A 225 km2 open world post-soviet state wiped out by an unknown infection. Go Solo, team up with friends or take on the world as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive.
ART:
- Improvements to the skybox and lighting
- Multiple crafted leather items
- Women's shorts, sweater
- Polishing bush rag and 3D camo for weapons
- Prison Uniform Pants
- Medical Scrubs
- Steyr AUG
- Large Tent
- Various new environment models
ANIMATION:
- Sitting gesture changes/polishing
- Prone animations with pistol polishings
- New hand poses for items
- Wring clothes animation done
- Binoculars animation graph tuning
- Bow reload animations in progress
DESIGN:
- Bugfixing (tent pitching, repairing leather items, struggling, containers)
- Configs and scripts for new items (heat pack)
- Shoes and foots damage
- Expansion of weather impact
- Loot tables maintenance
- Damage and destruct textures
- Advanced melee
- Barricading
- Animal companions
- Loot distribution
- Injured character
- Controls
- Inventory
- Vehicles
PROGRAMMING:
- Critical inventory fixes
- Unintenional weapon switching
- New gamecontrols
- Loot distribution improvements
- Gameplay statistics
- Door states persistency
- Implementation of the V3S vehicle
- Zombie/Animal AI