A 225 km2 open world post-soviet state wiped out by an unknown infection. Go Solo, team up with friends or take on the world as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive.
Standup notes for the week of 04 August 2014
Programming
Camera clipping/collision
Cleanup system
Persistent items
Persistent storage
Network optimizations
Restricting access to chat when incapacitated
Animation
Raised rifle (aimed) movements
Restrained walking
Restrained running
Animations to support fishing system
Two handed throwing animations
Animations to support digging for worms
Camera clipping
Audio
Ambient SFX improvements
CR 527 Sounds
Weapon SFX level/volume balancing
Sound work to support new animals
Sound work to support upcoming player animations
Environment/World
Creation of Severograd
Food Stand placement across map
Creation of Vavilovo
Creation of Sinystok
Continued development on villages across the Northern regions
Design
General bugfixing
Implementation and scripts for new clothing types
Configuration and implementation of new animals (pig)
Internal documentation of new assets
Feature team meetings on alternative food sources
Mechanics design
Configuration and scripting for improvised rabbit trap
Whiteboarding and design documentation on horticulture systems
Continuing rearranging of loot tables and spawning mechanics