This mod consists of a transformation of some of Dark Crusade characteristics by adding more techs, including the powerful Veteran tech, new units and abilities that make all races different from the ones in the original Dark Crusade. Some of the new features of this mod include aircraft abilities, like thunderhawks dropping bombs on the battlefield or valkyries bombing a target. This mod is still in the early phases of development, so stay tunned for updates.

Report RSS I can Hijack Fx in the whe using FFE..

I can Hijack Fx in the whe using FFE and make a suitable alteration..

Posted by on - Intermediate Players Modelling

Whe time...

Deleting FX:
User Posted Image

If you go to the events for the FX you want to remove.

You will see that the marker the fx is attached to is the head/Head bone..

So I made a FX that was empty and attached it. :)

Save and bail...

Now no more Halo. :)
User Posted Image

Adding FX:
User Posted Image

Get into the Celestians and copy chunk the Event "FX_HALO"
Paste chunk into the EVCT in the Heavy Bolter Whm.

Redo a fx for the HB HALO....

As you can see I changed the Marker it is attached to, to the eye piece as it is a Marker attached to the same bone as the one I want to duplicate.

Replace text on the Fx attached to the marker...

User Posted Image

The motion vis_body from the Celestians contains the correct fx.

So copy chunk in the celestians and paste chunk in the Heavy bolter variant.

Calling on the FX_Halo in the model all the time.

Haaaaaloooo...
User Posted Image

Fx your heart out... I cant actually see anything that would stop FX being added as Combo FX combine multiple fx on one marker. :)

Enjoy.

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