Since I can't seem to be able to upload videos on modDB (I get all kinds of errors, and I can't sort it out now), I will put gameplay video links here:

Gameplay footage: 

- alpha 071 - GDI vs NOD and the Soviets available here: Youtube.com 
- alpha 073 - NOD vs Allies here: Youtube.com

Highlights: 

Tiberian Origins lets you play as the original Red Alert (1) sides - allies and soviets - as well as the Tiberium Wars sides - GDI and NOD - in skirmish, multiplayer and singleplayer campaigns. 

All four sides include their original units and structures, plus a few new ones (for campaign and multiplayer balancing).

Story:

The campaign will contain several missions for all factions, with Allied / GDI missions bundled together, and individual NOD and Soviet missions. It will tell the story of how tiberium arrived in earth and how it was discovered, it's weaponization, and how it later threaten the planet's population.

The Allied campaign shows the creation of Spec. Ops 9 witch later becomes the Global Defence Initiative, and it's fight against NOD terrorists.

The Soviet campaign revolves around the fall of the URSS - featuring several ex-soviet states struggle to remove what's left of the old regime, and their fight for independence. 

The NOD campaign entails the Rise of the Brotherhood, as Kane manages to rally some of the ex-URSS states to fight for his ideals.

 

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ISU-152 meets Red Alert! ISU-152 meets Red Alert! GDI Missile Fregate
Blog RSS Feed Report abuse Latest News: ISU-152 meets Red Alert!

0 comments by kanecvr on Feb 20th, 2014

The unit is designed as an armored anti-infantry/building vehicle.  It's slow to move and turn. Fires an HE shell that is devastating to infantry and buildings. Shorter range than the allied artillery, longer range then a tank. Best used against bunched up infantry since it does loads of splash damage.

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Release Beta 0.1

Release Beta 0.1

Jan 26, 2014 Full Version 1 comment

This is what I've done so far. All four sides are playable in multiplayer and skirmish. The new units are NOT permanent, graphics and balance is still...

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Dan5
Dan5 Apr 26 2014, 1:30am says:

I have an issue with OpenRA I only attempted this on this mod so anyways when I host a game my friend can't join me and when he host his game I can't join him because it says *connection failed* I'm not sure if its just this mod or if its OpenRA.

+1 vote     reply to comment
Meyerm
Meyerm Apr 26 2014, 12:47am says:

Great mod. Never seen 2 separate resources on a C&C game before. One question, though. Where's the campaign?

+1 vote     reply to comment
Dan5
Dan5 Apr 26 2014, 1:24am replied:

Well hes probably still developing it I guess.

+1 vote     reply to comment
Guest
Guest Feb 20 2014, 6:22am says:

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zombie_keupon
zombie_keupon Feb 17 2014, 9:19am says:

Hello,
I found this really great mod.
I would love to be able to capture the opponent's building as the site of power and creates contrustion building and units of the faction.

Ps: sorry for the bad English.

+1 vote     reply to comment
Guest
Guest Mar 23 2014, 12:21pm replied:

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Petrenko
Petrenko Jan 26 2014, 3:28pm says:

Great to see you on moddb!
Tracking, of course!

+5 votes     reply to comment
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