RUS:
Это будет набор разработчика, со всеми необходимыми инструментами, для создания модификаций (а то и полностью завершенных 3D-мини-игр) на усовершенствованном движке UT (точнее, в качестве движка будет использоваться UT SDK). Наша задача - переписать основные библиотеки Deus Ex под новый движок.
Помимо отличной среды для разработки с открытым исходным кодом, DXDK еще сильно улучшит графику старой игры. Например, будут добавлены динамические тени, поддержка последних шейдеров(бамп-маппинг, спекуляр-маппинг, дисплейсмент), рефракции, реалистичные(более-менее) материалы для декораций и геометрии. Но! Самое главное, пожалуй, что это все эффекты и нововведения можно будет отключить, что позволит этому улучшению (как и играм, построенным на DXDK) запускаться даже на слабых машинах!
В том и есть принципиальное отличие от остальных улучшений графики UT, либо DX, - мы не подстраиваемся под старый движок, улучшая какие-то старые библиотеки рендеров (мало того, что это занятие весьма муторное, так еще и с редактором не всегда совместимо), а пишем новый! Тут будет и совместимость с редактором и возможность самому дополнять исходники.

========

ENG:
This is a development kit, with all the necessary tools to create modifications (or fully completed 3D-mini-games) on an improved UT-engine(more precisely, as the engine will be used UT SDK). Our goals - to rewrite the core Deus Ex libraries for the new engine.
In addition, to an excellent environment for the development and open source, DXDK still profoundly improve the graphics of old game. For example, we adding dynamic shadows, support of the latest shaders (bump-mapping, specular-mapping, displacement-mapping, etc), refraction, realistic materials for decorations and geometry. But! Most importantly, all effects and innovations can be disabled to allow best performance (for all games, builded on DXDK) on slower computers!
That is a fundamental difference from the others graphics improve of the UT or DX, - we have not adjusted to the old engine, improving some old RenderDevices, but we write a new one! There will be compatible with the editor, and you always can to complement the sources.

ПРИ ПОДДЕРЖКЕ \\ WITH SUPPORT :



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Follow the link to GMDX's official website revealing details about GMDX v9.0.

Just when you thought it couldn't get any better, GMDX once again takes Deus Ex to the next level.

Post-Release Development Support

Post-Release Development Support

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GMDX v8.0 is out to further critical acclaim, discover what is in store for this content-packed Deus Ex mod next:

GMDX v8.0 RELEASE

GMDX v8.0 RELEASE

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GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high...

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Drawing Closer. Parts 4 & 5 Released

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GMDX addresses the many flaws of Deus Ex, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel.

GMDX Release Date Revealed + More

GMDX Release Date Revealed + More

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I am proud to announce the release date of GMDX (v8.0): December 7th, 2015. GMDX addresses the many flaws of the game, polishes it to a very high standard...

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GMDX v8.0 FULL

GMDX v8.0 FULL

Full Version 85 comments

Experience Deus Ex pushed to its potential with GMDX. Also comes bundled with HDTP & New Vision graphics mods.

S.T.A.L.K.E.R. PROJECT Builds 1-3

S.T.A.L.K.E.R. PROJECT Builds 1-3

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Previous Builds 1-3 of S.T.A.L.K.E.R. PROJECT SinglePlayer Mod for Deus Ex 1, including basic resources which other level designers may use as prefabs...

Comments  (0 - 10 of 17)
MonarchX
MonarchX

OK, the ENGLISH description has a few problems. I fixed grammar and reworded some sentences, but the meaning stayed the same. I am fluent in both Russian and English, although I can mess up "the/a/an" articles sometimes. Please do not be offended, your English is excellent, but I think there is room for improvement to have a more professional description/mod presentation. I am only trying to help and I want no credit for this. Please copy and replace the ENGLISH translation:

ENG:
This is a development kit with all the necessary tools to create modifications (and fully completed 3D mini-games) on an improved UT-engine (UT SDK engine to be precise). Our goal is to rewrite core Deus Ex libraries for the new engine.

Aside from the excellent development environment and open source code utilization, DXDK will greatly improve graphics of the old game. For example, we will add dynamic shadows, support for the latest shaders (bump-mapping, specular-mapping, displacement-mapping, etc.), refractions, and realistic decorations and geometry materials. However, the most important aspect is that all the effects and innovations can be disabled to allow the best performance (for all the games built on DXDK) on slower computers!

That aspect is the fundamental difference from other UT or DX graphics improvements. We are not adhering to the old engine to improve some old RenderDevices. Instead, we are writing a new engine! There will also be editor compatibility and a possibility to complement/add sources on your own.

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MonarchX
MonarchX

OK, another small revision. Please use/copy & paste THIS ONE:

ENG:
This is a development kit with all the necessary tools to create modifications (and fully completed 3D mini-games) on our improved UT engine (UT SDK engine, to be precise). Our goal is to rewrite core Deus Ex libraries for this engine.

Aside from the excellent development environment and open source code utilization, DXDK will greatly improve graphics of the old game. For example, we will add dynamic shadows, support for the latest shaders (bump-mapping, specular-mapping, displacement-mapping, etc.), refractions, realistic decorations and geometry materials. However, the most important aspect of DXDK is that all of its effects and innovations can be disabled for the best performance (for all games built on DXDK) on slower computers!

That aspect is the fundamental difference between DXDK and other UT/DX graphics improvements. We are not adhering to the old engine to improve some old RenderDevices. Instead, we are writing a new engine! There will also be a compatibility for the editor and a possibility to complement/add sources on your own.


My English is far from perfect. If anyone wants to provide another revision, please be my guest! It is also a good idea to use PARAGRAPH SPACES for both Russian and English description versions.

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Prototype458
Prototype458

lol changing engine unrealed is easy enough yet making meshes is anoying as hell there should be made a menu where you can use blocks instead of lines like cube of unrealed you can change size and width and breadth much easyer to make models then wel simple ones but still that would be amazing ow and plz dont let the engine be harder then unrealed agian not that its hard to use unrealed good luck

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nerdenstein
nerdenstein

How's the project going?

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Yachs Creator
Yachs

Slowly. Now I need to earn money, so at the moment I work mainly with 3d graphics. But there are some developments in the dialogue system MS Visual Studio. If anyone wants to try - I can throw a project in the mail. But there is very little.
Disposition: I managed to figure out what all the "interactive process" is carried out through a U-script. Libraries serve only to exchange data between different classes. All the complexity of these libraries, as I understand, is Recognition of files (audio and text). Still there is synchronization of sound and motion of lips. That I really did not imagine how it works.
Even greater challenge will be the transfer of scripts Deus Ex (the system of increments, inventory, itself a class player) on a new Shadow's engine, as Unreal and Deus Ex differ greatly on the native level. Virtually all of the same header files in different engines have different sizes, not to mention the content.
I'm sorry for this late reply and for an unknown release date. As soon as my physical and mental status will be better a bit, I'll do it all. Now my mind is just not accept coding.
Just please do not assume that this project is dead. If anyone wants to help - please contact me and we'll discuss what you can to help the project.

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Kalman11
Kalman11

And when releases it?

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Yachs Creator
Yachs

Man, we have some problems )= We need a programmers.

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Kalman11
Kalman11

I hope you rewrite the game to Unreal Engine 3

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UT99_Shadow
UT99_Shadow

no, we don't, we have our own engine code...

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dx_xparta
dx_xparta

all that is good deus ex is good respect it continues to front and when will be finished

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Yachs Creator
Yachs

I do not understand you, sorry.

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