A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...

Post news Report content RSS feed Dear Esther Remake - Update 2

Been another slow week this week; however I have managed to finish sculpting and painting the terrain for the first level and am now looking forward to getting some props made in the coming weeks to continue to flesh out the environment.

Posted by chineseroom on Sep 1st, 2009

Here are some WIP screenshots of the section I have been working on this week, mainly the valley down to the Hermit’s cave and the route back up again:

Dear Esther Remake - Update 2 (01/09/09)Dear Esther Remake - Update 2 (01/09/09)Dear Esther Remake - Update 2 (01/09/09)Dear Esther Remake - Update 2 (01/09/09)Dear Esther Remake - Update 2 (01/09/09)Dear Esther Remake - Update 2 (01/09/09)

So basically as far as the terrain is concerned it's pretty much done, however I will probably keep tweaking it here and there up until the end, but for now im happy with it. I've had a few comments about the bareness of the landscape in some areas, this is purely because there are no models in the level yet, and you will see that change drastically over the coming weeks!

For more info and media, head on over to my devblog

Post comment Comments
Pelf Sep 1 2009 says:

Awesome. Looks beautiful.

+2 votes     reply to comment
m82sniper Sep 1 2009 says:

Nice detail man, it looks great!

+2 votes     reply to comment
Hendrix Sep 1 2009 says:

again lovely work, i replayed the mod last night, and am hotly anticipating the new release!

+1 vote     reply to comment
Cirdain Sep 1 2009 says:

Where are the tree's!

-3 votes     reply to comment
chineseroom Author
chineseroom Sep 7 2009 replied:

They're coming! I havent started on the models yet, this is purely terrain and texture work

+1 vote   reply to comment
Medevila Jul 27 2010 replied:

Oh my god you're adding trees? It looks so nice without them... You sir, are THE GOD OF SOURCE. Seriously, get a job at Valve and show them how it's done. You're great.

+2 votes     reply to comment
tnathan475 Sep 1 2009 says:

this is brilliant work, can't wait to see it in action.

+1 vote     reply to comment
Leon_Kilean Sep 1 2009 says:

Superior textures´n displacements. =D
Does the grass sway?

+1 vote     reply to comment
c3lhas Sep 1 2009 says:

Brilliant, this is going to be a really great remake

+1 vote     reply to comment
Croco15 Sep 1 2009 says:

That looks really good.

+1 vote     reply to comment
Held Sep 1 2009 says:

when will be the new dear esther released?

-2 votes     reply to comment
Muffinssi Sep 1 2009 says:

Looks good as previous update. You could add more details(trees etc) so it wouldn't be just a nice looking displacements and grass. At beginning it looks amazing but proceeding further in a game maps probably start looks same. Keep up the good work!

+1 vote     reply to comment
chineseroom Author
chineseroom Sep 7 2009 replied:

each level will have lots of unique elements to sustain you

+1 vote   reply to comment
freredarme Sep 1 2009 says:

Now it's very good !

+1 vote     reply to comment
Armageddon104 Sep 1 2009 says:

Your maps are perfect, thats all I can say...

+1 vote     reply to comment
doublethink Sep 1 2009 says:

Keep it up! Loved this mod.

+1 vote     reply to comment
taylorinalaska Sep 1 2009 says:

I watched the video on your "moving" water/clouds, and I noticed that you had the video set to a 3x time lapse... I think that the speed shown in the video achieves the expected atmosphere for Dear Esther. A slow boring speed Would not capture a players attention, while a faster speed creates a more hectic mood, and reinforces the "alone on an island" feeling.

I have a feeling that these comments aren't read... lol.

+1 vote     reply to comment
chineseroom Author
chineseroom Sep 2 2009 replied:

they are.... but i'm sitting at the DiGRA games conference right now so can't really respond properly :)

+1 vote   reply to comment
taylorinalaska Sep 2 2009 replied:

Well I'm glad to say that. Now that I know you'll actually read this, Id like to tell you something you already know and have thrived on. You're good at this. Have you considered releasing How-Tos or are these your secrets? I've looked at some of your other works and noticed that this isnt your first piece of yours that I've admired.

Anyways, what do you plan to implement into this mod that makes it different then the original? Any features, coding or the like? Or can we expect more information in future updates relating to coding?

+1 vote     reply to comment
chineseroom Author
chineseroom Sep 7 2009 replied:

I try to reveal how I approached things and my methods with each post, if there's anything specific you want to know then please ask. As far as code is concerned, I have someone looking at fixing some of the issues from the first release, but generally they are minor technical issues. I dont see the need for any extensive code atm

+1 vote   reply to comment
chineseroom Author
chineseroom Sep 7 2009 replied:

I think i agree with you on the clouds, I will be speeding them up in the future that's for sure

+1 vote   reply to comment
dissonance Sep 1 2009 says:

Simply ******* beautiful.
Not much else to say.

+1 vote     reply to comment
Jesternz08 Sep 1 2009 says:

wicked looking terrain, huge improvements.

+1 vote     reply to comment
Mr.Lee Sep 2 2009 says:

with every update im more eager to play it.
can't wait :)

+1 vote     reply to comment
Wenceslas Sep 2 2009 says:

AWESOME ! Can't wait to play this remake !
As always, your level design seems perfect.
Good luck ! =)

+1 vote     reply to comment
Projectionist Sep 2 2009 says:

Looking good Rob

+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Half-Life 2
Send Message
Release date
Released 2011
Mod watch
Start tracking
Post news
Related Mods
Related Games
Half-Life 2
Half-Life 2 First Person Shooter