CFCS is at it's heart a realism mod, but there are of course some compromises for gameplay reasons. It covers the traditional Second World War period, that is 1939 to 1945, the same as the original game. It does expand this to cover the Pacific, China-India-Burma and Far Eastern theatres, as well as looking at all theatres and campaigns in more detail. For example, the Allied Campaign is now split into separate Commonwealth and US Campaigns, with the Commonwealth Campaign featuring forces from the UK, Canada, Australia, New Zealand, South Africa and British India, as well as Free Polish and Free French forces (which also feature in the US Campaign). The German Campaign is expanded into an Axis Campaign, featuring forces from Germany, Italy, Romania, Hungary and Slovakia, and so forth. The campaigns themselves are much longer, with 18 to 20 Chapters, with diverse locales, including new flora, objects and buildings to accurately portray those locations. It also features new sound effects, new weapon types and gameplay concepts. There are also addons that cover the Spanish Civil War (1936-1939) and Korean War (1950-1953), as well as "What-if" 1945 chapters covering a continued war between the Allies, Germany and the USSR with interest new weapons and equipment, as well as a theoretical conflict between the West and the USSR.
For map makers, it also includes a substantial toolkit of new units, objects, buildings, and so forth to create almost any conceivable scenario from the 2nd World War.
Hello everyone,
Just a quick update to keep everyone informed of progress. With the Release of Patch 9 for Release 7, I decided to focus on the next full release of CFCS; Release 8 (Heinrich).
Now, what separates this from previous releases? Well the inevitable bug fixes, tweaks here and there. Nothing much worth mentioning there (although I have finally solved the Main Menu issues, so all buttons now work as they should). However, there is more;
I cannot give a timescale at this point for R8 being completed and released. I am in final bug testing for the US Campaign so, it hopefully will be some time in the next few weeks.
Pleased to announce the release of Patch 9 for CFCS Release 7. The biggest thing this adds is the new Communist Campaign for the Korean War, and both...
Hello all, I am proud to announce that Release 7 of Crimson Fields, Crimson Skies is now available for download. This is the culmination of several years...
Hello there, just a quick update here to finally inform everyone that CFCS has been available for some time. I thought it was fairly easy to find on the...
Well, sorry it has been a while since I have posted anything on CFCS, but i've been focusing on my other mod here. Now that one is in late beta stages...
Movies and Music for CFCS Release 8. See readme in main file.
CFCS Release 8. Some considerable changes here. See the full description
Patch 9 CFCS Release 7. If using previous patches, remove previous patch and hotfixes when installing Patch 9. Patches are cumulative.
Hotfix for the recent patch. Should *finally*, fingers crossed, fix the issue with Operation Compass (CW Campaign), Operation Crusader (CW Campaign) and...
Patch 8 CFCS Release 7. If using previous patches, remove previous patch when installing Patch 8. Patches are cumulative.
Hi James. Your mod is fun, I love it very much. I played a few German campaigns, it worked well, but when I played the Soviet campaign I was stuck in the task of capturing Tarnopol. The game crashes every time I reload the last save, and every time I reload the save, the explosion hole disappears. The way I played was to first attack the village across the bridge, then attack the village separating the left and center groups. Then attacked the church that the Poles were occupying. I crashed when I quit and then reloaded this section. Is there any way you can help me through this?
Upon startup I get an error about a missing steam_api.dll file and the game doesn't launch (which is weird because I'm using disc non-steam version).
I myself use a non-steam version, as Steam causes more crashes (they didn't implement their code injection properly). Not sure why you'd be experiencing this issue.
HI JAMES I just installed the release 8 but found US campaign is not working, simply blank and no mission displayed. Can you help?
Remember to remove your scenarios folder.
Hi!
Amazing mod! I may have found some issues. I started playing the German campaign 1st mission where you have to defend the warehouse and there are two rivers in the middle. The problem is that only certain types of vehicles can go through the bridge. Tanks and halftracks can go through but infantry, trucks and MG/Mortar teams cannot.
Also there is a weird cracking, cutoff bug with the audio when a lot of units fire ate the same time, but this is a tiny bug not that important.
The sound bug is an annoying artefact of the age of the game unfortunately. Various wrappers help but its never entirely erased.
What was the name of the mission? with the exception of the set piece missions, they're randomly generated, so there isn't a "1st mission" you see :)
Also, are you running Release 8?
The problem still occurs, nothing has changed, but could it be a problem if I ran a clean game via team and then installed the mod and ran it via exe?
Righty, there are two things to try. First, make sure you're not running it through Steam; just run the exe file. Second, create a shortcut to set the CPU affinity.
"Strange bug". Could you be a little more specific as to what is going wrong? I can then try and do bug squishing :)