Deus Ex was a successful and very customizable game. But what about the fact everyone had the same exact type of pistol, assault rifle, shotgun, etc. What about the fact that some ammo types were completely under powered compared to their real life counter parts. Now you can enjoy Deus Ex with a more modern arsenal of weapons, including revamped and updated vanilla weapons. Enhanced AI, some maps are revamped, new weapons (More assault rifles, pistols, snipers, and explosives than you can shake a stick at.) , new ammo types (includes unique ammo types such as flame rounds, Armor Piercing and high yield explosive rockets).

Getting Started- Make a copy of your Deus Ex folder, though it may not be ideal. You will be dragging the mod files and replacing everything that conflicts, Make a back up of your Map and System folder for this reason.
I would strongly suggest the newest Shifter, New Vision, HDTP, and Updated Deus Ex Renderer/Textures all avaliable on Mod DB. The Enhanced pack fixes the scope size.

Any errors or bugs? Please report them if possible. Go to the thread viewtopic.php?f=36&t=11435 and feel free to post or PM me. Captain_Destro is my user name. Also let me know if you enjoy it, or if any weapons seem over/under powered.

Finally I would like to thank the offtopicproductions and alpha communities for all the help they have given me. I wanted to thank Naveos, Jonas, Miguel and DDL for the help so far, answering my stupid questions, etc.

Thanks to the authors of the Cassandra Project, Thanks to Clyzm for his model work @ Alpha Labs, and further more I want to thank the HDTP/TNM staff for their enhanced models/code. TNM Pistol/Rifle Upgrades are functional.

You can expect new weapons (old weapons are touched up to support fast paced combat.), new ammo types (and more types branching off those, hollow points, incidinery rounds, high yield explosive rockets, etc), a few revamped maps, more secret items, the ability to give more NPCs items.

The AI on enemies has been greatly enhanced, stealth is still possible but much more difficult. The Alert times is also increased, I tried making it some what realistic so that AI doesn't have the short term memory of a gold fish.

Misc:
Expect a mini mod for TNM. It won't remove weapons as drastically as this did for Vanilla DX. But it will modify existing ones and add better AI/Introduce more weapons.

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I first of all need to apologize for basically falling off the face of the earth. Life happens, but I'm planning on releasing something good by next year.

One release will be improvements and additions to the Modern Combat Mod. Instead of Shifter/Biomod however, I was debating on going with the unifiedDeusEx in their place. It combines both mods, while having a few enhancements.

I also want to make this HDTP compatible as well.

Modern Combat To do list:
-Add Martial Arts from TNM
-Revamp Pistol/Rifle Category (Stockless Subguns will be added to pistols, while stocked subguns will remain rifles.)
-Add More Ammo Categories (There will be several different caliber glock's/Mac10's as well.)
-Add stuff like Dual 1911's(from TNM)/Dual MP5's
-Add More Demolition type weapons
-Add Guns such as the Bolt Action WW2 Rifles, 1911's, WW2 Machine Guns (They won't be all over the place, aside from the 1911's and Mosin Nagants. these are pretty common IRL here in the U.S.) Expect European WW2 weapons to be found somewhere in France ;) , and sparingly state side.
-Add Heavy/Light Machine Guns
-Change AR Rifle Models to something that doesn't look terrible.
-Add Large Bore Rifles (Barret 50BMG, Etc)
-Will have some futuristic weapons in moderation however. But they might not be found until you progress to MJ12 Facilities/Black Ops type areas.
-Fix Numerous Bugs.

One other release will be simply and utterly ridiculous. So expect a Ludicrous weapons mod as well.
Weapons such as:
The GEC (Guided Explosive Cat) Launcher
Throwing Wrenches
Pool Ball Grenade Launcher
Pigeon Machine Guns
Stinky Fish Bombs
Flame Thrower Pepper Spray
Etc

No throwing foons/sporks unless it's by request. Off Topic Productions already did that one.




I'm shooting for a January 5th release date.

More Releases

More Releases

News 2 comments

It's been about a month since the initial release for Deus Ex running shifter. I apologize for any slow responses since I've been busy with my summer...

Mirror is now Up

Mirror is now Up

News 0 comments

External Link to MOD Files. Just wanted to apologize for the authorization wait. I have set up a mirror for now. I also worked out some last minute bugs...

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Modern(Ish) Combat for Vanilla Deus Ex

Modern(Ish) Combat for Vanilla Deus Ex

Full Version 1 comment

A release of Modern Combat for Vanilla Deus Ex. It is Gore Mod Compatible. Some weapons might be bugged, some may have a slower rate of fire compared...

Modern Combat- Biomod Release

Modern Combat- Biomod Release

Full Version 3 comments

As people requested, I am releasing a Biomod compatible Modern Combat Mod. If it doesn't work let me know.

Modern Combat- First Release

Modern Combat- First Release

Full Version 2 comments

Modern Combat- First Release Enhanced AI, some maps are revamped, new weapons (More assault rifles, pistols, snipers, and explosives than you can shake...

Post comment Comments  (10 - 20 of 52)
Captain_Destro Creator
Captain_Destro

Very important- I forgot to add the Deus Ex.ini for the 2 most recent releases. Go to your Deus Ex System directory and add the following under Edit packages.

EditPackages=ModernCombat

This should solve the issue. A fix is being worked out for the vanilla mod's weapon glitch.

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HeavenHellGate
HeavenHellGate

the weapons seems to lock up when selected, you cannot switch weapons from either th inventory or your quick selected items. HELP!!!

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NanoAssassin
NanoAssassin

Here is the full message of the error.
Failed Launching URL
Cant find class in file 'Class ModernCombat.Ammo9mm'

I hope you know how to fix this.

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Captain_Destro Creator
Captain_Destro

Okay so I just replicated this quite easily. ModernCombat.u is not in the system directory apparently. I did this by cutting the file to My Documents and running the game. I got the same error you did when the map liberty island failed to load. Placing the moderncombat.u file back into the system fixed this. So double check your system files.

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NanoAssassin
NanoAssassin

I get the same error still.

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Captain_Destro Creator
Captain_Destro

Is edit packages a factor?

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NanoAssassin
NanoAssassin

What do you mean?

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Captain_Destro Creator
Captain_Destro

I think it only matters for Unreal Editor but for example in Deus Ex.ini

EditPackages=DeusEx
EditPackages=TNMitems
EditPackages=ModernCombat

Not sure.

No way.. That gives the same issue. Go to DeusEx.ini and add ModernCombat to it by giving it an editpackages line.

Reply Good karma+1 vote
NanoAssassin
NanoAssassin

This doesn't solve my problem.

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NanoAssassin
NanoAssassin

I get a error with bio edition : FAILED TO CREATE package bla bla... moderncombat.9mm

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Captain_Destro Creator
Captain_Destro

Which map? Loaded Save? In Unreal Editor or the Game?

It's just odd I'm playing through it so far with no issues.

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Captain_Destro Creator
Captain_Destro

I just did a clean install from steam and had no problems. Maybe try reinstalling biomod/moderncombat?

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NanoAssassin
NanoAssassin

Already did and it's when I start a new game.

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NanoAssassin
NanoAssassin

Just tried reinstalling and I get the same problem. ClassModerncombat.9mm

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Captain_Destro Creator
Captain_Destro

Pretty much did what I could. I'm not sure why you keep having this issue.

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Captain_Destro Creator
Captain_Destro

Did a clean install from steam. Installed Modern Weapons, and installed the newest bio mod no issues.

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