Dark Interval is a total conversion mod, the new incarnation of the Original Storyline of Half-Life 2. You can find your way through the nightmarish world of devastated Earth. Starting from the suburbs of City 17, then continuing through the alien factories, the underwater base and the Citadel, you can feel that dark atmosphere of the Original Storyline. Development started on Apr 10, 2010.

Forum Thread
by member
  Posts  
Various enemies discussion (Mods : Dark Interval : Forum : Q&A : Various enemies discussion) Post Reply
Thread Options
Jul 16 2012, 6:33pm Anchor

Will the particle storm play a role in the mod?
will it be like a leech for wasteland levels (to prevent players from venturing to far out)
or will it be an environmental hazard

The synth super soldier should replace the retail super soldier, and act as a more advanced cgaurd
Super soldier should act like a humanoid hunter, shooting flecettes in a very similar (if not the same) fashion as the hunter
it could even be killed the same way as the hunter; throwing props with flecettes on it

Will the dropship be retail or the slave1 one?

just to start some discussions

Reply to Thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.