Dodgeball:Source is a Full Conversion Mod based on the Source Engine. Touting a unique blend of Sports, FPS, and Arcade style gameplay, Dodgeball:Source is able to entertain a wide varitey of gamers. Dodgeball:Source is based around the popular playground/ gymn game that we grew up playing. Players enter a number of outrageously interesting environments to compete in a Dodgeball match as never seen before. Some of these environments include a skeeball arena, the top of 2 skyscrapers, a sci-fi hangar, and a school gymn. With 4 different game modes, powerups, ball variations, and a buy menu, there is never a dull moment. Dodgeball:Source also puts the engine to work by maximizing the dynamic gameplay created through use of the Havok physics engine. Dodgeballs bounce and roll as if they were taken from a real life Dodgeball match. Players are also thrown and bounce off of objects in a hilarious and exaggerated way. Gameplay is quick, exciting, intuitive and very open ended. Dodgeballer's...
Ballers, The long awaited release of Dodgeball:Source Alpha 7 is finally approaching! The official release date for Alpha 7 is March, 21st. This release will include many new enhancements to the gameplay. Some of these include: Hot potato style Bomballs: (they blow up after a random amount of time like
Posted by XsystemMods on Mar 11th, 2006 digg this super bookmark
Ballers,
The long awaited release of Dodgeball:Source Alpha 7 is finally approaching! The official release date for Alpha 7 is March, 21st. This release will include many new enhancements to the gameplay. Some of these include:
Also, as many of you know, Dodgeball:Source has been nominated as an IGF finalist and will be present at the Game Developers Conference in San Jose. To celebrate this, we have created a large selection of apparel for all of our fans to check out. Shirts, Sweatshirts, Bags, Mugs, and more relating to Dodgeball:Source can be found here:
All proceeds go to supporting the game and our trip to the GDC!
See you in the servers!
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i'll keep an eye out as well.
Can't wait ;D