CFCS is at it's heart a realism mod, but there are of course some compromises for gameplay reasons. It covers the traditional Second World War period, that is 1939 to 1945, the same as the original game. It does expand this to cover the Pacific, China-India-Burma and Far Eastern theatres, as well as looking at all theatres and campaigns in more detail. For example, the Allied Campaign is now split into separate Commonwealth and US Campaigns, with the Commonwealth Campaign featuring forces from the UK, Canada, Australia, New Zealand, South Africa and British India, as well as Free Polish and Free French forces (which also feature in the US Campaign). The German Campaign is expanded into an Axis Campaign, featuring forces from Germany, Italy, Romania, Hungary and Slovakia, and so forth. The campaigns themselves are much longer, with 18 to 20 Chapters, with diverse locales, including new flora, objects and buildings to accurately portray those locations. It also features new sound effects, new weapon types and gameplay concepts. There are also addons that cover the Spanish Civil War (1936-1939) and Korean War (1950-1953), as well as "What-if" 1945 chapters covering a continued war between the Allies, Germany and the USSR with interest new weapons and equipment, as well as a theoretical conflict between the West and the USSR.

For map makers, it also includes a substantial toolkit of new units, objects, buildings, and so forth to create almost any conceivable scenario from the 2nd World War.

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Hello everyone,

Just a quick update to keep everyone informed of progress. With the Release of Patch 9 for Release 7, I decided to focus on the next full release of CFCS; Release 8 (Heinrich).

Now, what separates this from previous releases? Well the inevitable bug fixes, tweaks here and there. Nothing much worth mentioning there (although I have finally solved the Main Menu issues, so all buttons now work as they should). However, there is more;

  • New Random Maps for Jungle Chapters (Singapore, Burma, New Guinea in the Commonwealth Campaign. The Philippines, Guadalcanal, Tarawa and Okinawa for the US Campaign. Okinawa is now a separate chapter to Iwo Jima.)
  • New "prologue" chapter for the Commonwealth Campaign. "Poland 1939: First to Fight". This means the player can experience the invasion of Poland from all three perspectives (Polish, German and Soviet)
  • Additional units for above chapters (mostly aircraft)
  • Completely reworked campaign scripts (which units you get, when) for the Commonwealth and US Campaigns. Better represents historical progression and more evenly spread in terms of new units being introduced.

I cannot give a timescale at this point for R8 being completed and released. I am in final bug testing for the US Campaign so, it hopefully will be some time in the next few weeks.

CFCS Release 7 Patch 9 - Released

CFCS Release 7 Patch 9 - Released

News

Pleased to announce the release of Patch 9 for CFCS Release 7. The biggest thing this adds is the new Communist Campaign for the Korean War, and both...

CFCS Release 7 available for download

CFCS Release 7 available for download

News

Hello all, I am proud to announce that Release 7 of Crimson Fields, Crimson Skies is now available for download. This is the culmination of several years...

Sorry for the long delay

Sorry for the long delay

News

Hello there, just a quick update here to finally inform everyone that CFCS has been available for some time. I thought it was fairly easy to find on the...

Progress Update

Progress Update

News

Well, sorry it has been a while since I have posted anything on CFCS, but i've been focusing on my other mod here. Now that one is in late beta stages...

RSS Files
CFCS Release 8 DLLs

CFCS Release 8 DLLs

Full Version

DLLs and Exes for CFCS Release 8. See readme in main file

CFCS Release 8 Movies and Music

CFCS Release 8 Movies and Music

Full Version

Movies and Music for CFCS Release 8. See readme in main file.

CFCS Release 8

CFCS Release 8

Full Version

CFCS Release 8. Some considerable changes here. See the full description

CFCS Release 7 Patch 9

CFCS Release 7 Patch 9

Patch

Patch 9 CFCS Release 7. If using previous patches, remove previous patch and hotfixes when installing Patch 9. Patches are cumulative.

CFCS Release 7 Patch 8 Hotfix C

CFCS Release 7 Patch 8 Hotfix C

Patch 3 comments

Hotfix for the recent patch. Should *finally*, fingers crossed, fix the issue with Operation Compass (CW Campaign), Operation Crusader (CW Campaign) and...

CFCS Release 7 Patch 8

CFCS Release 7 Patch 8

Patch

Patch 8 CFCS Release 7. If using previous patches, remove previous patch when installing Patch 8. Patches are cumulative.

Post comment Comments  (0 - 10 of 37)
vulunhat
vulunhat - - 1 comments

Hi James. Your mod is fun, I love it very much. I played a few German campaigns, it worked well, but when I played the Soviet campaign I was stuck in the task of capturing Tarnopol. The game crashes every time I reload the last save, and every time I reload the save, the explosion hole disappears. The way I played was to first attack the village across the bridge, then attack the village separating the left and center groups. Then attacked the church that the Poles were occupying. I crashed when I quit and then reloaded this section. Is there any way you can help me through this?

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Guest
Guest - - 691,034 comments

Upon startup I get an error about a missing steam_api.dll file and the game doesn't launch (which is weird because I'm using disc non-steam version).

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SquireJames Creator
SquireJames - - 252 comments

I myself use a non-steam version, as Steam causes more crashes (they didn't implement their code injection properly). Not sure why you'd be experiencing this issue.

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Guest
Guest - - 691,034 comments

HI JAMES I just installed the release 8 but found US campaign is not working, simply blank and no mission displayed. Can you help?

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SquireJames Creator
SquireJames - - 252 comments

Remember to remove your scenarios folder.

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Sawyerx9
Sawyerx9 - - 7 comments

Hi!
Amazing mod! I may have found some issues. I started playing the German campaign 1st mission where you have to defend the warehouse and there are two rivers in the middle. The problem is that only certain types of vehicles can go through the bridge. Tanks and halftracks can go through but infantry, trucks and MG/Mortar teams cannot.
Also there is a weird cracking, cutoff bug with the audio when a lot of units fire ate the same time, but this is a tiny bug not that important.

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SquireJames Creator
SquireJames - - 252 comments

The sound bug is an annoying artefact of the age of the game unfortunately. Various wrappers help but its never entirely erased.

What was the name of the mission? with the exception of the set piece missions, they're randomly generated, so there isn't a "1st mission" you see :)

Also, are you running Release 8?

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Guest
Guest - - 691,034 comments

The problem still occurs, nothing has changed, but could it be a problem if I ran a clean game via team and then installed the mod and ran it via exe?


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SquireJames Creator
SquireJames - - 252 comments

Righty, there are two things to try. First, make sure you're not running it through Steam; just run the exe file. Second, create a shortcut to set the CPU affinity.

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SquireJames Creator
SquireJames - - 252 comments

"Strange bug". Could you be a little more specific as to what is going wrong? I can then try and do bug squishing :)

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