Remember the original Command & Conquer? Remember all the units, characters and themes from that game? Well, that classic from the early 90's that spawned over a dozen titles and revolutionized the RTS gaming world has been reincarnated in the C&C Generals Zero Hour SAGE 3D game engine and looks better than ever with 40 campaign missions with the original briefing videos! But once that is finished, you can dish it out in a skirmish or multiplayer game to your hearts content with the all new skirmish AI developed exclusively for this Mod!

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Report RSS C&C Tiberian Dawn Redux v1.31 Tutorial Video
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Jackal87
Jackal87 - - 335 comments

I am so happy to see this!! It so beautiful I am amazed truly :) excellent work!!

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symbolzzzz
symbolzzzz - - 282 comments

Hm nice vid but just one question.
Will the engineers repair only work for a limited amount of them otherwise you could just spam your bases defenders with 20 - 30 engis and they would auto rep too fast for enemys to be able to kill them.
Other then that cant wait for it.

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sgtmyers88 Author
sgtmyers88 - - 2,829 comments

Game code for that ability is dynamic enough to where I can modify the rate of repair and the time it takes for the ability to last. I discovered this through the same code I used for the Mammoth Tank's auto repair system that I had implemented long ago.

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BigCheese256
BigCheese256 - - 2,241 comments

"3.) Engineers and Technicians can now repair vehicles."

Renegade! :O

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Description

This is a demonstration video designed to show the new features and improved gameplay mechanics expected in the upcoming patch for C&C Tiberian Dawn Redux. This also includes visual improvements to the in-game atmosphere and I have provided several hints and tips for your success on the battlefield including (but not limited to) the following:

1.) The dangers regarding Tiberium Vein Hole Monsters.
2.) Armored Personnel Carriers (APC's) can now heal infantry.
3.) Engineers and Technicians can now repair vehicles.
4.) Vehicle weapon upgrades.
5.) How to build defensive walls with the new wall building system.

The Skirmish AI has been my main concern and it has been the most time consuming issue as many players have continued to have trouble with the Hard Skirmish AI not performing properly. A lot of progress has been made, but there is still a few bugs to weed out before I promise a patch release due to this particular issue.

The Music in this video is Mech Man 2 by Frank Klepacki from the Original C&C Red Alert!