As you can see, I haven't updated the mod in a while. It's not that I lost interest, but the latest versions of openRA have implemented .LUA changes witch would require me to completely rewrite the whole thing. As these versions don't bring anything new when it comes to single-player content creation (unit facing and unit hit-points settings in the map editor, unit cargo, etc) and still lacks save-game support, I will not update the mod until that critical feature is implemented.
I've been stalking the openRA GitHub development page for the last couple of years and I constantly pleaded with the people working on the engine to implement save-game support, but for reasons I cannot understand, they keep postponing the feature. I don't have the technical skills to help with such undertaking and as such have no right to demand everything from the openRA devs who like me are working on the engine in their spare time.
Because of this It's very possible I will be moving away from the openRA engine - if I find a 2D game engine that is as easy to program for.
Old gameplay footage:
Tiberian Origins lets you play as the original Red Alert (1) sides - allies and soviets - as well as the Tiberium Wars sides - GDI and NOD - in skirmish, multiplayer and singleplayer campaigns.
All four sides include their original units and structures, plus a few new ones (for campaign and multiplayer balancing).
The campaign will contain several missions for all factions, with Allied / GDI missions bundled together, and individual NOD and Soviet missions. It will tell the story of how tiberium arrived in earth and how it was discovered, it's weaponization, and how it later threaten the planet's population.
The Allied campaign shows the creation of Spec. Ops 9 witch later becomes the Global Defence Initiative, and it's fight against NOD terrorists.
The Soviet campaign revolves around the fall of the URSS - featuring several ex-soviet states struggle to remove what's left of the old regime, and their fight for independence.
The NOD campaign entails the Rise of the Brotherhood, as Kane manages to rally some of the ex-URSS states to fight for his ideals.
Please post in the downloads section under the version you are testing, describing as much of the bug as possible: side you played, units you built, opponet sides, and a crashlog (what OpenRA displays in exception.log when the crash occured). You can find exception.log by pressing the View Log button in the OpenRA crash window.
Tiberian Origins Mod development page is here: Sleipnirstuff.com
Thank you in advance!
Fixed crash in version 0.25 while running the mod without the music files and while starting a skirmish or multiplayer game with Heavy Support and while...
Beta 025 is ready for download! It brings several gameplay changes plus a new side. Read complete changelog below. You can get it in the downloads section...
You need to download the latest OpenRA release (20141029) to play this mod.
New unit for the Soviets - the ISU-152 SPG - It's slow to move and turn. Fires an HE shell that is devastating to infantry and buildings.
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Fixed crash when selecting the Temple of NOD, Advanced Command Center, Radar Dome and Comm. Station
Added the soviet ISU152, Katyusha MLRS and Col. Volkov (commando). Added unique voices for NOD stealth tank, soviet Tesla Tank and Allied Predator Tank...
This version adds fixes several bugs and adds tree maps with tiberium, the NOD Sam-site and Banshee helicopter, and more.
Updated version of the mod, compatible with openRA 20141029 (latest). To play, extract the archive in your OpenRA\mods folder.
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