The primary objective of CSPromod is to further the progress of E-Sports and to improve as much as we can the playing, spectating, and broadcasting of counter forces as a professional sport. We wish to provide a resource for the community, the organizations, and the media to voice their opinions, desires, and ideas about the future of professional CS. We strive to present the most competitive, enthralling, and visually satisfying version of the game ever, and to satisfy the needs of the players, the organizations, the media, and the industry.

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Report RSS Exclusive In-Game #2 (view original)
Exclusive In-Game #2
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EvilAngel
EvilAngel - - 600 comments

could we have this **** on normal css?

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doublethink Author
doublethink - - 148 comments

There are over 300 lines of code in our Valve SDK built codebase, so no you can't.

Try our mod, you might like it!

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ammd
ammd - - 1,003 comments

(buried)

Dont talkt ******** its just a .res!

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maveN
maveN - - 7 comments

you're wrong A.M.M.D.

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Arctic«
Arctic« - - 408 comments

it's SDK source ;)

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Description

**CLICK VIEW ORIGINAL FOR FULL SIZE**
-Fully redesigned HUD
-Fully animated
-100% Custom Font designed in house
-Dropshadowing and full anti-aliasing
-Fully functional round radar based on a high res texture
-Exactly matched viewmodel angle origins to cs 1.6
-Team/Enemy indicator icons either side of clock
-Nade/Flash/Smoke indicator above health
-New high resolution muzzle flashes