Deus Ex was a successful and very customizable game. But what about the fact everyone had the same exact type of pistol, assault rifle, shotgun, etc. What about the fact that some ammo types were completely under powered compared to their real life counter parts. Now you can enjoy Deus Ex with a more modern arsenal of weapons, including revamped and updated vanilla weapons. Enhanced AI, some maps are revamped, new weapons (More assault rifles, pistols, snipers, and explosives than you can shake a stick at.) , new ammo types (includes unique ammo types such as flame rounds, Armor Piercing and high yield explosive rockets).

Getting Started- Make a copy of your Deus Ex folder, though it may not be ideal. You will be dragging the mod files and replacing everything that conflicts, Make a back up of your Map and System folder for this reason.
I would strongly suggest the newest Shifter, New Vision, HDTP, and Updated Deus Ex Renderer/Textures all avaliable on Mod DB. The Enhanced pack fixes the scope size.

Any errors or bugs? Please report them if possible. Go to the thread viewtopic.php?f=36&t=11435 and feel free to post or PM me. Captain_Destro is my user name. Also let me know if you enjoy it, or if any weapons seem over/under powered.

Finally I would like to thank the offtopicproductions and alpha communities for all the help they have given me. I wanted to thank Naveos, Jonas, Miguel and DDL for the help so far, answering my stupid questions, etc.

Thanks to the authors of the Cassandra Project, Thanks to Clyzm for his model work @ Alpha Labs, and further more I want to thank the HDTP/TNM staff for their enhanced models/code. TNM Pistol/Rifle Upgrades are functional.

You can expect new weapons (old weapons are touched up to support fast paced combat.), new ammo types (and more types branching off those, hollow points, incidinery rounds, high yield explosive rockets, etc), a few revamped maps, more secret items, the ability to give more NPCs items.

The AI on enemies has been greatly enhanced, stealth is still possible but much more difficult. The Alert times is also increased, I tried making it some what realistic so that AI doesn't have the short term memory of a gold fish.

Misc:
Expect a mini mod for TNM. It won't remove weapons as drastically as this did for Vanilla DX. But it will modify existing ones and add better AI/Introduce more weapons.

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0 comments by Captain_Destro on Nov 29th, 2014

I first of all need to apologize for basically falling off the face of the earth. Life happens, but I'm planning on releasing something good by next year.

One release will be improvements and additions to the Modern Combat Mod. Instead of Shifter/Biomod however, I was debating on going with the unifiedDeusEx in their place. It combines both mods, while having a few enhancements.

I also want to make this HDTP compatible as well.

Modern Combat To do list:
-Add Martial Arts from TNM
-Revamp Pistol/Rifle Category (Stockless Subguns will be added to pistols, while stocked subguns will remain rifles.)
-Add More Ammo Categories (There will be several different caliber glock's/Mac10's as well.)
-Add stuff like Dual 1911's(from TNM)/Dual MP5's
-Add More Demolition type weapons
-Add Guns such as the Bolt Action WW2 Rifles, 1911's, WW2 Machine Guns (They won't be all over the place, aside from the 1911's and Mosin Nagants. these are pretty common IRL here in the U.S.) Expect European WW2 weapons to be found somewhere in France ;) , and sparingly state side.
-Add Heavy/Light Machine Guns
-Change AR Rifle Models to something that doesn't look terrible.
-Add Large Bore Rifles (Barret 50BMG, Etc)
-Will have some futuristic weapons in moderation however. But they might not be found until you progress to MJ12 Facilities/Black Ops type areas.
-Fix Numerous Bugs.

One other release will be simply and utterly ridiculous. So expect a Ludicrous weapons mod as well.
Weapons such as:
The GEC (Guided Explosive Cat) Launcher
Throwing Wrenches
Pool Ball Grenade Launcher
Pigeon Machine Guns
Stinky Fish Bombs
Flame Thrower Pepper Spray
Etc

No throwing foons/sporks unless it's by request. Off Topic Productions already did that one.




I'm shooting for a January 5th release date.

Downloads RSS Feed Latest Downloads
Modern(Ish) Combat for Vanilla Deus Ex

Modern(Ish) Combat for Vanilla Deus Ex

Aug 10, 2012 Full Version 1 comment

A release of Modern Combat for Vanilla Deus Ex. It is Gore Mod Compatible. Some weapons might be bugged, some may have a slower rate of fire compared...

Modern Combat- Biomod Release

Modern Combat- Biomod Release

Aug 10, 2012 Full Version 2 comments

As people requested, I am releasing a Biomod compatible Modern Combat Mod. If it doesn't work let me know.

Modern Combat- First Release

Modern Combat- First Release

Jul 8, 2012 Full Version 2 comments

Modern Combat- First Release Enhanced AI, some maps are revamped, new weapons (More assault rifles, pistols, snipers, and explosives than you can shake...

Post comment Comments  (0 - 10 of 52)
Guest Online
Guest Sep 27 2014, 7:12pm says:

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Lacedaemonius
Lacedaemonius Nov 15 2013, 2:00am says:

Walther P99 and deagle brand deagle do not make any sound when fired. Is there anyway to fix this w/o decompiling & recompiling the entire package?

+1 vote     reply to comment
Guest Online
Guest Jan 22 2014, 12:15am replied:

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Cody0
Cody0 Sep 30 2013, 4:06pm says:

So if it isn't too much of a problem, may I ask for a list of the spawn codes for all the weapons included in this mod please? I want to spawn some in TNM.

+1 vote     reply to comment
RedeemerEngaged
RedeemerEngaged Jul 10 2013, 4:06pm says:

Ignore my previous comment, I think it works here. I was confused since the beginning pistol and other weaponry is not altered but I just tried to play a bit further and I do find Glocks etc.

+1 vote     reply to comment
RedeemerEngaged
RedeemerEngaged Jun 26 2013, 4:16pm says:

arrgh, I keep getting 'please enter your deus ex cd...' while I have the cd in the dvd drive, I really want to play this mod. I have version 1.112FM. I have installed it in this order: deus ex goty -> new vision -> shifter -> enhanced mod -> modernish combat. And I also changed in the deus ex ini the path but that does not solve it :(.

+1 vote     reply to comment
woskis9161
woskis9161 Apr 5 2013, 9:17am says:

Thank you for making this BioMod compatible. I know this is weird, but I just cannot play DE without BioMod

+1 vote     reply to comment
Captain_Destro Creator
Captain_Destro Feb 18 2013, 4:48pm says:

I'll come out with a version that has normal AI as soon as I get some free time guys. Really the goal of this mod was to improve combat (kind of like hardcore mod), so if you dislike it because of that you are kind of barking up the wrong tree :P

But it shouldn't be an issue to come up with a release that has no modified AI.

+2 votes   reply to comment
TheUnbeholden Online
TheUnbeholden Feb 11 2013, 8:13am says:

Yeah ruining stealth isn't the way to improve the game, but make it more and more like other mundane shooters.

+1 vote     reply to comment
Kroy
Kroy Dec 19 2012, 11:16am says:

Love the new weapons and they sound awesome as well but I was wondering if it is possible to make a version without the stealth changes? It feels practically impossible to sneak and I end up playing it like a standard shooter. Either way, thanks for your hard work, really awesome to get a ton of new guns.

+2 votes     reply to comment
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