Thanks for voting and helping CSPromod on it's quest to become the 2016 Mod of the Year. You are now in with a chance to score some free games from our #modlove collection. Help this mod secure more votes by embedding the widget (or link) we have included below on your favorite sites.
CSPromod BETA 1.09 was finally released on December 12th, 2012 and we released a very important patch a week later (version 1.10) containing highly anticipated new player models along with their new animations.
CSPromod 1.09 contained many bug fixes, tweaks and new features such as integrated deathmatch (both team and free for all) and predicted attacks and deaths (never seen before in any Source game or mod).
CSPromod 1.10 adds long-awaited player models with completely new animations, as well as a few tweaks and bug fixes.
Here is the changelog for both versions:
December 16th, 2012|BETA 1.10
Added new SAS player model
Added new Phoenix player model (replaces the old leet)
Replaced all player animations
Added AK/Galil hipfire pose for the Terrorist model
Added new defuse kit model
Added new C4 bag model
Added custom shell models
New Player Models
New Player Animations
New Additional Models
Fixed not being able to pick up usps and glocks
Reduced fog density
Tweaked environment lighting
Increased cubemaps rendering resolution
Pushed a tentative fix for the respawn bug
Pushed a tentative fix for the unconnected scoreboard bug
Fixed insane difficulty level bots not attacking other players
Fixed TDM spawns being team based instead of random
Revamped net_graph iconography and added new cvar (net_graph 5/6)
Revamped status icons (buyzone, bomb, defusekit) iconography
Lowered weapons volume
Tweaked main menu background
Tweaked scoreboard colors
Tweaked smoke grenade particle transparency
Tweaked blood sparks to be visible with and without kevlar
Tweaked deathcam transition speed
Added r_postprocessing to the CSP tab
Added and updated gamemodes related config files
December 9th, 2012|BETA 1.09
Added GoldSrc sound spatialisation
Added predicted attacks (can be disabled via cl_predict_attacks 0 and/or cl_predict_deaths 0)
Added new 360° damage indicators
Added custom player hit/registry sounds
Added custom decals (gunshots, blood splats and grenades/bomb scorches)
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.