CSPromod BETA 1.09 was finally released on December 12th, 2012 and we released a very important patch a week later (version 1.10) containing highly anticipated new player models along with their new animations.
CSPromod 1.09 contained many bug fixes, tweaks and new features such as integrated deathmatch (both team and free for all) and predicted attacks and deaths (never seen before in any Source game or mod).
CSPromod 1.10 adds long-awaited player models with completely new animations, as well as a few tweaks and bug fixes.
Here is the changelog for both versions:
December 16th, 2012|BETA 1.10
Feature Additions
Added new SAS player model
Added new Phoenix player model (replaces the old leet)
Replaced all player animations
Added AK/Galil hipfire pose for the Terrorist model
Added new defuse kit model
Added new C4 bag model
Added custom shell models
New Player Models
New Player Animations
New Additional Models
Mapping
csp_aim_pistol
Fixed not being able to pick up usps and glocks
csp_dust2
Reduced fog density
Tweaked environment lighting
Increased cubemaps rendering resolution
Bug Fixes
Pushed a tentative fix for the respawn bug
Pushed a tentative fix for the unconnected scoreboard bug
Fixed insane difficulty level bots not attacking other players
Fixed TDM spawns being team based instead of random
Tweaks/Minor Changes
Revamped net_graph iconography and added new cvar (net_graph 5/6)
Revamped status icons (buyzone, bomb, defusekit) iconography
Lowered weapons volume
Tweaked main menu background
Tweaked scoreboard colors
Tweaked smoke grenade particle transparency
Tweaked blood sparks to be visible with and without kevlar
Tweaked deathcam transition speed
Added r_postprocessing to the CSP tab
Added and updated gamemodes related config files
December 9th, 2012|BETA 1.09
Feature Additions
Added GoldSrc sound spatialisation
Added predicted attacks (can be disabled via cl_predict_attacks 0 and/or cl_predict_deaths 0)
Added new 360° damage indicators
Added custom player hit/registry sounds
Added custom decals (gunshots, blood splats and grenades/bomb scorches)
Not much longer after the release of 1.07, we are releasing this version which brings lots of fixes and a few important tweaks to the previous version.
CSPromod BETA 1.07 has finally been released! Despite several internal issues which forced us to delay the release, we're still going strong and we will...
Hello everyone, After a slight delay we have released the first patch (v1.06) for the version beta 1.05. Now that we are on the Orange Box Engine, we...
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Here is the v1.06 patch for the version 1.05 which had to be delayed a bit but is finally here. You must install the version 1.05 first then exctract...
Here is the v1.06 patch for the version 1.05 which had to be delayed a bit but is finally here. You must install the version 1.05 first then exctract...
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Anyone interested in "reviving" this mod?
IP: 213.91.124.242:27025
I manage to make the mod work, and it was really simple.
I'll post here the steps to make the mod work.
btw I'll be hosting a test server around 10 AM CEST as of 10th of May, almost everyday. And it'll be hosted for half an hour or the entier day (it depends on my mood)
now to the tutorial then.
1) Fist u need to download "Source SDK Base 2007" from Steam>Tools
2) Now u need to download "CSPROMOD"
- After downloading it, install the mod normally
3) U need to download GCFScape for the next step
nemesis.thewavelength.net/files/files/gcfscape186.exe
- Install GCFScape
4) Now what we need is the data from Counter-Strike: Source
[url]ftp://ftp.sandy.ru/pub/games/gamesfiles/Steam/gcf/2006.12.18/counter-strike source shared.gcf[/url]
Just copy it and put it in ur browser. (without the url thing :P)
5) After downloading counter strike source shared.gcf u should open it with GCFScape and extract cstrike and reslist to desktop (for orientation)
6) Now u just simply copy cstrike and restlist and past it in the Source SDK Base 2007 FOLDER RIGHT NEXT TO THE "hl2.exe" AND "hl2" FOLDER
If u follow these steps correctly the mod should run fine (u do need to restart steam so that cspromod shows up in librery)
For any type of questions u've got. U can add me on steam or simply post it here. Steamcommunity.com
In case nothin's workin for u, and ur ****** off. I've come to save u from destroyin ur pc, or beating up ur little brother (Idk, I would if I had one... don't judge ok). Anyway.
I made post on the officialcsp steam group. Steamcommunity.com
in case u can't open it.
Just install the SDK bases 2006, and 2007 and download dis: 213.91.124.242:30003
When u download it, install it in Steam/steamapps/sourcemods
And ur done, no more purple-black-epileptic things. Have fun.
I have a small issue regarding the game. I installed Source SDK 2007 and I already had CSS installed and I ran it before. However, my anti-virus discovered something. The file "cspromod_aio_fix" was considered a virus. It was then deleated by my anti-virus. Thinking this was just a small mistake, I thought nothing bad would happen. I launched CSP and loaded up csp_dust2. Though it didn't look alot like it normally did, with all the missing textures and errors. Yep, something didn't install correctly.
Apparently everything was missing either a model or a texture. I could really use some help here.
F
(buried)
hi !
NEW cs promod NO-STEAM ! 2018 !! 🎮
LINK : https://www.youtube.com/watch?v=xPtqJ8DM5Do
Anyone interested in "reviving" this mod?
IP: 213.91.124.242:27025
I manage to make the mod work, and it was really simple.
I'll post here the steps to make the mod work.
btw I'll be hosting a test server around 10 AM CEST as of 10th of May, almost everyday. And it'll be hosted for half an hour or the entier day (it depends on my mood)
now to the tutorial then.
1) Fist u need to download "Source SDK Base 2007" from Steam>Tools
2) Now u need to download "CSPROMOD"
- After downloading it, install the mod normally
3) U need to download GCFScape for the next step
nemesis.thewavelength.net/files/files/gcfscape186.exe
- Install GCFScape
4) Now what we need is the data from Counter-Strike: Source
[url]ftp://ftp.sandy.ru/pub/games/gamesfiles/Steam/gcf/2006.12.18/counter-strike source shared.gcf[/url]
Just copy it and put it in ur browser. (without the url thing :P)
5) After downloading counter strike source shared.gcf u should open it with GCFScape and extract cstrike and reslist to desktop (for orientation)
6) Now u just simply copy cstrike and restlist and past it in the Source SDK Base 2007 FOLDER RIGHT NEXT TO THE "hl2.exe" AND "hl2" FOLDER
If u follow these steps correctly the mod should run fine (u do need to restart steam so that cspromod shows up in librery)
For any type of questions u've got. U can add me on steam or simply post it here.
Steamcommunity.com
In case nothin's workin for u, and ur ****** off. I've come to save u from destroyin ur pc, or beating up ur little brother (Idk, I would if I had one... don't judge ok). Anyway.
I made post on the officialcsp steam group.
Steamcommunity.com
in case u can't open it.
Just install the SDK bases 2006, and 2007 and download dis: 213.91.124.242:30003
When u download it, install it in Steam/steamapps/sourcemods
And ur done, no more purple-black-epileptic things. Have fun.
well it's possible to backport and setup with old css engine all maps and fixes that are outside dll can be ported.
RELEASE SOURCE CODE FROM PROJECT AND MAPS.
This entire project is owned by Evilgeniuses.gg and you would need to contact them.
I have a small issue regarding the game. I installed Source SDK 2007 and I already had CSS installed and I ran it before. However, my anti-virus discovered something. The file "cspromod_aio_fix" was considered a virus. It was then deleated by my anti-virus. Thinking this was just a small mistake, I thought nothing bad would happen. I launched CSP and loaded up csp_dust2. Though it didn't look alot like it normally did, with all the missing textures and errors. Yep, something didn't install correctly.
Apparently everything was missing either a model or a texture. I could really use some help here.
i managed to fix it
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This is a mod from pre-steampipe era so dont expect it to work