This MOD is a continuation from Command & Conquer 4 Tiberian Twilight.™
We all felt like our hearts and souls had been thrown away when the end of the Tiberian Twilight came to be. However, luckily, the CCS MOD Group has come to repair what has been done.
By making sense of the events of C&C4; and creating a storyline to fit (as best as is feasibly possible). Hey, what is the worst that can happen, we make a mess of it and someone else does it better. So, it's full steam ahead for us now as we blow the dust off of an old classic.
Taking things back to the beginning with the CCS campaign. Starting with a training exercise to get a feel for Command & Conquer again. The training exercise is based in 1993, two years before the first Tiberian war. After this you get to complete your first real mission, Operation: PATSUX.
For those who played this mission back in 1995, this should be a walk in the park (though not entirely due to some changes made to make things more advanced). For those who didn't play Operation: PATSUX, this may be a new experience. After the first mission is complete, you (as the character) are taken to a first person perspective in which you then choose who to wake up as.
You stay with the CCS and you wake up as a family man, David Ashmore, who, in the year 2069 is a Lieutenant commanding officer. David Ashmore is sent an encrypted message ordering him to cover for someone who is off sick. Later you find that the person you were covering for is missing, with no clues as to where he went.
You go with GDI and you wake up in a war zone, about to be hit an airstrike your character runs to a desk with a computer. You're expected to control a few AA Guns manually while redirecting power to and from the AA Guns. Your name (for the first GDI mission) is Private Mark White, which is the brother of Lance Corporal John White. John White is a man with very little to his name and near no prospects for the future.
You select NOD and you wake up in a prison cell, then a meal is provided. Contained within the meal is a bomb designed to assist in your escape. You then find your way out and do everything you need in order to survive.
This equates to not hearing about any updates until this is resolved and an internet connection is reestablished. This also means that I won't have other matters distracting me either during that time. However, this also means that I am not going to have an internet connection for quite some time.
Obviously, this does have some impact. However, maybe not as much of an impact for most of you. There are still public networks can can be used, so updates can be channelled through them. I'm also going to working more on my books (that are connected to the Story-line of the MOD), so you will likely see some glimpses of them.
Honestly, no. The reason for this is because I simply can't afford it right now. I'm about to be slapped with a Disconnection Fee by my current ISP (which I can't afford), so I'm going to be plunged into debt. How much debt, probably a lot. How far will my ISP go, I have no idea. So, after said Disconnection Fee, there will be the issue about finding a new provider and getting new equipment in the process.
Unfortunately, this could be a while. I can't say how long, but it will be a while. I can estimate around about 6 Months or so, but it will likely be longer. This will mess with my income, so I might find myself in deeper problems than what would be initially apparent.
I will try, yes, I said I. I'm for the most part independent now, so not much of a group. My internet may be going down, but my efforts will not be going anyway except up.
Priority 1 Transmission to all UN Personal under the new Global Defence Treaty. This is in regard to increased troop movement from the CCS.
Here is short run-down of each factions' paint and identification markings.
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PLEASE PAINT ME: The CCS Barracks needs painting, so grab a bucket and a paint-roller.
These are some EVA files I made originally for the CCS Faction of Command & Conquer 5 Return Of The Scrin (MOD Edition). Now available for everybody to...
This version of World Builder has been improved. The CCS MOD Group has editing permission (granted in 2011 by EA Senior Staff). All pre-existing Copyright...
All DDS/XML/W3X for selected units, no fixes applied yet.
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