The main purpose of this modification is to create a port version of Counter-Strike 1.6. Which means that the whole game will be ported over to the Source Engine. I will port all sounds, models, effects, materials and other. And configure them to work with the Source Engine. If what i have just stated still is a bit confusing to you then basically what i am doing is creating a Half-Life: Source version of Counter-Strike 1.6. So that Counter-Strike 1.6 will get the updated features such as updated water, shaders, models, textures and much more.
In this video you will see the test of modified blood drop, blood gore and blood cloud effects. It works on both ragdoll and trace attack.