09/03/2018 Update - Tiberian Origins has been updated to work with the latest version of openRA. So far I've included everything but the new faction - GDI Spec. Ops. 9 - but it will be added as well in a future version.
Gameplay footage:
- alpha 071 - GDI vs NOD and the Soviets available here: Youtube.com
- alpha 073 - NOD vs Allies here: Youtube.com
Highlights:
Tiberian Origins lets you play as the original Red Alert (1) sides - allies and soviets - as well as the Tiberium Wars sides - GDI and NOD - in skirmish, multiplayer and singleplayer campaigns.
All four sides include their original units and structures, plus a few new ones (for campaign and multiplayer balancing).
Story:
The campaign will contain several missions for all factions, with Allied / GDI missions bundled together, and individual NOD and Soviet missions. It will tell the story of how tiberium arrived in earth and how it was discovered, it's weaponization, and how it later threaten the planet's population.
The Allied campaign shows the creation of Spec. Ops 9 witch later becomes the Global Defence Initiative, and it's fight against NOD terrorists.
The Soviet campaign revolves around the fall of the URSS - featuring several ex-soviet states struggle to remove what's left of the old regime, and their fight for independence.
The NOD campaign entails the Rise of the Brotherhood, as Kane manages to rally some of the ex-URSS states to fight for his ideals.
Please post in the downloads section under the version you are testing, describing as much of the bug as possible: side you played, units you built, opponet sides, and a crashlog (what OpenRA displays in exception.log when the crash occured). You can find exception.log by pressing the View Log button in the OpenRA crash window.
Tiberian Origins Mod development page is here: Sleipnirstuff.com
Thank you in advance!
Fixed crash in version 0.25 while running the mod without the music files and while starting a skirmish or multiplayer game with Heavy Support and while...
Beta 025 is ready for download! It brings several gameplay changes plus a new side. Read complete changelog below. You can get it in the downloads section...
You need to download the latest OpenRA release (20141029) to play this mod.
New unit for the Soviets - the ISU-152 SPG - It's slow to move and turn. Fires an HE shell that is devastating to infantry and buildings.
This version of the mod has been packed by Sleipnir from the openRA team and Sleipnir's stuff forums using the openRA mod SDK and is very easy to install...
This release contains 3 single player missions from the NOD campaign, graphics changes involving projectiles, added tiberium to more of the red alert...
Added Tiberium, unique notification voices for each side, added Tiberian Dawn music and various balance tweaks. This realease is very close in functionality...
Tiberian Origins NO LONGER OVERRIDES OpenRa's built in Red Alert mod, meaning you can play both games using the same installation folder.
After a long break, the Tiberium Origins mod has been adapted to the 2018 openRA engine. It had to be rebuild from scratch, and not all previous features...
Contains both Tiberian Dawn and Red Alert ingame music. Download and extract to your OpenRA folder.
is this mod dead?
This is my favorite mod for OpenRA, and the best take on bridging the gap between Red Alert and Tiberium Dawn. Is this still being worked on?
I also encountered a bug in the second mission that causes a fatal error right when you defeat the enemy Bosnian base, presumably when the grey Bosnian team is supposed to side with you. Can't get past this point.
not sure why but this always shows error for me when i try to launch
You need download the correct version of openRA first. The mod is not compatible with the latest release of openRA, because the engine is constantly changing and evolving, and I'm to slow to adapt my mod to the changes.
Check the download section, each download specifies witch version of openra it is compatible with. Go to openra.org, and download the correct version, then install the mod.
I'm working on porting the mod to the latest release (version 20191117 ), but it will take a while.
Please tell the mod is still being worked on. It has a lot of potential.
Is this mod alive?
it is. I haven't had time to work on it lately (work and family stuff) - so development is currently slowed to a crawl. I've started porting the mod to OpenRA release 20191117, but work is slow due to lack of time/energy. I'm not a game developer or a programmer - so whenever I hit a snag there's hours of research involved, that slow the process down. I hope I'll be able to release something soon.
You could add missions showing the downfall of the Soviet Union and the rise of Nod.
No more spec ops 9?
I've been working on porting the mod to the latest release of openra - and there is a lot of stuff to re-do from scratch. Spec ops 9 will be re-introduced into the mod at one point. My only problem is time.