Redux is a large-scale modification that attempts to modernize Doom 3 with a massive overhaul of the graphical, sound and UI aspects of the game along with bug fixes, restored content and new features.

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I am pleased to announce that the development of Doom 3 Redux is getting close to completion and that version 0.95b is coming on April 15.

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I know it took longer than expected to have a release date for the first version of the mod and I was a bit quiet for the past month, so I thought I might briefly explain what has been up recently, what has been added to the mod and what's going to happen next.

First about the status of the mod: It's ready. In fact it already was by the beginning of March, only a few strings needed to be translated in order to release a proper english version. So why the delay ? Well, most of it was because of personnal issues. I had exams requiring my attention but also a worsening of a genetic skin disease that has affected my hands quite badly, which of course is a bit problematic for things such as writing and modding. I did managed to upload an unfinished and mostly untranslated version for some friends some weeks ago however, but I just couldn't manage to finish what whas needed to make a proper release here on ModDB. (Cleaning up the mess that are are my working archives and complete the translation among other things) Again, sorry for that delay.

So what's going to happen, now ?

First, I'm going to upload the version 0.95b of the mod on april 15. The mod is perfectly stable and polished in it's current state but while a few friends have already tested it, I know from experience that a first release never comes without its share of unexpected bugs. Therefore, that version of the mod will be online for a few weeks and will eventually be replaced by the 1.0 version, which will add some features that I won't be able to finish right now and also fix any potential issues.

One of these features is the overhaul of the audio logs which is still being worked on. My biggest issue with the audio logs in Doom 3 is that while they are well acted and written, they also sound completely bland with absolutely no background noises or mixing whatsoever, to put it in Ken Levine's words:

"It amazed me when I played Doom 3 that they didn't mix their recordings into the ambient space of the world. The people sound like they're in a recording booth."

With that in mind, I have attempted to improve the existing audio logs so that they sound like they are actually coming out of the speakers of your PDA, I also tried to add various background noises which are consistent with the working environment of the NPC. For example, the recording of someone working in the lower levels of Mars City will have various machinery playing in the background while you will hear computers or sometimes doors closing/opening in the recording of someone who's working in the administrative levels. System Shock 2 was the main inspiration in that process:



And of course, I have also added or replaced more textures since the last update. For example Wulfen's rendition of Mars City's floor and bathroom's wall textures (Which are also used in various other parts of the game) have been replaced with completely new textures which are more faithful to the original art style. Other props that were previously left untouched have been retextured as well.

Textures Textures


elec_box1_d enwall13


a_enwall13c enwall13a


And that's all for today. I will now make more regular updates to keep you informed on the progress of the mod and give you more details as the 1.0 version (Which probably won't be the last) is getting closer. Right now my priorities are to write the readme, F.A.Q and organize the mod's folder in the best way possible so that it would be ready for the upload as of tommorrow.

In the meanwhile, if you want to see what is the mod going to look like without revealing too much of the game, you can watch the "Before/After" screenshots of the very first level that I've posted a few days ago. Thanks for you support !

Cheers

Comments
punk0x29a
punk0x29a

Good job! Also, I wish you very best with your health. Hope you'll get better soon.
Please tell me: It's just textures / assets pack, or you're using some custom code to pull it off? And, if so, will you release the source?
Thanks in advance!

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Clear_strelok Author
Clear_strelok

Thank you ! I plan to merge the source codes of Sikkmod and Denton's mods with a few modifications for future versions so indeed, there will be some kind of custom code and I will most definitely share it once it's ready.

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punk0x29a
punk0x29a

You should totally check out my SDK then! It already does that, but it also changes some things like armor damage ratio, reloading and health management. These are, however, very easy to roll back.
Here U go: Moddb.com

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dj-bsr
dj-bsr

woooooootttt !! Great to hear this ! The last best mod voor D3 was Absolute HD, but i cant get it to work anymore.

Very very good to know this mod is coming VERY soon !! Still i have lots and lots of love for D3 ..i really love it ! Great work man, good luck with your health and the mod !!

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Clear_strelok Author
Clear_strelok

Thanks !

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Emperors_Fist
Emperors_Fist

This will be amazing. A perfect reason to replay D3 before DOOM (4) comes along. A quick question, if I may. Will it be compatible for use with Resurrection of Evil? I am one of those who like the expansion, so a comment on that would be really appreciated.

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Clear_strelok Author
Clear_strelok

I recently bought Resurrection of Evil specifically so that it may have its own version of Redux eventually, so yes, I plan to support the expansion as well. This is not going to happen just yet however, since I need to release the 1.0 version of the main mod and then actually play ROE before anything else.

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Emperors_Fist
Emperors_Fist

Good to know! Take your time, I can definitely wait ;)

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moddb-WORLD
moddb-WORLD

So happy to see that this mod is finally being released before Doom 4. The mod's goals and looks are very interesting and I hope that it doesn't disappoint your followers. I'll be downloading this on day-one - don't delay on adding any patches/updates, which is usually the downfall of similar mods.

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Clear_strelok Author
Clear_strelok

Well, even if I do end up leaving the mod without any further updates for some unknown reasons, this won't matter much for you guys, since the 0.95b version basically stand on its own and has 95% of the features which were expected in the first place. (I'm packaging the mod for upload as we speak and though this is unfinished work I have decided to include the revamped audio logs in this version after all)

But as I'm not going anywhere, this mod is certainly going to evolve into something more ambitious once I will be sure that the initial release fulfills its initial purpose of being a massive but true to the original update in a satisfying manner.

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Guest
Guest

You should make a bullet point list of that this mod changes, right now its kinda murky. I don't really know WHAT you changed.

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Clear_strelok Author
Clear_strelok

I have included a (temporary) features list on the main page.

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Donya222
Donya222

Hey Clear_strelok,
Thanks so much for this mod. Just noticed a text wrap glitch on the opening video.
Image: Postimg.org

Is there anyway around this? I'm running the game at 4:3 so the menu doesn't stretch, so I assume it's not a resolution problem.

Thanks in advance!

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ianpickert
ianpickert

Hey there Clear_strelok,

Thank you so much for this amazing mod. What's the status on the full release?

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kongha
kongha

Thank you for making this mod.
And I know how it is to have a skin condition so best of luck with your health. Take care.

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