Since I can't seem to be able to upload videos on modDB (I get all kinds of errors, and I can't sort it out now), I will put gameplay video links here:

Gameplay footage:

- alpha 071 - GDI vs NOD and the Soviets available here: Youtube.com
- alpha 073 - NOD vs Allies here: Youtube.com

Highlights:

Tiberian Origins lets you play as the original Red Alert (1) sides - allies and soviets - as well as the Tiberium Wars sides - GDI and NOD - in skirmish, multiplayer and singleplayer campaigns.

All four sides include their original units and structures, plus a few new ones (for campaign and multiplayer balancing).

Story:

The campaign will contain several missions for all factions, with Allied / GDI missions bundled together, and individual NOD and Soviet missions. It will tell the story of how tiberium arrived in earth and how it was discovered, it's weaponization, and how it later threaten the planet's population.

The Allied campaign shows the creation of Spec. Ops 9 witch later becomes the Global Defence Initiative, and it's fight against NOD terrorists.

The Soviet campaign revolves around the fall of the URSS - featuring several ex-soviet states struggle to remove what's left of the old regime, and their fight for independence.

The NOD campaign entails the Rise of the Brotherhood, as Kane manages to rally some of the ex-URSS states to fight for his ideals.

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Please post in the downloads section under the version you are testing, describing as much of the bug as possible: side you played, units you built, opponet sides, and a crashlog (what OpenRA displays in exception.log when the crash occured). You can find exception.log by pressing the View Log button in the OpenRA crash window.

Tiberian Origins Mod development page is here: Sleipnirstuff.com

Thank you in advance!

Fixed crash in version 0.25

Fixed crash in version 0.25

News 0 comments

Fixed crash in version 0.25 while running the mod without the music files and while starting a skirmish or multiplayer game with Heavy Support and while...

New Faction - Special Operations Group 9

New Faction - Special Operations Group 9

News 0 comments

Beta 025 is ready for download! It brings several gameplay changes plus a new side. Read complete changelog below. You can get it in the downloads section...

Tiberian Origins updated for OpenRA 20141029!

Tiberian Origins updated for OpenRA 20141029!

News 0 comments

You need to download the latest OpenRA release (20141029) to play this mod.

ISU-152 meets Red Alert!

ISU-152 meets Red Alert!

News 0 comments

New unit for the Soviets - the ISU-152 SPG - It's slow to move and turn. Fires an HE shell that is devastating to infantry and buildings.

RSS feed Downloads
RA1 and C&C music for Tiberian Origins

RA1 and C&C music for Tiberian Origins

Patch 1 comment

Contains both Tiberian Dawn and Red Alert ingame music. Download and extract to your OpenRA folder.

Tiberian Origins Beta 0.25c for OpenRA 20141029

Tiberian Origins Beta 0.25c for OpenRA 20141029

Full Version 6 comments

!!! MOD ONLY WORKS WITH OpenraRA Release 20141029 !!! It will not work with the latest release! Install it, then install the mod. 0.25c Fixes two important...

Tiberian Origins Beta 0.23 for OpenRA 20141029

Tiberian Origins Beta 0.23 for OpenRA 20141029

Full Version 0 comments

Fixed crash when selecting the Temple of NOD, Advanced Command Center, Radar Dome and Comm. Station

Tiberian Origins Beta 0.22 for OpenRA 20141029

Tiberian Origins Beta 0.22 for OpenRA 20141029

Full Version 0 comments

Added the soviet ISU152, Katyusha MLRS and Col. Volkov (commando). Added unique voices for NOD stealth tank, soviet Tesla Tank and Allied Predator Tank...

Tiberian Origins Beta 0.21 for OpenRA 20141029

Tiberian Origins Beta 0.21 for OpenRA 20141029

Full Version 0 comments

This version adds fixes several bugs and adds tree maps with tiberium, the NOD Sam-site and Banshee helicopter, and more.

Tiberian Origins Beta 0.2 for OpenRA 20141029

Tiberian Origins Beta 0.2 for OpenRA 20141029

Full Version 0 comments

Updated version of the mod, compatible with openRA 20141029 (latest). To play, extract the archive in your OpenRA\mods folder.

Post comment Comments  (0 - 10 of 17)
Guest
Guest

Where is the new update?

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Meyerm
Meyerm

No save/load functionality didn't stop Mental Omega. Maybe try thinking of shorter missions with fewer chances to make irreversible mistakes requiring a restart.

Really looking forward to the campaign as you described it, especially the idea of intermediate factions between the RA and Tib Dawn ones.

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Meyerm
Meyerm

So is there an actual story or just mixing the factions of 2 games? Because the soviets and the allies were already gone by the time GDI and Nod came around.

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kanecvr Creator
kanecvr

There is a story and a campaign mission planned. The reason I haven't realesed any campaign missions yet is because the openRA engine still lacks a save/load game feature, making most of them really hard to complete.

The action takes place between 1952 and 1998 and follows the fall of the soviet empire, the rise of the Brotherhood of NOD and the arrival of Tiberium on Earth.

My mod will to bridge the events of Red Alert and Tiberian Dawn.

SoG9 is GDI before it's official designation in 1995. Nod's early actions will be represented by a 6th faction.

SPOILER: The first nod missions will show how the Brotherhood obtains military power and political influence in East Europe, as they prepare for the arrival of Tiberium on Earth.

Reply Good karma+1 vote
kanecvr Creator
kanecvr

During the campaign the player will experience the shift from Red Alert technology (units and buildings) to Tiberian Dawn tech. During the Allied campaign, you get to play 3 factions: Allies (1952-1959), SOG9 (1959-1995) and finally GDI (1995-1998).

New units and buildings fill the gap between the two major time periods, like SoG9's T30 and M103 Heavy tanks.

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Maggy_
Maggy_

It is like DTA. Just mixing both games i think

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nata1414
nata1414

it crashes when i press play every time it crashes how do i fix this?

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kanecvr Creator
kanecvr

The mod version you download is not compatible with the latest openRA release. I've since updated the mod for the latest OpenRA version - get it on the Downloads page!

Reply Good karma+1 vote
maverickblue
maverickblue

The latest version of the game has changed the mod system a bit, which breaks the mod. You can download an older version of the game from the release archive: Github.com

Otherwise, you'll have to wait for the mod author to update to play on the latest version. I can't remember the last version it worked for, but I think it worked with the holiday release.

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Maggy_
Maggy_

Well, OpenRA engine has been updated alot and old mods become unplayable.

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