Deathmatch Quaked : Source (DMQ:Source) is a tribute to the work of Valve and id for their work on Deathmatch Classic and QuakeWorld. We will bring the game into this decade by adding more game modes and gameplay options while retaining the fast paced feel of the originals. It is very important to us that we retain the physics of QW while adding great eye candy and competitive game modes.

The game is currently in a private alpha stage but we are actually working on it.

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Progression

News 1 comment

Oh hay!

Sure, why not do one of these progress report things. We've had a good 4 - 5 months to get our work together and see what happens. I am really pleased with the way things are progressing, even though the three of us have a lot of IRL things going on, we've managed to put a lot of material together and have it work well as a mod. Here are some highlights:

  • All Weapon models - g_wep and v_wep are now done. They're integrated and all that's left to do with these is get proper orientation, spin code, and a few hud fixes to FOV and origin.
  • Most item models also done (the powerups too!) and getting put in.
  • Game code feels impressive. The player movement, bunny hopping, wall jumps are awesome, allowing advanced players the gameplay they're going to enjoy.
  • Maps are moving along slowly (we may have lost a mapper) but there will be a good selection by the first beta. I really want these to look and play right by then.
  • Sounds are in the remix phase - studio. Really trying to capture / bring out the style of the weapons with these. Hope to have these done and into the game soon.

I guess that's a good enough explanation without trying to be too vague. We've made definite progress over the past few months, and this brings us one very important step closer to a Beta release. Keep watching!

Getting there...

Getting there...

News 11 comments

We've got loads done in the last month. Read on for information about weapons, movement and how you can help.

First Update

First Update

News

Well, we have been working on DMQ:Source for a couple of weeks now so I thought it was time for a little update. Read on for information about physics...

Comments  (0 - 10 of 21)
savi467
savi467

Wish this was alive...

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RoguelikesEsp
RoguelikesEsp

... This is dead, ¿Right? ¡¿Why the programmers full my head with good things for kill them lather? WHY?!

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battle19945
battle19945

DEAD

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battle19945
battle19945

wil it have the same maps,weapons and playermodels like the original deathmatch classic?

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battle19945
battle19945

is this mod dead just a question because it has been a long time ago when you brought some new news about the mod

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czerniu1996
czerniu1996

Tracking!

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ceriux
ceriux

lookin cool! keep up the work!

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jackar
jackar

i hope you will release source code and fgd for mapper, its so great working you are doing here that it would be shame if community couldn't make add-ons

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OG_CaRboN
OG_CaRboN

It will be very likely we will have mapping resources available after the release. I like to share... and who doesn't like new maps? :D

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thecooldude498
thecooldude498

i agree with this:D

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