UrbanLegend Games would like to announce that Dodgeball:Source Alpha 7 GDC Edition has been released. Alpha 7 is our biggest and most polished release...
Dodgeball:Source is a Full Conversion Mod based on the Source Engine. Touting a unique blend of Sports, FPS, and Arcade style gameplay, Dodgeball:Source is able to entertain a wide varitey of gamers. Dodgeball:Source is based around the popular playground/ gymn game that we grew up playing.
Players enter a number of outrageously interesting environments to compete in a Dodgeball match as never seen before. Some of these environments include a skeeball arena, the top of 2 skyscrapers, a sci-fi hangar, and a school gymn. With 4 different game modes, powerups, ball variations, and a buy menu, there is never a dull moment. Dodgeball:Source also puts the engine to work by maximizing the dynamic gameplay created through use of the Havok physics engine. Dodgeballs bounce and roll as if they were taken from a real life Dodgeball match. Players are also thrown and bounce off of objects in a hilarious and exaggerated way. Gameplay is quick, exciting, intuitive and very open ended. Dodgeballer's are able to combine many different types of powerups and create an attack using their own creativity.
Dodgeball:Source is also very easy to play and enjoyed by the most novice of gamers. For the expert or hardcore crowd, Dodgeball:Source includes competition mode. This means that players are able to compete using the official Dodgeball competition rules. Dodgeball:Source is stable and played by over 100,000 gamers worldwide. Currently on its 6th release, Dodgeball:Source is quickly becoming one of the most interesting, comical and enjoyable games available.
Game credits :
Cory S. Davis: Project Lead, Lead Level Design, Texture Artist, Concept Artist, PR, Web Design.
Keneth Mayfield: Project Lead, Lead Programmer, 3D Modeler, Animator.
Keaton Vanauken: Programmer, Level Designer.
Jacob Schmude: Programmer, Sound Designer, Server admin.
Devin Carlson: Level Designer, Texture Artist.
Enrique Colinet: Level Designer, Texture Artist
Dodgeballers, this is the news you have been waiting for!
We are finally going to get our act together and get the final release of Dodgeball:Source out the door! This release will have MANY bug fixes, new features, and new maps!
Also based on the feedback of our fans, Dodgeball:Source is going OPEN SOURCE! Thats right, were going to release ALL source content. This means that you will have the chance to use the content in your mods, and also to keep this mod alive!
We will be recruiting new developers and also moderators for the website, PR managers, and QA testers. Let us know if you are interested in keeping Dodgeball:Source alive!
Much thanks to the community that has supported us in the process of development of Dodgeball:Source. We would love to dedicate ourselves to it full time, but all of our developers now have full time jobs in the game industry and, there just isn't time.
More info will be released in the coming days... including a release date!
Hello ballers, Dodgeball:Source has once again received the attention is deserves and has been featured on eSportsTV.com. A recent interview with Dodgeball:Source...
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