RUS:
Это будет набор разработчика, со всеми необходимыми инструментами, для создания модификаций (а то и полностью завершенных 3D-мини-игр) на усовершенствованном движке UT (точнее, в качестве движка будет использоваться UT SDK). Наша задача - переписать основные библиотеки Deus Ex под новый движок.
Помимо отличной среды для разработки с открытым исходным кодом, DXDK еще сильно улучшит графику старой игры. Например, будут добавлены динамические тени, поддержка последних шейдеров(бамп-маппинг, спекуляр-маппинг, дисплейсмент), рефракции, реалистичные(более-менее) материалы для декораций и геометрии. Но! Самое главное, пожалуй, что это все эффекты и нововведения можно будет отключить, что позволит этому улучшению (как и играм, построенным на DXDK) запускаться даже на слабых машинах!
В том и есть принципиальное отличие от остальных улучшений графики UT, либо DX, - мы не подстраиваемся под старый движок, улучшая какие-то старые библиотеки рендеров (мало того, что это занятие весьма муторное, так еще и с редактором не всегда совместимо), а пишем новый! Тут будет и совместимость с редактором и возможность самому дополнять исходники.

========

ENG:
This is a development kit, with all the necessary tools to create modifications (or fully completed 3D-mini-games) on an improved UT-engine(more precisely, as the engine will be used UT SDK). Our goals - to rewrite the core Deus Ex libraries for the new engine.
In addition, to an excellent environment for the development and open source, DXDK still profoundly improve the graphics of old game. For example, we adding dynamic shadows, support of the latest shaders (bump-mapping, specular-mapping, displacement-mapping, etc), refraction, realistic materials for decorations and geometry. But! Most importantly, all effects and innovations can be disabled to allow best performance (for all games, builded on DXDK) on slower computers!
That is a fundamental difference from the others graphics improve of the UT or DX, - we have not adjusted to the old engine, improving some old RenderDevices, but we write a new one! There will be compatible with the editor, and you always can to complement the sources.

ПРИ ПОДДЕРЖКЕ \\ WITH SUPPORT :



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7 comments by CyberP on Mar 24th, 2015

GMDX's Moddb Profile: Moddb.com

New gore improvements, weaponry enhancements, including realistic recoil and new damage mods, new spoofed physics systems, more interactive objects, new ammo types, a new stamina system, plenty level design and visual effect improvements, AI are more formidable than ever and so on.

Observe some of these changes in the teaser below:

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S.T.A.L.K.E.R. PROJECT Builds 1-3

S.T.A.L.K.E.R. PROJECT Builds 1-3

Oct 19, 2014 Prefabs 0 comments

Previous Builds 1-3 of S.T.A.L.K.E.R. PROJECT SinglePlayer Mod for Deus Ex 1, including basic resources which other level designers may use as prefabs...

Post comment Comments  (0 - 10 of 17)
MonarchX
MonarchX Mar 7 2015, 8:40pm says:

OK, the ENGLISH description has a few problems. I fixed grammar and reworded some sentences, but the meaning stayed the same. I am fluent in both Russian and English, although I can mess up "the/a/an" articles sometimes. Please do not be offended, your English is excellent, but I think there is room for improvement to have a more professional description/mod presentation. I am only trying to help and I want no credit for this. Please copy and replace the ENGLISH translation:

ENG:
This is a development kit with all the necessary tools to create modifications (and fully completed 3D mini-games) on an improved UT-engine (UT SDK engine to be precise). Our goal is to rewrite core Deus Ex libraries for the new engine.

Aside from the excellent development environment and open source code utilization, DXDK will greatly improve graphics of the old game. For example, we will add dynamic shadows, support for the latest shaders (bump-mapping, specular-mapping, displacement-mapping, etc.), refractions, and realistic decorations and geometry materials. However, the most important aspect is that all the effects and innovations can be disabled to allow the best performance (for all the games built on DXDK) on slower computers!

That aspect is the fundamental difference from other UT or DX graphics improvements. We are not adhering to the old engine to improve some old RenderDevices. Instead, we are writing a new engine! There will also be editor compatibility and a possibility to complement/add sources on your own.

+1 vote     reply to comment
MonarchX
MonarchX Mar 7 2015, 9:02pm replied:

OK, another small revision. Please use/copy & paste THIS ONE:

ENG:
This is a development kit with all the necessary tools to create modifications (and fully completed 3D mini-games) on our improved UT engine (UT SDK engine, to be precise). Our goal is to rewrite core Deus Ex libraries for this engine.

Aside from the excellent development environment and open source code utilization, DXDK will greatly improve graphics of the old game. For example, we will add dynamic shadows, support for the latest shaders (bump-mapping, specular-mapping, displacement-mapping, etc.), refractions, realistic decorations and geometry materials. However, the most important aspect of DXDK is that all of its effects and innovations can be disabled for the best performance (for all games built on DXDK) on slower computers!

That aspect is the fundamental difference between DXDK and other UT/DX graphics improvements. We are not adhering to the old engine to improve some old RenderDevices. Instead, we are writing a new engine! There will also be a compatibility for the editor and a possibility to complement/add sources on your own.


My English is far from perfect. If anyone wants to provide another revision, please be my guest! It is also a good idea to use PARAGRAPH SPACES for both Russian and English description versions.

+1 vote     reply to comment
Prototype458
Prototype458 Aug 3 2011, 11:38pm says:

lol changing engine unrealed is easy enough yet making meshes is anoying as hell there should be made a menu where you can use blocks instead of lines like cube of unrealed you can change size and width and breadth much easyer to make models then wel simple ones but still that would be amazing ow and plz dont let the engine be harder then unrealed agian not that its hard to use unrealed good luck

0 votes     reply to comment
nerdenstein
nerdenstein Mar 21 2011, 4:22pm says:

How's the project going?

+1 vote     reply to comment
Yachs Creator
Yachs May 13 2011, 7:31pm replied:

Slowly. Now I need to earn money, so at the moment I work mainly with 3d graphics. But there are some developments in the dialogue system MS Visual Studio. If anyone wants to try - I can throw a project in the mail. But there is very little.
Disposition: I managed to figure out what all the "interactive process" is carried out through a U-script. Libraries serve only to exchange data between different classes. All the complexity of these libraries, as I understand, is Recognition of files (audio and text). Still there is synchronization of sound and motion of lips. That I really did not imagine how it works.
Even greater challenge will be the transfer of scripts Deus Ex (the system of increments, inventory, itself a class player) on a new Shadow's engine, as Unreal and Deus Ex differ greatly on the native level. Virtually all of the same header files in different engines have different sizes, not to mention the content.
I'm sorry for this late reply and for an unknown release date. As soon as my physical and mental status will be better a bit, I'll do it all. Now my mind is just not accept coding.
Just please do not assume that this project is dead. If anyone wants to help - please contact me and we'll discuss what you can to help the project.

+1 vote   reply to comment
Kalman11
Kalman11 Jan 28 2011, 10:30am says:

And when releases it?

+1 vote     reply to comment
Yachs Creator
Yachs Jan 28 2011, 2:17pm replied:

Man, we have some problems )= We need a programmers.

+1 vote   reply to comment
Kalman11
Kalman11 Jan 1 2011, 6:21am says:

I hope you rewrite the game to Unreal Engine 3

+1 vote     reply to comment
UT99_Shadow
UT99_Shadow Jan 2 2011, 7:08am replied:

no, we don't, we have our own engine code...

+1 vote     reply to comment
dx_xparta
dx_xparta Dec 29 2010, 9:10pm says:

all that is good deus ex is good respect it continues to front and when will be finished

0 votes     reply to comment
Yachs Creator
Yachs Dec 30 2010, 5:39am replied:

I do not understand you, sorry.

+3 votes   reply to comment
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