Remember the original Command & Conquer? Remember all the units, characters and themes from that game? Well, that classic from the early 90's that spawned over a dozen titles and revolutionized the RTS gaming world has been reincarnated in the C&C Generals Zero Hour SAGE 3D game engine and looks better than ever with 40 campaign missions with the original briefing videos! But once that is finished, you can dish it out in a skirmish or multiplayer game to your hearts content with the all new skirmish AI developed exclusively for this Mod!

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Report RSS Fixed Lazy AI and some Model and Texture issues (view original)
Fixed Lazy AI and some Model and Texture issues
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CrazyGoat
CrazyGoat - - 56 comments

...holy nice... I think you enjoy at excelling yourself... superb work \o/

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ruby92
ruby92 - - 4,565 comments

Eyecandy much? :D

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Hunterzombie
Hunterzombie - - 11 comments

WOW!

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FekLeyrTarg
FekLeyrTarg - - 1,042 comments

"5.) Added "color" to the new environmental fog effect that does change on a per map basis depending on the terrain and climate."
Can that be used to simulate/emulate Tiberian Sun's light effects?

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sgtmyers88 Author
sgtmyers88 - - 2,829 comments

Partly the rest can be done in the worldbuilder global lighting options by setting the RGB values (light color).

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Description

With the crazy holiday season finally over I am announcing that a Patch for Tiberian Dawn Redux v1.3 is indeed underway! Here you can see in these new screenshots, fully operational AI bases on Hard settings (around 10 minutes into a game) EVERYTHING YOU SEE HERE IS FROM THE IMPROVED AI! I did go through the AI scripts and through several suspected maps that have been known to be problematic with this bug and it appears that I have resolved the problems for most of the suspected maps. I also have managed to take some time to fix and update some terrain and texture issues along with a couple model revisions.

1.) Several new terrain textures that replace more of the old Generals terrain textures.

2.) Reworked the Chinook Transport Helicopters thus removing the texture error that was on top.

3.) All new concrete textures that I have made myself for the building floor tiles.

4.) Changed the Tiberium Refinery arrow floor lights.

5.) Added "color" to the new environmental fog effect that does change on a per map basis depending on the terrain and climate.