Deus Ex was a successful and very customizable game. But what about the fact everyone had the same exact type of pistol, assault rifle, shotgun, etc. What about the fact that some ammo types were completely under powered compared to their real life counter parts. Now you can enjoy Deus Ex with a more modern arsenal of weapons, including revamped and updated vanilla weapons. Enhanced AI, some maps are revamped, new weapons (More assault rifles, pistols, snipers, and explosives than you can shake a stick at.) , new ammo types (includes unique ammo types such as flame rounds, Armor Piercing and high yield explosive rockets).

Getting Started- Make a copy of your Deus Ex folder, though it may not be ideal. You will be dragging the mod files and replacing everything that conflicts, Make a back up of your Map and System folder for this reason.
I would strongly suggest the newest Shifter, New Vision, HDTP, and Updated Deus Ex Renderer/Textures all avaliable on Mod DB. The Enhanced pack fixes the scope size.

Any errors or bugs? Please report them if possible. Go to the thread viewtopic.php?f=36&t=11435 and feel free to post or PM me. Captain_Destro is my user name. Also let me know if you enjoy it, or if any weapons seem over/under powered.

Finally I would like to thank the offtopicproductions and alpha communities for all the help they have given me. I wanted to thank Naveos, Jonas, Miguel and DDL for the help so far, answering my stupid questions, etc.

Thanks to the authors of the Cassandra Project, Thanks to Clyzm for his model work @ Alpha Labs, and further more I want to thank the HDTP/TNM staff for their enhanced models/code. TNM Pistol/Rifle Upgrades are functional.

You can expect new weapons (old weapons are touched up to support fast paced combat.), new ammo types (and more types branching off those, hollow points, incidinery rounds, high yield explosive rockets, etc), a few revamped maps, more secret items, the ability to give more NPCs items.

The AI on enemies has been greatly enhanced, stealth is still possible but much more difficult. The Alert times is also increased, I tried making it some what realistic so that AI doesn't have the short term memory of a gold fish.

Misc:
Expect a mini mod for TNM. It won't remove weapons as drastically as this did for Vanilla DX. But it will modify existing ones and add better AI/Introduce more weapons.

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I first of all need to apologize for basically falling off the face of the earth. Life happens, but I'm planning on releasing something good by next year.

One release will be improvements and additions to the Modern Combat Mod. Instead of Shifter/Biomod however, I was debating on going with the unifiedDeusEx in their place. It combines both mods, while having a few enhancements.

I also want to make this HDTP compatible as well.

Modern Combat To do list:
-Add Martial Arts from TNM
-Revamp Pistol/Rifle Category (Stockless Subguns will be added to pistols, while stocked subguns will remain rifles.)
-Add More Ammo Categories (There will be several different caliber glock's/Mac10's as well.)
-Add stuff like Dual 1911's(from TNM)/Dual MP5's
-Add More Demolition type weapons
-Add Guns such as the Bolt Action WW2 Rifles, 1911's, WW2 Machine Guns (They won't be all over the place, aside from the 1911's and Mosin Nagants. these are pretty common IRL here in the U.S.) Expect European WW2 weapons to be found somewhere in France ;) , and sparingly state side.
-Add Heavy/Light Machine Guns
-Change AR Rifle Models to something that doesn't look terrible.
-Add Large Bore Rifles (Barret 50BMG, Etc)
-Will have some futuristic weapons in moderation however. But they might not be found until you progress to MJ12 Facilities/Black Ops type areas.
-Fix Numerous Bugs.

One other release will be simply and utterly ridiculous. So expect a Ludicrous weapons mod as well.
Weapons such as:
The GEC (Guided Explosive Cat) Launcher
Throwing Wrenches
Pool Ball Grenade Launcher
Pigeon Machine Guns
Stinky Fish Bombs
Flame Thrower Pepper Spray
Etc

No throwing foons/sporks unless it's by request. Off Topic Productions already did that one.




I'm shooting for a January 5th release date.

More Releases

More Releases

News 2 comments

It's been about a month since the initial release for Deus Ex running shifter. I apologize for any slow responses since I've been busy with my summer...

Mirror is now Up

Mirror is now Up

News 0 comments

External Link to MOD Files. Just wanted to apologize for the authorization wait. I have set up a mirror for now. I also worked out some last minute bugs...

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Modern(Ish) Combat for Vanilla Deus Ex

Modern(Ish) Combat for Vanilla Deus Ex

Full Version 1 comment

A release of Modern Combat for Vanilla Deus Ex. It is Gore Mod Compatible. Some weapons might be bugged, some may have a slower rate of fire compared...

Modern Combat- Biomod Release

Modern Combat- Biomod Release

Full Version 3 comments

As people requested, I am releasing a Biomod compatible Modern Combat Mod. If it doesn't work let me know.

Modern Combat- First Release

Modern Combat- First Release

Full Version 2 comments

Modern Combat- First Release Enhanced AI, some maps are revamped, new weapons (More assault rifles, pistols, snipers, and explosives than you can shake...

Post comment Comments  (20 - 30 of 52)
NanoAssassin
NanoAssassin

I get a error with bio edition : FAILED TO CREATE package bla bla... moderncombat.9mm

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Captain_Destro Creator
Captain_Destro

Which map? Loaded Save? In Unreal Editor or the Game?

It's just odd I'm playing through it so far with no issues.

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Captain_Destro Creator
Captain_Destro

I just did a clean install from steam and had no problems. Maybe try reinstalling biomod/moderncombat?

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NanoAssassin
NanoAssassin

Already did and it's when I start a new game.

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NanoAssassin
NanoAssassin

Just tried reinstalling and I get the same problem. ClassModerncombat.9mm

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Captain_Destro Creator
Captain_Destro

Pretty much did what I could. I'm not sure why you keep having this issue.

Reply Good karma+1 vote
Captain_Destro Creator
Captain_Destro

Did a clean install from steam. Installed Modern Weapons, and installed the newest bio mod no issues.

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NanoAssassin
NanoAssassin

This mod is now Bio compatible guys! Go quickly download!

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Captain_Destro Creator
Captain_Destro

The Bio-mod edition will soon be available for download. It should work with little/no issues.

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NanoAssassin
NanoAssassin

After you done with the Bio update, can you merge the mod with the v2 goremod after it's released?

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Captain_Destro Creator
Captain_Destro

I'm trying to think how I can merge them. I'll give it a shot regardless. This might suck though.

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Captain_Destro Creator
Captain_Destro

I'm working on making it so it's compatible with Vanilla Deus Ex. Shifter and Biomod share many classes so it's pretty easy to convert it. I have to remove some and edit maps for it to work with Goremod. I'll come up with some custom ammo to make up for the loss of flame rounds and explosive bullets.

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NanoAssassin
NanoAssassin

Ok.

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Captain_Destro Creator
Captain_Destro

Honestly it might be ready by tonight, minus the less than lethal ammo. I'm up to the Gas Station when it comes to checking maps.

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NanoAssassin
NanoAssassin

You go Cap!

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Captain_Destro Creator
Captain_Destro

Coming soon are two new releases for Modern(ish) Combat. One release will be compatible with Biomod while the other takes a step back and is compatible for plain Deus Ex (Gore Mod Compatible though tried/tested). the downside is the normal version loses the tactical sniper's super vision/skin but gains a hidden and ferocious heavy weapon. (Hope that holds you guys over until I fix that rifle issue and some bugs.)

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NanoAssassin
NanoAssassin

Explosive rounds for sniper?

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Captain_Destro Creator
Captain_Destro

Ah heck something is seriously screwed up. if you have more than one weapon of the same family a glitch occurs. The heavy weapon was basically a 5.56 NATO Minigun ( a turret gun as the lodmesh). I guess we should try and get biomod working asap or what?

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NanoAssassin
NanoAssassin

Bit of ASAP and that.

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