Deathmatch Quaked : Source (DMQ:Source) is a tribute to the work of Valve and id for their work on Deathmatch Classic and QuakeWorld. We will bring the game into this decade by adding more game modes and gameplay options while retaining the fast paced feel of the originals. It is very important to us that we retain the physics of QW while adding great eye candy and competitive game modes.
The game is currently in a private alpha stage but we are actually working on it.
Sure, why not do one of these progress report things. We've had a good 4 - 5 months to get our work together and see what happens. I am really pleased with the way things are progressing, even though the three of us have a lot of IRL things going on, we've managed to put a lot of material together and have it work well as a mod. Here are some highlights:
I guess that's a good enough explanation without trying to be too vague. We've made definite progress over the past few months, and this brings us one very important step closer to a Beta release. Keep watching!
Well, we have been working on DMQ:Source for a couple of weeks now so I thought it was time for a little update. Read on for information about physics...
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