09/03/2018 Update - Tiberian Origins has been updated to work with the latest version of openRA. So far I've included everything but the new faction - GDI Spec. Ops. 9 - but it will be added as well in a future version.

Gameplay footage:

- alpha 071 - GDI vs NOD and the Soviets available here: Youtube.com
- alpha 073 - NOD vs Allies here: Youtube.com

Highlights:

Tiberian Origins lets you play as the original Red Alert (1) sides - allies and soviets - as well as the Tiberium Wars sides - GDI and NOD - in skirmish, multiplayer and singleplayer campaigns.

All four sides include their original units and structures, plus a few new ones (for campaign and multiplayer balancing).

Story:

The campaign will contain several missions for all factions, with Allied / GDI missions bundled together, and individual NOD and Soviet missions. It will tell the story of how tiberium arrived in earth and how it was discovered, it's weaponization, and how it later threaten the planet's population.

The Allied campaign shows the creation of Spec. Ops 9 witch later becomes the Global Defence Initiative, and it's fight against NOD terrorists.

The Soviet campaign revolves around the fall of the URSS - featuring several ex-soviet states struggle to remove what's left of the old regime, and their fight for independence.

The NOD campaign entails the Rise of the Brotherhood, as Kane manages to rally some of the ex-URSS states to fight for his ideals.


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Please post in the downloads section under the version you are testing, describing as much of the bug as possible: side you played, units you built, opponet sides, and a crashlog (what OpenRA displays in exception.log when the crash occured). You can find exception.log by pressing the View Log button in the OpenRA crash window.

Tiberian Origins Mod development page is here: Sleipnirstuff.com

Thank you in advance!

Fixed crash in version 0.25

Fixed crash in version 0.25

News

Fixed crash in version 0.25 while running the mod without the music files and while starting a skirmish or multiplayer game with Heavy Support and while...

New Faction - Special Operations Group 9

New Faction - Special Operations Group 9

News

Beta 025 is ready for download! It brings several gameplay changes plus a new side. Read complete changelog below. You can get it in the downloads section...

Tiberian Origins updated for OpenRA 20141029!

Tiberian Origins updated for OpenRA 20141029!

News

You need to download the latest OpenRA release (20141029) to play this mod.

ISU-152 meets Red Alert!

ISU-152 meets Red Alert!

News

New unit for the Soviets - the ISU-152 SPG - It's slow to move and turn. Fires an HE shell that is devastating to infantry and buildings.

RSS Files
Tiberian Origins 0.87d installer

Tiberian Origins 0.87d installer

Full Version 2 comments

This version of the mod has been packed by Sleipnir from the openRA team and Sleipnir's stuff forums using the openRA mod SDK and is very easy to install...

Tiberian Origins 0.87d .rar archive

Tiberian Origins 0.87d .rar archive

Full Version 2 comments

This release contains 3 single player missions from the NOD campaign, graphics changes involving projectiles, added tiberium to more of the red alert...

Tiberian Origins 0.85b for OpenRA 2018

Tiberian Origins 0.85b for OpenRA 2018

Full Version 12 comments

Added Tiberium, unique notification voices for each side, added Tiberian Dawn music and various balance tweaks. This realease is very close in functionality...

Tiberian Origins 0.75

Tiberian Origins 0.75

Full Version 2 comments

Tiberian Origins NO LONGER OVERRIDES OpenRa's built in Red Alert mod, meaning you can play both games using the same installation folder.

Tiberian Origins 0.7

Tiberian Origins 0.7

Full Version

After a long break, the Tiberium Origins mod has been adapted to the 2018 openRA engine. It had to be rebuild from scratch, and not all previous features...

RA1 and C&C music for Tiberian Origins

RA1 and C&C music for Tiberian Origins

Patch 1 comment

Contains both Tiberian Dawn and Red Alert ingame music. Download and extract to your OpenRA folder.

Comments  (0 - 10 of 24)
CC-2224Cody
CC-2224Cody

This mod is sick, especially the Nod campaign. I have a question though is Britain a placeholder for Spec Ops 9 because I’m the Nod campaign SpecOps9 is Britain.

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Tonhaospawn
Tonhaospawn

The game is having slowdowns, and is giving error and closing the game.

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TheRookieMaster
TheRookieMaster

3 years later, still no new update. -_-

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Violet-n-red
Violet-n-red

aawwww, good mod, too bad it is abandoned. really wanted to have something like Dawn of Tiberium Age on OpenRA engine - it would be so much more pleasant to play.

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Twilio_Stark
Twilio_Stark

I so understand that the work will be delayed for a long time? Up to 2019

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Comanche_Prime
Comanche_Prime

I'll wait update of this mod)

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Guest
Guest

Where is the new update?

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Meyerm
Meyerm

No save/load functionality didn't stop Mental Omega. Maybe try thinking of shorter missions with fewer chances to make irreversible mistakes requiring a restart.

Really looking forward to the campaign as you described it, especially the idea of intermediate factions between the RA and Tib Dawn ones.

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Meyerm
Meyerm

So is there an actual story or just mixing the factions of 2 games? Because the soviets and the allies were already gone by the time GDI and Nod came around.

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kanecvr Creator
kanecvr

There is a story and a campaign mission planned. The reason I haven't realesed any campaign missions yet is because the openRA engine still lacks a save/load game feature, making most of them really hard to complete.

The action takes place between 1952 and 1998 and follows the fall of the soviet empire, the rise of the Brotherhood of NOD and the arrival of Tiberium on Earth.

My mod will to bridge the events of Red Alert and Tiberian Dawn.

SoG9 is GDI before it's official designation in 1995. Nod's early actions will be represented by a 6th faction.

SPOILER: The first nod missions will show how the Brotherhood obtains military power and political influence in East Europe, as they prepare for the arrival of Tiberium on Earth.

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kanecvr Creator
kanecvr

During the campaign the player will experience the shift from Red Alert technology (units and buildings) to Tiberian Dawn tech. During the Allied campaign, you get to play 3 factions: Allies (1952-1959), SOG9 (1959-1995) and finally GDI (1995-1998).

New units and buildings fill the gap between the two major time periods, like SoG9's T30 and M103 Heavy tanks.

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TheRookieMaster
TheRookieMaster

Hmmmm... I recommend you NOT to make an storyline cuz there is already an mod that is 100 better than this one called Dawn of Tiberian Age and is active and NOT DEAD! You could make an one if you want, it is your choice after all, this mod is for OpenRA while DTA is for Tib. Sun.

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Maggy_

It is like DTA. Just mixing both games i think

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