This release adds Minecraft 1.0 support. What this means is that whilst you can login with the 1.0 client not all the 1.0 features exist.
C#raft is a custom minecraft server written in C#. This is a rewrite from the ground up and not a wrapper around the original java server. It will offer increased performance over the original server, making use of mult-threading and mult-core technologies.
Our current state is Pre-Alpha - this means that not everything is implemented and there are wonderful issues awaiting.
We are aiming for an Alpha around the end of November / beginning of December.
The alpha is codenamed - Make a stable base, as of such not everything will be implemented in it.
What will be in alpha?
+ Mobs and AI
+ Creative mode - (In now)
+ Crafting - (In now)
+ Plugins - (Partially in now)
+ Map converter
+ Physics - (Partially in now)
+ WorldGen - (In now, needs tweaking)
+ Signs - (In now)
+ Fall damage, mob damage, fire damage, suffocation, drowning, cactus
+ Growing entities (plants trees etc) - (In now)
- Only one world
- Pistons / Redstone / Minecarts and Rails / Boats / Ridable objects not implemented
- Incorrect Weather
- Other things that you can think of.
Yes!, we support plugins.
There are some events implemented already and you can indeed write a plugin in the current state of the server,
However the plugin architecture is still being developed so things could change.
Custom, Custom, Custom:
Recipes are read from an external file meaning that you can setup custom recipes ( 4 logs can make a diamond)
Smelting similar reads from an external file, meaning you can change what smelting yields. Smelt anything!
WorldGen will accept custom generators.
Thats right, there is permissions and its inbuilt, we will be extending it and providing some commands also.
Currently it is inbuilt to the server, however we will split it out into a plugin.
Sign text is stored externally allowing you to modify sign text, see who has been placing what etc.