Since I can't seem to be able to upload videos on modDB (I get all kinds of errors, and I can't sort it out now), I will put gameplay video links here:

Gameplay footage:

- alpha 071 - GDI vs NOD and the Soviets available here:
- alpha 073 - NOD vs Allies here:


Tiberian Origins lets you play as the original Red Alert (1) sides - allies and soviets - as well as the Tiberium Wars sides - GDI and NOD - in skirmish, multiplayer and singleplayer campaigns.

All four sides include their original units and structures, plus a few new ones (for campaign and multiplayer balancing).


The campaign will contain several missions for all factions, with Allied / GDI missions bundled together, and individual NOD and Soviet missions. It will tell the story of how tiberium arrived in earth and how it was discovered, it's weaponization, and how it later threaten the planet's population.

The Allied campaign shows the creation of Spec. Ops 9 witch later becomes the Global Defence Initiative, and it's fight against NOD terrorists.

The Soviet campaign revolves around the fall of the URSS - featuring several ex-soviet states struggle to remove what's left of the old regime, and their fight for independence.

The NOD campaign entails the Rise of the Brotherhood, as Kane manages to rally some of the ex-URSS states to fight for his ideals.

Image RSS Feed Latest Screens
ISU-152 meets Red Alert! ISU-152 meets Red Alert! GDI Missile Fregate
Blog RSS Feed Report abuse Latest News: ISU-152 meets Red Alert!

0 comments by kanecvr on Feb 20th, 2014

The unit is designed as an armored anti-infantry/building vehicle. It's slow to move and turn. Fires an HE shell that is devastating to infantry and buildings. Shorter range than the allied artillery, longer range then a tank. Best used against bunched up infantry since it does loads of splash damage.

Downloads RSS Feed Latest Downloads
Release Beta 0.1

Release Beta 0.1

Jan 26, 2014 Full Version 2 comments

This is what I've done so far. All four sides are playable in multiplayer and skirmish. The new units are NOT permanent, graphics and balance is still...

Post comment Comments
nata1414 Jul 29 2014, 12:42pm says:

it crashes when i press play every time it crashes how do i fix this?

+1 vote     reply to comment
maverickblue Sep 10 2014, 2:52pm replied:

The latest version of the game has changed the mod system a bit, which breaks the mod. You can download an older version of the game from the release archive:

Otherwise, you'll have to wait for the mod author to update to play on the latest version. I can't remember the last version it worked for, but I think it worked with the holiday release.

+1 vote     reply to comment
D.E.G Aug 13 2014, 8:48am replied:

Well, OpenRA engine has been updated alot and old mods become unplayable.

+1 vote     reply to comment
Dan5 Apr 26 2014, 1:30am says:

I have an issue with OpenRA I only attempted this on this mod so anyways when I host a game my friend can't join me and when he host his game I can't join him because it says *connection failed* I'm not sure if its just this mod or if its OpenRA.

+1 vote     reply to comment
Meyerm Apr 26 2014, 12:47am says:

Great mod. Never seen 2 separate resources on a C&C game before. One question, though. Where's the campaign?

+1 vote     reply to comment
Dan5 Apr 26 2014, 1:24am replied:

Well hes probably still developing it I guess.

+1 vote     reply to comment
Guest Feb 20 2014, 6:22am says:

This comment is currently awaiting admin approval, join now to view.

zombie_keupon Feb 17 2014, 9:19am says:

I found this really great mod.
I would love to be able to capture the opponent's building as the site of power and creates contrustion building and units of the faction.

Ps: sorry for the bad English.

+1 vote     reply to comment
Guest Mar 23 2014, 12:21pm replied:

This comment is currently awaiting admin approval, join now to view.

Petrenko Jan 26 2014, 3:28pm says:

Great to see you on moddb!
Tracking, of course!

+5 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

OpenRA Icon
Windows, Linux
Developed By
Send Message
Release Date
Mod Watch
Track this mod
Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Command & Conquer - Tiberian Origins on your homepage or blog by selecting a button and using the HTML code provided (more).

Command & Conquer - Tiberian Origins
Command & Conquer - Tiberian Origins
2,953 of 22,634
Last Update
9 months ago
23 members