon since the first version of the mod is almost ready and mostly need that I translate a few of the new text entries in a readable English.

Thanks for reading !

Comments
Zveruk
Zveruk

Hello there! Glad to see another mod for this awesome game. I have a question, will you make HUD like in BFG version? I mean smaller and more suited for widescreen resolution? And please, don't use Reznor sound pack...

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Clear_strelok Author
Clear_strelok

I am indeed working on improving both the HUD and general UI so that they will be more suited to modern resolutions.

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BlueLostsoul
BlueLostsoul

And will data assistant menu be improved too?

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Cankler
Cankler

I´m so happy to see that finally someone put all my favorite mods into one. Tried that myself but sometimes the game just bugged around for some reason. What the most do interest me are the new gamemodes. What exactly does this mean?

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abdullahsaleh19
abdullahsaleh19

If you guys can, i suggest you updating the rendering pipeline to use Differed Rendering; way faster..

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moddb-WORLD
moddb-WORLD

This sounds so F#C@IN& AMAZING ! ! ! and is long overdue. You're so right that many persons add other mods into their own without thoroughly checking if incompatibility issues arise as a result, which can seriously destroy the games immersion factor. Here are a few questions concerning your mod:

1. Are there any fixes/improvements to the game's engine to improve FPSecond?
2. What exactly are you changing to improve the game's sounds?
3. Concerning textures, you state "At the end, the mod looks noticeably better as it is devoid of visual glitches, but it should also run better thanks to the fact that a lot of these textures have seen their size reduced." Doesn't doing this actually degrade the visual quality of the textures?
3a. Roughly, how many and which category of textures are being reduced in size?
3b. By how much are the textures being reduced in size?
4. Will your mod also include the stellar Phrozo graphics/particles mod v2.0? If not, I strongly suggest that you consider including it.
5. Will your mod fix current rendering issues for 3D-type POM and parallax textures?
6. Will your mod also work with the Doom 3 Ressurection of Evil expansion pack? If not, do you intend to make it so, in the future?

I was about to play a maxed-out-modded version of Doom 3, but I'm going to wait until you release your mod, since it appears, on the surface, that it should potentially provide the best overall experience currently available.

If you're not aware, you should also monitor this fairly new but expansive mod for the more updated recent retail release of the Doom 3 BFG Edition Moddb.com, which includes some of the same basic goals as what you're attempting to do with the original Doom 3, plus some other improvements that you may want to incorporate into your mod. The author has confirmed that his texture improvements can be added to the original Doom 3 and the Doom 3 RoE expansion without any issues.

Your task is far from easy and I expect that very many Doom 3 fans are excited to see what you're trying to accomplish. Just don't loose sight that your mod is VERY important in that someone has stepped forward and has finally acknowledged and is prepared to address the many issues which have occurred when multiple, and usually large and detailed/complicated mods, are culled together.

Stay the course and be thorough and vigilant.

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Juez666
Juez666

Estimated time for this awesome work ??

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Clear_strelok Author
Clear_strelok

Version 0.95 is coming this month, though I'm not confident enough about the final steps to say whether it will be this week or later.

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Xtоr
Xtоr

"...sound and UI aspects of the game along with bug fixes..."

You may use 5.1 sounds from Doom 3 : BFG Edition with bandicam or unpack "resources" file format's. Because current ogg and wav files in vanilla Doom 3 (ambients, oneshot sounds and other) have very badly quality for listen.

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-Svarog-
-Svarog-

it is a masterpiece, and gameplay that will make a difference?

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