Deadlock is a World War I scenario and the first total conversion for Making History. Features: - All countries of the WW1 era, including their flags, art set, politic map, armies and foreign relations. - New units, including Assault Infantry, Lancers, WW1 tanks, WW1 planes, Airships, Seaplane Tenders and Torpedo Boats. New 3d models. - Units’ stats, economy and provinces adapted for WW1. More than 30 new cities. - New technology tree. - Important events of the WW1, like Russian Revolution, Arab Revolt, Irish Easter Rising and Finnish Civil War.

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Deadlock changelog and features

Feature

Features:


  • All countries of the WW1 era, including their flags, art set, politic map, armies and foreign relations.
  • New units, including Assault Infantry, Lancers, WW1 tanks, WW1 planes, Airships, Seaplane Tenders and Torpedo Boats. New 3d models.
  • Units’ stats, economy and provinces adapted for WW1. More than 30 new cities.
  • New technology tree.
  • Important events of the WW1, like Russian Revolution, Arab Revolt, Irish Easter Rising and Finnish Civil War.

Version 2.2Beta (released June 19, 2009)
-----------------------------------------

  • making every country that appear after the Russian Empire breakdown.
  • 2d art: flag and roundel for Belarus.
  • code: added new country, Belarus, with its new cities Gomel and Brest-Litovsk.
  • 2d art: flag and roundel for Transcaucasia.
  • code: added new country, Transcaucasia.
  • 2d art: flag and roundel for Alash Autonomy.
  • code: added new country, Alash Autonomy, with its capital Alash-qala.
  • 2d art: flag and roundel for Moldova.
  • code: added new country, Moldova, with its capital Kishinev.
  • code: improvements on France, including new city of Limoges.
  • 3d art: added new light artillery model (model by Snafu Smith, converted to MH by Odanan). Custom textures by Odanan.
  • code: the artillery units now are: Light Artillery, Medium Artillery and Heavy Artillery. Changed their stats.
  • code: Mobile Infantry now receives all bonuses for Infantry.
  • 3d art: new german infantry model (without the BAR).
  • code: added new city in the Transylvania province, Kolozsvar.
  • code: implemented the Easter Rising, the 1916 Irish insurrection.
  • 2d art: added "leader-lobby" images for each playable countries.
  • code and 2d art: fixed early submarine and early cruiser icons.
  • *fixes thanks to the Blade's feedback.
  • code*: Turkey's (not Ottoman Empire) capital changed to Ankara, not Constantinople.
  • code*: changed color for several countries.
  • code*: changes on Japan relations and agressive nature.
  • code*: added several more Conscripts spread in the Russian territory.
  • code*: fixed the base decal not showing in the Advanced Assault Infantry.
  • code*: equalized all units' stats (attack, defense, IPU recrution cost, research cost, etc.).
  • code*: implemented Finnish Civil War (1918).
  • code*: now Egypt is a British colony.
  • code*: added new country, Arabia and implemented the Arab Revolt.
  • 2d art*: added flag and roundel for Arabia.
  • code*: complete remake of the Naval researches and units.
  • 3d art, 2d art and code*: added new ship, the Torpedo Boat.
  • 3d art, 2d art and code*: added new ship, the Seaplane Tender.

Version 2.1 (released June 01, 2009)
-----------------------------------------

  • 2d art: new popup combat icons for air and land combat.
  • code: more improvements for Bulgaria. Bulgaria now has Thrace and a new city: Plovdiv, in Eastern Rumelia.
  • code: passed Bessarabia from Romenia to Russian Empire.
  • code: Antwerp is a port city now.
  • code: Japan now desires Manchuria and German Pacific territories.
  • code: added new country, Slovenia and its capital Ljubljana.
  • 2d art: added Slovenia flag and roundel.
  • code: added new city, Hollandia, in West New Guinea.
  • code: fixed the names of Austria-Hungary, Ottoman Empire and Spain by creating new proper countries.
  • code: new country, Czechia.
  • code: added new country: Transjordan, with its capital Amman.
  • 2d art: added Transjordan flag and roundel.
  • code: added new city for Denmark, Arhus.
  • code: Russian Revolution implemented!!
  • 3d art: added the recon plane model.
  • 2d art: several new textures for the fighters.
  • code: better colors for the countries.
  • code: adjustments in the countries' resource producers, made initial stockpiles for some countries.
  • code: added new cities in German colonies: Rabaul (Papua), Kamerunstadt (Cameroon) and Windhoek (South West Africa).
  • code: after suggestions by Germaniac, renamed the cities Poznan (to Posen), Plzen (to Pilsen) and Bratislava (to Pressburg). Also, reduced drastically the IPs of Gdynia.
  • 3d art: added the medium bomber model.
  • code: new gas researches.
  • 2d art: new icons for the gas researches.

Version 2.0 (released May 18, 2009)
-----------------------------------------

  • code: added more historically accurate armies.
  • code: review of the researches already known by the countries.
  • code: agriculture upgrades: increased the CostPerMPU and decreased the Maintenance cost.
  • code: production adjustmentes for recruiting units.
  • code: transport credits less expensive now.
  • code: harder to expand pre-industrial cities (changed "nIPUsRequired" from 5 to 10).
  • code: more improvements in Turk-Ottoman Empire, including new cities of Kars, Mosul, Esksehir and Adalia.
  • code: new country: Montenegro. Made a new city (Podgorica) as its capital.
  • code: improvements in the Austro-Hungarian Empire. Added two new cities, with important role in WW1: Pula and Sarajevo.
  • code: added new city for Serbia: Skopje.
  • code: added two new cities for France: Verdun and Nancy.
  • code: added new cities for Germany: Cologne and Dresden.
  • code: small improvements on Bulgaria.
  • code: finally added "briefing" text for the playable nations.
  • code: added new city for Netherlands: Rotterdam, now its capital.
  • code: added new city for Belgium: Antwerp.
  • code: replaced several unit models for other more fit to the country in WW1.
  • code: changed the research tree to WW1 technologies.
  • . Infantry tab: added "Assault Infantry", "Improved Assault" and "Advanced Assault".
  • . Armored tab (now called Cavalry): added "Lancers"; changed "Early Tank" to "Armored Car" (using "Mechanized Infantry" art for now); "Light Tank" to "Primitive Tank" (new art soon); "Medium Tank" to "Primitive Light Tank" (new art soon); "Heavy Tank" to "Primitive Heavy Tank" (new art soon); "Advanced Tank" to "Modern Light Tank".
  • . Mobile Infantry tab: added "Improved Mounted Infantry" and "Advanced Mounted Infantry". Removed all "Mechanized Infantry" units.
  • . Artillery tab: removed "Self-Propelled Gun", "Rocket Artillery" and "Automated Targeting".
  • . Carrier tab: removed "Light Carriers", "Fleet Carriers" and "Super Carriers".
  • . Battleship tab: removed "Advanced Battleships".
  • . Cruiser tab: removed "Large Cruisers".
  • . Destroyer tab: removed "Escort Destroyers".
  • . Submarine tab: removed "Advanced Submarines".
  • . Offensive Tactics tab: removed "Combine Arms". Increased values for "Maneuver Warfare" and "Infiltration".
  • . Defensive Tactics tab: increased values for all templates.
  • . Jet Power tab (now called Airship): added "Early Zeppelin" and "Improved Zeppelin".
  • . Fighter tab: removed "Jet Fighters", "Improved Carrier Fighters" and "Advanced Carrier Fighters". Added "Recon Planes" and changed "Pre-War Fighters" to "Basic Fighters".
  • . Bomber tab: removed "Light Bombers" and "Strategic Bombers".
  • . Nuclear Research tab (now called Chemical Warfare): added "Poison Gas" research.
  • . Rocketry Research tab (now called Military Logistics): added "Modernized Supply Lines".
  • . Military Training tab: replaced "Amphibious Assaults" for "Marines".
  • . Electronics tab: "Vehicle Radios" changed to "Field Telephones", "Advanced Sonar" changed to "Hidrophones".
  • . Synthetic Oil tab (now called Recycling): added "Charcoal Production" and "Biodiesel Production". *Any other ideas would be welcome.
  • code: new stats for every land and air unit.
  • code: removed Ireland (still part of UK at that time). Thanks W1Ck3d for the tip.
  • code: after some enlighten debate with ford_prefect, Kuwait is an independent country now.
  • code: changed the values of adjustments for Easiest, Easy and Normal difficulties to make the game slightly harder.
  • code: making armaments now does not consume Oil.
  • code: simplified the units costs for better resource management. Infantry and Cavalry units doesn't consume any resource to recruit.
  • code: repair of ships is faster and cheaper now.
  • code: added new country: Newfoundland, with its capital St. John.
  • code: several adjusts in the sharedDataHistoricCountries.
  • code: solved the food shortage problem in the first turns. Now every territory will produce more food.
  • code: China was divided into several factions (Zhang, Yan, Feng, Cai, Li and Ma) to emulate the warlord control of the provinces. Added some new cities (their capitals).
  • 2d art: Bosnia flag and roundel.
  • 2d art: Montenegro flag and roundel.
  • 2d art: WW1 Netherlands roundel.
  • 2d art: Newfoundland flag and roundel.
  • 2d art: new images for "embargo", "productive boost", "war warning", "you liberated" and the "infiltration" and "hedgehog defense" researches.
  • 2d art: icons for the new units.
  • 2d art: new top background for Military Area.
  • 2d art: new background for selected Air forces.
  • 2d art: new backgrounds for the Research tabs (Military Training, Mobile Infantry, Artillery, Armored, Fighter, Bomber, Airship, Chemical Warfare and Military Logistics).
  • 3d art: Lancers for all countries (25 new 3D models, several new textures).
  • 3d art: new model for US infantry (WW1 style).
  • 3d art: model for the British Mark IV (Primitive Tank) tank and Mark A Whippet (Primitive Light Tank).
  • 3d art: model for the Zeppelin.
  • 3d art: model for the St. Chamond (Primitive Heavy Tank).

Version 1.2 (released April 25, 2009)
-----------------------------------------

  • code: several changes on China to reflect its fractured WW1 status (more changes to come).
  • code: several improvements in Turk-Ottoman Empire, including: added Trebizond, Aleppo and Sinope cities; made factories and mines better and added new coal mine in Cappadocia.
  • code: slight improvements in the Austro-Hungarian Empire and in France.
  • code: downgraded (once more) the mines and industrial power of the USA.
  • code: armies balanced.
  • 2d art: new Chinese flag and roundel.
  • 2d art: new Tibetan flag and roundel (I didn't notice there was already an art pack for the country).

Version 1.1 (released April 17, 2009)
-----------------------------------------

  • 2d art: changed the Turk-Ottoman roundels for the WW1 design.
  • 2d art: fixed German diplomatic flag.
  • 2d art: added WW1 banners for the events: "alliance forms", "country liberated" and "war declared".
  • code: renamed Leningrad to Petrograd. Made it the Russian capital.
  • code: renamed Istambul to Constantinople. Made it the Turk-Ottoman capital.
  • code: added new Brazilian city (Belo Horizonte) in Sudeste region. (the first of lots of new cities to be added in whole world)
  • code: downgraded (once more) the industrial power for the Russian Empire.
  • code: upgraded (once more) the industrial power of the German Empire.
  • code: remake of French armies.
  • code: complete clean-up of the German strategies. Now it's behaving more like in the WW1.

Version 1.0 (released April 14, 2009)
-----------------------------------------

10/April/2009 (night):

  • I accidently discover of the site: www.making-history.com/hq/ and learned that it's possible (and easy) to make custom scenarios.

11/April/2009 (morning):

  • first look into the xml files. Study of how the game works.
  • made some tests and got my first error message. Yes, there isn't a debugger.
  • begin to plan what will need in the scenario.

11/April/2009 (afternoon):

  • made all the 2D art for the WW1. Lots of new flags and icons.
  • got the "Rise of the Reich" scenario as basis for the Deadlock.
  • put all the new art to work in the game.

11/April/2009 (evening):

  • watched (again) some episodes of the House's first season. ^^

12/April/2009 (early morning):

  • start of the major code changes: making of the WW1 empires.
  • several countries cease to exist and few new are created.

12/April/2009 (afternoon):

  • continue of the map changes.

12/April/2009 (late evening):

  • after watching House, a long match to test the scenario so far. Playing as Austro-Hungarian Empire (it's hard).
  • start of countries’ balance (size of the cities, production of the mines, technologies researched).

13/April/2009 (early morning):

  • finish of countries’ balance.
  • creation of historically accurate armies and relationship of the countries.

13/April/2009 (late evening):

  • downgrade of some nations like USA, UK and Russia to WW1 specifications.

14/April/2009 (early morning):

  • last balancing (making sure the nations will behave correctly in the war).
  • last tests.

14/April/2009 (late evening):

  • writing the readme, making the installer and preparing the release.
  • test of the installer.
  • release (I'm exhausted).
RSS Files
Deadlock 2.50 for Making History Gold

Deadlock 2.50 for Making History Gold

Full Version 2 comments

Version 2.5 (released November, 15, 2010) Several historic and multiplayer balance fixes.

Deadlock v2.41

Deadlock v2.41

Full Version

Fixes the tanks' research bug from v2.4 and adds improved balance and some new content.

Deadlock v2.4 for Making History Gold

Deadlock v2.4 for Making History Gold

Full Version 3 comments

Deadlock is a WWI conversion for Making History Gold.

Comments  (0 - 10 of 15)
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gamermike30
gamermike30

I have Making History: The Calm & The Storm, and I just downloaded the WWI mod, but I can't get it to work. What am I doing wrong?

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thedemon44
thedemon44

Do you have the Gold version? I would guess that is your problem. MH:TC&TS is very different in small ways to MH:TCATS:G

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gamermike30
gamermike30

Is there a version for MH:TC&TS?

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switchr
switchr

played it its very fun, thank you for this.

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DevilDog982
DevilDog982

my only problem is we dont have enough time to research anything, not enough turns

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TehBossRegime
TehBossRegime

Hey odanan, i haven't been working on Deadlock - tgw for a while, and I'd like to say that I think im going to begin work again. It began when I somehow created a HUGE bug in the scenario, i tried everything to get it running again, but I found this old version from June, and I only have to do a couple things to it before I can say its back where it was.

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Jacobemanuel
Jacobemanuel

Dose this mod work for the regular Game making history the calm & the storm Or does it just work for gold

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Odanan Creator
Odanan

Just for gold, but there could be a version for MH C&S in the future.

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GeneralJoeCool
GeneralJoeCool

dude this mod looks awesome if i had gold I'd dl it. Keep up the good work.

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