Remember the original Command & Conquer? Remember all the units, characters and themes from that game? Well, that classic from the early 90's that spawned over a dozen titles and revolutionized the RTS gaming world has been reincarnated in the C&C Generals Zero Hour SAGE 3D game engine and looks better than ever with 40 campaign missions with the original briefing videos! But once that is finished, you can dish it out in a skirmish or multiplayer game to your hearts content with the all new skirmish AI developed exclusively for this Mod!
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My 3 C&C TD Redux v1.4 issues! | Locked | |
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Dec 13 2015 Anchor | ||
Hello. I just downloaded and installed your Command & Conquer Tiberian Dawn Redux v1.4 I got a kick of seeing videos, screen shots, and hearing its audio online. However, I ran into a few issues: 3. Everything is big even at 1920x1080 resolution. How can I make trees, units, etc. smaller? 4. While playing GDI's 2 levels and Nod's 1 level. Sometimes deploying GDI's MCV doesn't work. I had to move it around and Also, will there be a port for C&C3's engine? Edited by: antdude |
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Dec 16 2015 Anchor | |
Sorry just saw this post. (we don't use this forum anymore) See here Cnc-comm.com To answer the questions. 1.) Not possible in-game. If it is a problem the "Lite" install might be ideal for you. Moddb.com 2.) do not use the options menu or the .ini file. Zero Hour was not made to be used at widescreen formats. However the way to work around this is to right click on the shortcut and add a command line parameter -xres 1920 -yres 1080 or whatever format is suitable for your screen. The launcher had this as an option as well. 3.) See Answer #2 You can extract gamedata.ini and edit the Min/MaxCameraHeight = settings. However the problem you describe seems to vary with various systems with some having it and others not. Otherwise try playing it in the 1600x1200 format that seems to be immune to this bug. 4.) The game engine does not like the MCV system which used a lot of creative coding hacks to get around to working. A likely unfixable bug. 5.) Wont be happening. The project has been in a development cycle too long and it would take an incredible amount of effort to rebuild everything on another game. This Mod started before C&C 3 was released. It has mostly been me doing all the coding and scripting along with the campaign level design. If someone wants the Mod assets to do so by all means they can. But I will not be. lol While it is somewhat of a remake/re-imagining. Some liberties had to be applied to make it work on the now outdated Generals SAGE Engine. Thus the gameplay mechanics and themes will not be 100 percent identical. The same issues will be encountered on C&C 3 as well. Thank you for your reports. Edited by: sgtmyers88 -- He who controls the past commands the future... He who commands the future conquers the past... |
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Dec 19 2015 Anchor | ||
Thanks for the answers. The more I play it, the more issues I ran into and struiggled with. Game is also slow (not FPS), just slow. |
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