Description:
A new HL1 modification
[just like Opposing force, and Blue Shift, series based on another persons perspective in black mesa]

Release date:
1 January 2012 Australia - Team Fail.
2 January 2012 USA - Team Fail.
Getting team back together.

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Been pretty busy with dead shift lately, that I thought that Id show how maps have improved since you guys have seen them last in previous updates,

The images are from maps that are basically finished now and I wanted to show how far they have come since a while back. You will recongise these areas possibly but should notice an increase of general detail and maybe even lighting improvements.


Dead shift is currently only being developed by myself, (duck354) but I may be looking for Beta testers in the upcoming months to see how well the levels flow and to make sure nothing is too confusing.

Im not looking for any new team members atm, but I may in the future.

On a side note, ill be removing all old outdated mod images in the coming weeks due to the fact they are no longer in-game and are part of a build of Dead Shift that was lost due to file loss.

Heres the new images to see anyways.

pol4

Some have majors changes some just have added detail.

What The Headcrab! Episode 18

What The Headcrab! Episode 18

Feature 2 comments

What The Headcrab! is a weekly video covering the latest single player Half-life news, along with other interesting items, including a YouTube Channel...

What The Headcrab! Episode 13

What The Headcrab! Episode 13

Feature 0 comments

What The Headcrab! is a weekly video covering the latest single player Half-life news, along with other interesting items, including a YouTube Channel...

Transmission 11897

Transmission 11897

Feature 16 comments

Dave, Emanuel, Thomas, and William start heated debates over MOTY and this weeks releases. We also get a chance to talk about Arcadium.

Comments  (0 - 10 of 118)
Corbul
Corbul

Why do all these mods and expansions always have the characters ride some lift/ tram/ plane, and crash? Why not start the game just minding your own business on the far side of the compound, and suddenly coming across one of the aliens? It's just a question that's been bothering me, never mind.

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duck354 Creator
duck354

maybe to add an introduction to the game?!

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Corbul
Corbul

But can this not be done without having the hero ride some transport, and then crash? The original HL1, where you played as Gordon did that, did it not?

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duck354 Creator
duck354

No, because I like it the way it is, and most people enjoy the tram introduction as I do myself. I'm not going to scrap it just because you have some weird issue with it. And not all mods have it like that. btw gordon doesnt have a tram crash, and as far as I know, i havent seen any mods with a tram crash introduction, let me do what I'm doing

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Corbul
Corbul

Dude, you got it all wrong! I wasn't implying you should change your mod in any way, I was merely trying to get some understanding of why introductions in HL are always about riding something (and often crashing).
And you're right, there aren't any mods with the tram crashing (at least, not to either of our knowledge).

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duck354 Creator
duck354

It's a rather silly question man, ask valve.... I'm just making a mod.. and the tram intro, is a famous way of introducing the player to the environment of the game. All halflife games have an introduction similar... and I'm trying to give it the same feels

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Trempler
Trempler

You got my attention bro, tracking !

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Urby
Urby

Tracking the balls off of this!

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awkook
awkook

Hey man awesome to hear about your reboot. It's a very defeating feeling when you lose everything, but your mapping skills are fantastic, doing something I wish I still had motivation and a drive for.

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duck354 Creator
duck354

thanks mate, Ive made sure to back up everything this time, not to mention, on another computer aswell

Reply Good karma+2 votes
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