A massive rip in the in the very fabric of reality was caused inadvertently by the Scrins use of their rift weapon. This anomaly would eventually be known has the Dimensional rift. The effects were devastating, the time line was shattered and suddenly people, events, vehicles even buildings suddenly ceased to exist. Suddenly both GDI & Nod had vastly altered armies. Old technology was mixed in with the new, briefly the war was suspended, has both armies struggled to come to terms with both their loses and their new additions. And what of the Scrin? completely unaffected! It was 3 weeks after the dimensional rift that the first skirmish occurred. Nod forces destroyed a relief convoy that was moving to assist a small GDI outpost, all personnel were lost. Belatedly GDI declared war on Nod, the tools of war may have change, but Tiberium was still present, Kane still alive and mankind's future still uncertain.
Release 7: Pre-alpha footage
A quick test of GDI's new air strike support powers, which handily showcases some nice Gunship_Mark_II FX!
Obviously this is purely a pre-alpha test environment, and has such the price, reload, weapon strength, etc. are not representative of the upcoming release.
Love it! But maybe you should increase the speed of the A10 strike
They could be faster, I agree.
The feels, its so awsome even though its not as OP as in TD.
The Hornet bombing looked pretty weak though. I suggest making a bigger AoE or making the bombs very effective vs vehicles. It looks like it does the same as the TW Bombing Run, wich was very inneficient and a waste of credits. This is only my opinion though.
unguided bombs never instantly drop down, but rather fall with some angle, so maybe have the F-18 drop them a bit before the actual dropzone. Also, Increase both the speed of the A-10s a bit and the speed of the F-18.
The A-10s could also have some "brrrrrrrt" spwing of hot lead over the ratget zone...
Frankly, though the autocannon firing would be nice, it isnt necessary, the napalm bombs already killed 2 Refineries and a Power Plant so I think it does enough damage as is.
The Hornet Strike though, I like the idea a lot, strike bombers are really cool, I just found the bombs really innefficient, so I suggest either increasing the AoE or making effective vs vehicles since we already have the A10 Strike to take out buildings.
It is fine (Hornets), it already does enough damage to destroy enemy harvesters, it is extremely easy (ie mindless) enough has it is to use this power.