Command & Conquer 5 Return of Scrin (MOD EDITION)

This MOD is a continuation from Command & Conquer 4 Tiberian Twilight.™
We all felt like our hearts and souls had been thrown away when the end of the Tiberian Twilight came to be. However, luckily, the CCS MOD Group has come to repair what has been done.

By making sense of the events of C&C4; and creating a storyline to fit (as best as is feasibly possible). Hey, what is the worst that can happen, we make a mess of it and someone else does it better. So, it's full steam ahead for us now as we blow the dust off of an old classic.

Taking things back to the beginning with the CCS campaign. Starting with a training exercise to get a feel for Command & Conquer again. The training exercise is based in 1993, two years before the first Tiberian war. After this you get to complete your first real mission, Operation: PATSUX.
For those who played this mission back in 1995, this should be a walk in the park (though not entirely due to some changes made to make things more advanced). For those who didn't play Operation: PATSUX, this may be a new experience. After the first mission is complete, you (as the character) are taken to a first person perspective in which you then choose who to wake up as.

You stay with the CCS and you wake up as a family man, David Ashmore, who, in the year 2069 is a Lieutenant commanding officer. David Ashmore is sent an encrypted message ordering him to cover for someone who is off sick. Later you find that the person you were covering for is missing, with no clues as to where he went.

You go with GDI and you wake up in a war zone, about to be hit an airstrike your character runs to a desk with a computer. You're expected to control a few AA Guns manually while redirecting power to and from the AA Guns. Your name (for the first GDI mission) is Private Mark White, which is the brother of Lance Corporal John White. John White is a man with very little to his name and near no prospects for the future.

You select NOD and you wake up in a prison cell, then a meal is provided. Contained within the meal is a bomb designed to assist in your escape. You then find your way out and do everything you need in order to survive.

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RSS Articles

CnC5RS: Credits

News 4 comments

For Props, Structures and Units:

Carnius (all TE1.62 Prop content)
CommieDog (all Forgotten Content)
Madin (CCS Spy-Sat and Forgotten Quad-Cannon)
MrTim (CCS Tech-Dome and CCS MCV)

For Custom Map Content:

CSC (Egypt Oil Investment Yellow-Zone Map)
Luvaskot (PENDING REQUEST REPLY)
Mac (PENDING REQUEST REPLY)
Predator (official map packs V1.001-Custom CCS Editions)
Vlado32 (Blackened Doom Black-Zone Map)

For Music Content:

Linkin Park (Waiting Confirmation)
Ross Bugden (Track02: The-Wasteland)
Zwier.Z (Track01: Plethora)
Our IN-HOUSE Music Production Team

For Miscellaneous Content:

Eno | AltomareXD (The CnC5 Logo)
TryToEpic (The CnC5 loading video)

Testers:

Arvor12
Dan5
Sebastian
Super-KH
Vlado32

Special Thanks:

Electronic Arts (for allowing this MOD to be operational)
HOW-College (for input on refreshed storyline content and facilities)

The pause in MOD production...

The pause in MOD production...

News 2 comments

We regret that no new content has been released recently, and there may be some time before any does.

Reasoning of stalled progress...

Reasoning of stalled progress...

News 1 comment

In brief, my personal life is obstructing my progress somewhat.

Inteligence Database (UN): NOD Reckoner

Inteligence Database (UN): NOD Reckoner

News

The NOD Reckoner, everything you need to know about it.

COMING SOON: New Cursors

COMING SOON: New Cursors

News 2 comments

We are happy to announce that we are working on the MOD as fast as we can, testing it along the way.

RSS Files
CnC5V2017: Version 1.137

CnC5V2017: Version 1.137

Full Version 7 comments

This is the latest version of Command & Conquer 5 Return Of The Scrin...

MoneyMOD

MoneyMOD

Patch 2 comments

This is a Money Compatibility Pack for all of CnC3. This works on ALL MOD's*.

World Builder 2.0.0.5 - CnC5RS MOD Edition

World Builder 2.0.0.5 - CnC5RS MOD Edition

Mapping Tool

This version of World Builder has been improved from the previous version 2.0.0.3. The CCS MOD Group has editing permission (granted in 2011 by EA Senior...

World Builder 2.0.0.3 - CnC5RS MOD Edition

World Builder 2.0.0.3 - CnC5RS MOD Edition

Mapping Tool

This version of World Builder has been improved. The CCS MOD Group has editing permission (granted in 2011 by EA Senior Staff). All pre-existing Copyright...

CnC5V2017: 1.066.156 ALPHA

CnC5V2017: 1.066.156 ALPHA

Demo 1 comment

This is an ALPHA version, the CCS is not yet fully functional.

CNC5RS: V1.137.160 (part 2 of 5)

CNC5RS: V1.137.160 (part 2 of 5)

Full Version 1 comment

This is the second official full release of Command & Conquer 5 Return Of The Scrin. Due to a lack of network coverage, we have had to compress the file...

Comments  (0 - 10 of 323)
GEN.ZOOL Creator
GEN.ZOOL

I can't address any matters at this time until my new system is funded and build.

Once the system is up and running, I will first be reorganising things.
Once reorganised, a batch file will be made in order to install CnC5RS and its cursor pack.
More units and structures should be added shortly after.
Most CnC4TT Imported assets, but until I get 3DSMax to play ball, I can't do much to address the issue of making new units/structures.

Currently, there is a Hover Challenger Tank AKA the Challenger MKIV which will be added once I can get the assets to work right in the conversion to W3X. Also, the Mobile Sensor Array and Mobile Stealth Generator and CCS Mobile GAP Generator should be under development once the new system is ready.

It should be between 60-90 days remaining before everything is in check.

Reply Good karma+1 vote
DragonMaster2017
DragonMaster2017

could someone tell me how to install this with the cursor's included ?

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Guest
Guest

At first after successfully installing and playing/testing this mod, I was confused? What was added or changed? Then I realized; absolutely nothing. Albeit some stability core improvements and upgrades, there really is not much else currently. Hopefully something is added in the near future as I've gone through alot of trouble to correctly installing this mod or rather, overhaul.

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DragonMaster2017
DragonMaster2017

could someone tell me how to install this with the cursor's included ?

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JCG591
JCG591

My cursor doesn't appear at all on this mod

is there a fix for this

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

GEN.ZOOL Creator
GEN.ZOOL

Please wait for me to compile my Automatic Installer.
I am working on a BATCH file that installs the Cursors correctly. Without you needing to worry about where you are putting everything.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

EngineerGKL88
EngineerGKL88

I installed and played the mod. what is new? I am still confused.

Reply Good karma Bad karma+2 votes
GEN.ZOOL Creator
GEN.ZOOL

Mostly stability and cursors.
Though we are currently exploring options.

As adding the new Factions to the MOD is running us into issues, we may need to get funky with it.
This will mean no AI for the new Factions, but might stabilise the Factions as playable online and by the player. Though the GDI Faction may be effected also if we need to.

Reply Good karma+1 vote
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