Changelog:
Balance:
- increased Mammoth Tank damage from 120 to 190
- decreased T30 damage from 360 to 300 and decreased rof from 130 to 110
- increased Predator Tank damage from 200 to 280
- increased Stealth Tank damage from 200 to 240
- increased Recon Bike damage vs heavy armor to 130%
- removed Ion Cannon uplink from Allies
- added nuclear silo to Allies
- increased Light Tank damage to 50 and rof to 50
- added anti-infantry coaxyal machine gun to Allied Light Tank
- added Airdrop support power to NOD Airfield - one buggy, light tank and two bikes are parachuted from a C17 cargo plane. Cooldown: 6 minutes
- added new unit to Brotherhood of NOD: Repair Truck. Same function as the allied Mechanic. Uses RA1 Truck .SHP file with custom Cameo
- removed M270 MLRS from allied tech tree. Relpaced with ARTY
- decreased Submarine health
- decreased flame turret damage vs heavy targets
- GDI airfield costs 2500 credits and comes with an A10 Warthog
Gameplay:
- Added new Faction: Allied Special Operations Group 9
Structures:
- Construction Yard: FACT (RA C-yard)
- Power plants: NUKE, NUK2 (CnC nuclear power plants)
- Rafineries: PROC, TRAF
- War Factory: GFAC (CnC GDI War Factory)
- Barracks: TENT (RA Allied Tent)
- Tech Center: MISS (CnC / RA Technology Center)
- Superpower: ION (Ion Cannon Uplink)
- Base Defence: PBOX, GUN, ATWR (RA1 Pillbox + Turret and CnC Advanced Guard Tower)
Vehicles:
- Jeep: Ra1 Ranger
- APC
- Light Tank: Ra1 Light Tank
- Heavy tank - M103 Heavy: Custom made .SHP file
- T30 Siege Tank: Custom Made .SHP file
- M270 MLRS: CnC GDI MLRS
Infantry:
All RA1 Allied Infantry + GDI Commando
Other Changes:
- Removed most cloned units and buildings. All sides now use the same hellipad, but can build different gunships
- GDI uses a separate airfield actor witch costs 2500 credits and comes with an A10 Warthog. Same .SHP has the soviet airfield, different cameo.
- Removed gun turret clones
- Removed AMLRS clone
- Removed NARTY clone
- Removed unused NMCV