Hi folks :)

Sorry for the lack of updates during the last months, but I got a job so I had/have less sparetime. Nevertheless I'm still on my project.

I managed to realize a dynamic combosystem. As a melee character you'll be able to learn different combo attacks. Then you have to initilize the desired combo and press the right buttons in the correct order and the mentioned timeframe. Combos will deal much more damage than normal attacks, but only if the attack is performed at the correct time.

Combo System

I'm still working on the many many required models. As you may notice I updated the hero model as well to match the improved style.

All I can say is that I won't let the project go into nether. I will finish it, but I still can't give out any information when this will be. Please be patient, it will be worth it.

Best regards



2 years ago News 4 comments

Too much time has pased since the last update. Therefor heres some candy for you folks.

Changes in the itemsystem

Changes in the itemsystem

3 years ago News 6 comments

Im recreating the item system. All items will be based on different itemtypes. Each itemtype holds the information about the basestats of an item like...

Added Script to the Terrainmap

Added Script to the Terrainmap

4 years ago News 3 comments

Last night I decided to add the DW script to the terrainmap I'm currently working on. This will improve my capabilities to create a nice looking and optimized...

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Guest Mar 1 2015 says:

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TheOrangeBaker Jan 7 2015 says:

Is this a dead mod?

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Guest Jul 25 2014 says:

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Oaks Jul 22 2013 says:

Thats very nice horsey travel system.Though I would say its pity that it seems the mount is uncontrollable.I take it you've overthrown the game interface of normally most possible movement speed to be higher than that of 522?

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Thyra3l Creator
Thyra3l Jul 22 2013 replied:

Yes the horse is not controllable. But you won't need that, because the map is not that big. The horse/hero are not moving at all. They are translated by something like brezier curve to follow a path marked by waypoints.

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PastTime Aug 19 2013 replied:

Is entire single player concept going to be converted into multiplayer? The map really looks decent but what about the size limit? I'm sure you intend on adding even more content.

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Guest Jun 4 2013 says:

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Fallout_Boy May 30 2013 says:

I'm tracking this for a long time.Just wanted to tell you that you are doing great job.That will be the best mod,dont forget about coop,i would like to play with 1 more player.I like that you want to do unique mod,not a simple one,you have good ideas and i like visuals.I'm really astonished about your work here.It looks better and better every time when i'm checking updates.

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Thyra3l Creator
Thyra3l Jun 2 2013 replied:

Wow! Very nice to know, that there are people how really enjoy wht I'm doing. Fans like you keep me motivated!

+2 votes   reply to comment
Foreignsoul Jul 22 2013 replied:

even tho i dont do mods for warcraft, i have to say this just might make me try if you finish it IF so keep going or quit now and regret it, your choice :)

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