Dark Interval is a total conversion mod, the new incarnation of the Original Storyline of Half-Life 2. You will find your way through the nightmarish world of devastated Earth. Starting from the suburbs of City 17, laying your path through the alien factories, the underwater Rebel base, war-engulfed city streets and the alien Citadel, you will feel that dark atmosphere of the Original Storyline. Development started on Apr 10, 2010.
|Various enemies discussion||Locked|
|Jul 16 2012, 6:33pm Anchor|
Will the particle storm play a role in the mod?
The synth super soldier should replace the retail super soldier, and act as a more advanced cgaurd
Will the dropship be retail or the slave1 one?
just to start some discussions
|May 29 2013, 7:45am Anchor|
как продвигается мод ?
|Aug 30 2013, 9:41am Anchor|
Will the desert launcher play a roll in the wasteland to prevent the player venturing too far, maybe along with the particle storms, or will it prevent the player to access certain parts of the game and take an alternate route, eg not accesssing the Airex main door by being fortified by combine launchers and the player being blown to pieces if he actually trys to go through there.
Will retail half life 2 enemies still appear in the game, like the overwatch elite or an actual resistance, not just conscripts, or will they be completely scratched and taken over by their beta counterparts.
Also are the elite metro cops going to make an appearence? I think they could have an interesting purpose: In the retail we are never sure wether the metrocops are sometimes enlisted humans or if they had their memory replaced, as their radio states. I thought what if in DI, the normal metrocops were to be normal people who enlisted to obtain more benefits and the elite are the higher ranks who chosed to have a memory replacement. This could make them an interesting characters, as not only would allow their progression along in the first chapters of the story, but also at the revolution, you could see some of the human metrocops fighting alongside the conscripts, maybe marked with a painted lambda symbol at their armbands, and the elites alongside the combines and maybe with some human metrocops too, who maybe chosed to remain with the combine.
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