Remember the original Command & Conquer? Remember all the units, characters and themes from that game? Well, that classic from the early 90's that spawned over a dozen titles and revolutionized the RTS gaming world has been reincarnated in the C&C Generals Zero Hour SAGE 3D game engine and looks better than ever with 40 campaign missions with the original briefing videos! But once that is finished, you can dish it out in a skirmish or multiplayer game to your hearts content with the all new skirmish AI developed exclusively for this Mod!
One thing I have learned from modding these games is the sometimes horrific task of making an AI that wont be super easy and boring but yet one that wont lag or crash the game or be stupidly impossible to beat. This is the general idea of how all this works and what goes on behind the scenes when I mention the meticulous tweaking that is involved in order to give the players of C&C Tiberian Dawn Redux a respectable Skirmish and Campaign AI system to fight against. Again, developing something like this is not for the faint of heart and its taken me years of modding this game to fully come to understand it. But even today it can still provide a lot of headaches which was one of the factors that had slowed progress on the mod with my limited time to invest in completing the mission campaigns, unfortunately since a custom tailored AI goes into each and every campaign mission. -sgtmyers88
Aka welcome to the horror named 'editing AI in Worldbuilder'. I take off my hat to you sir cause I know from experience that this is one of the most annoying parts of modding Generals, especially due to the fact you can only edit in Worldbuilder which is one of the worst editors in existence xD
God ain't that the truth. Remaking the entire campaign has proven to be a feat... not for the faint of heart.
Hats off to you! You have truly done a great job with it.
Just one small detail. It is Nod, not NOD. ;)