09/03/2018 Update - Tiberian Origins has been updated to work with the latest version of openRA. So far I've included everything but the new faction - GDI Spec. Ops. 9 - but it will be added as well in a future version.

Gameplay footage:

- alpha 071 - GDI vs NOD and the Soviets available here: Youtube.com
- alpha 073 - NOD vs Allies here: Youtube.com

Highlights:

Tiberian Origins lets you play as the original Red Alert (1) sides - allies and soviets - as well as the Tiberium Wars sides - GDI and NOD - in skirmish, multiplayer and singleplayer campaigns.

All four sides include their original units and structures, plus a few new ones (for campaign and multiplayer balancing).

Story:

The campaign will contain several missions for all factions, with Allied / GDI missions bundled together, and individual NOD and Soviet missions. It will tell the story of how tiberium arrived in earth and how it was discovered, it's weaponization, and how it later threaten the planet's population.

The Allied campaign shows the creation of Spec. Ops 9 witch later becomes the Global Defence Initiative, and it's fight against NOD terrorists.

The Soviet campaign revolves around the fall of the URSS - featuring several ex-soviet states struggle to remove what's left of the old regime, and their fight for independence.

The NOD campaign entails the Rise of the Brotherhood, as Kane manages to rally some of the ex-URSS states to fight for his ideals.


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Please post in the downloads section under the version you are testing, describing as much of the bug as possible: side you played, units you built, opponet sides, and a crashlog (what OpenRA displays in exception.log when the crash occured). You can find exception.log by pressing the View Log button in the OpenRA crash window.

Tiberian Origins Mod development page is here: Sleipnirstuff.com

Thank you in advance!

Fixed crash in version 0.25

Fixed crash in version 0.25

News

Fixed crash in version 0.25 while running the mod without the music files and while starting a skirmish or multiplayer game with Heavy Support and while...

New Faction - Special Operations Group 9

New Faction - Special Operations Group 9

News

Beta 025 is ready for download! It brings several gameplay changes plus a new side. Read complete changelog below. You can get it in the downloads section...

Tiberian Origins updated for OpenRA 20141029!

Tiberian Origins updated for OpenRA 20141029!

News

You need to download the latest OpenRA release (20141029) to play this mod.

ISU-152 meets Red Alert!

ISU-152 meets Red Alert!

News

New unit for the Soviets - the ISU-152 SPG - It's slow to move and turn. Fires an HE shell that is devastating to infantry and buildings.

RSS Files
Tiberian Origins 0.87d installer

Tiberian Origins 0.87d installer

Full Version 6 comments

This version of the mod has been packed by Sleipnir from the openRA team and Sleipnir's stuff forums using the openRA mod SDK and is very easy to install...

Tiberian Origins 0.87d .rar archive

Tiberian Origins 0.87d .rar archive

Full Version 4 comments

This release contains 3 single player missions from the NOD campaign, graphics changes involving projectiles, added tiberium to more of the red alert...

Tiberian Origins 0.85b for OpenRA 2018

Tiberian Origins 0.85b for OpenRA 2018

Full Version 15 comments

Added Tiberium, unique notification voices for each side, added Tiberian Dawn music and various balance tweaks. This realease is very close in functionality...

Tiberian Origins 0.75

Tiberian Origins 0.75

Full Version 2 comments

Tiberian Origins NO LONGER OVERRIDES OpenRa's built in Red Alert mod, meaning you can play both games using the same installation folder.

Tiberian Origins 0.7

Tiberian Origins 0.7

Full Version

After a long break, the Tiberium Origins mod has been adapted to the 2018 openRA engine. It had to be rebuild from scratch, and not all previous features...

RA1 and C&C music for Tiberian Origins

RA1 and C&C music for Tiberian Origins

Patch 1 comment

Contains both Tiberian Dawn and Red Alert ingame music. Download and extract to your OpenRA folder.

Comments  (0 - 10 of 35)
DutchmaX
DutchmaX

not sure why but this always shows error for me when i try to launch

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kanecvr Creator
kanecvr

You need download the correct version of openRA first. The mod is not compatible with the latest release of openRA, because the engine is constantly changing and evolving, and I'm to slow to adapt my mod to the changes.

Check the download section, each download specifies witch version of openra it is compatible with. Go to openra.org, and download the correct version, then install the mod.

I'm working on porting the mod to the latest release (version 20191117 ), but it will take a while.

Reply Good karma+2 votes
atm101010
atm101010

Please tell the mod is still being worked on. It has a lot of potential.

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atm101010
atm101010

Is this mod alive?

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kanecvr Creator
kanecvr

it is. I haven't had time to work on it lately (work and family stuff) - so development is currently slowed to a crawl. I've started porting the mod to OpenRA release 20191117, but work is slow due to lack of time/energy. I'm not a game developer or a programmer - so whenever I hit a snag there's hours of research involved, that slow the process down. I hope I'll be able to release something soon.

Reply Good karma+1 vote
atm101010
atm101010

You could add missions showing the downfall of the Soviet Union and the rise of Nod.

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Meyerm
Meyerm

No more spec ops 9?

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kanecvr Creator
kanecvr

I've been working on porting the mod to the latest release of openra - and there is a lot of stuff to re-do from scratch. Spec ops 9 will be re-introduced into the mod at one point. My only problem is time.

Reply Good karma+1 vote
atm101010
atm101010

This mod is still alive, right?

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vector3ooo
vector3ooo

Right skipping fact that it could be better to make it on OpenRA TD than RA. Is there chance that we will honestly get original fraction from each one on original settings from Open RA ?? For example service depot in GDI and NOD why is from RA why rocket luncher is not the same like in OpenRA. So many not necessary things made. It supposed be simple connection. I was ready to offer money for that kind of project

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kanecvr Creator
kanecvr

I've been giving a lot of thought to this myself. On one hand I like making new units and adding to the base game, but on the other hand some of the changes I made (like railguns on gdi mammoth tanks) don't make sense in this timeline. Right now I'm considering doing a simple mashup of the 4 original factions without any changes, and adding variations of these for single player and special missions like in C&C kane's wrath. It is one of the reasons development has slowed considerably.

Reply Good karma+1 vote
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