Command & Conquer 5 Return of Scrin (MOD EDITION)

This MOD is a continuation from Command & Conquer 4 Tiberian Twilight.™
We all felt like our hearts and souls had been thrown away when the end of the Tiberian Twilight came to be. However, luckily, the CCS MOD Group has come to repair what has been done.

By making sense of the events of C&C4; and creating a storyline to fit (as best as is feasibly possible). Hey, what is the worst that can happen, we make a mess of it and someone else does it better. So, it's full steam ahead for us now as we blow the dust off of an old classic.

Taking things back to the beginning with the CCS campaign. Starting with a training exercise to get a feel for Command & Conquer again. The training exercise is based in 1993, two years before the first Tiberian war. After this you get to complete your first real mission, Operation: PATSUX.
For those who played this mission back in 1995, this should be a walk in the park (though not entirely due to some changes made to make things more advanced). For those who didn't play Operation: PATSUX, this may be a new experience. After the first mission is complete, you (as the character) are taken to a first person perspective in which you then choose who to wake up as.

You stay with the CCS and you wake up as a family man, David Ashmore, who, in the year 2069 is a Lieutenant commanding officer. David Ashmore is sent an encrypted message ordering him to cover for someone who is off sick. Later you find that the person you were covering for is missing, with no clues as to where he went.

You go with GDI and you wake up in a war zone, about to be hit an airstrike your character runs to a desk with a computer. You're expected to control a few AA Guns manually while redirecting power to and from the AA Guns. Your name (for the first GDI mission) is Private Mark White, which is the brother of Lance Corporal John White. John White is a man with very little to his name and near no prospects for the future.

You select NOD and you wake up in a prison cell, then a meal is provided. Contained within the meal is a bomb designed to assist in your escape. You then find your way out and do everything you need in order to survive.

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RSS Articles

ISP Increases Costs for Network Coverage

So, what does this mean for the CCS MOD Group?

This equates to not hearing about any updates until this is resolved and an internet connection is reestablished. This also means that I won't have other matters distracting me either during that time. However, this also means that I am not going to have an internet connection for quite some time.

Does this impact those who are waiting for the MOD to be released?

Obviously, this does have some impact. However, maybe not as much of an impact for most of you. There are still public networks can can be used, so updates can be channelled through them. I'm also going to working more on my books (that are connected to the Story-line of the MOD), so you will likely see some glimpses of them.

Is the sorting out of my Internet Connection going to be top priority?

Honestly, no. The reason for this is because I simply can't afford it right now. I'm about to be slapped with a Disconnection Fee by my current ISP (which I can't afford), so I'm going to be plunged into debt. How much debt, probably a lot. How far will my ISP go, I have no idea. So, after said Disconnection Fee, there will be the issue about finding a new provider and getting new equipment in the process.

How long will there be no internet?

Unfortunately, this could be a while. I can't say how long, but it will be a while. I can estimate around about 6 Months or so, but it will likely be longer. This will mess with my income, so I might find myself in deeper problems than what would be initially apparent.

Will the MOD Group still be working even though there is no internet?

I will try, yes, I said I. I'm for the most part independent now, so not much of a group. My internet may be going down, but my efforts will not be going anyway except up.

I would like to thank you for your understanding, and I apologise for the inconvenience, especially as I can't even upload what I've currently got (due to a bad connection).

PROJECTS SUSPENDED - Until further notice

PROJECTS SUSPENDED - Until further notice

News 3 comments

So, as the title states, all projects that I'm leading are suspended.

CCS Transmission: Power Restored

CCS Transmission: Power Restored

News 1 comment

Power Restored, all systems back online, communication re-established.

Intelligence Database Updated (UN): Priority 1 Transmission...

Intelligence Database Updated (UN): Priority 1 Transmission...

News

Priority 1 Transmission to all UN Personal under the new Global Defence Treaty. This is in regard to increased troop movement from the CCS.

EVA5 Ready

EVA5 Ready

News 1 comment

The EVA5 Installer is ready and available in English 32-Bit and 64-Bit.

RSS Files
Please Paint Me - Structure: CCS Barracks

Please Paint Me - Structure: CCS Barracks

Prop Model 1 comment

PLEASE PAINT ME: The CCS Barracks needs painting, so grab a bucket and a paint-roller.

World Builder 2.0.0.5 - CnC5RS MOD Edition

World Builder 2.0.0.5 - CnC5RS MOD Edition

Mapping Tool 3 comments

This version of World Builder has been improved from the previous version 2.0.0.3. The CCS MOD Group has editing permission (granted in 2011 by EA Senior...

CCS EVA Files - English

CCS EVA Files - English

Audio Pack

These are some EVA files I made originally for the CCS Faction of Command & Conquer 5 Return Of The Scrin (MOD Edition). Now available for everybody to...

World Builder 2.0.0.3 - CnC5RS MOD Edition

World Builder 2.0.0.3 - CnC5RS MOD Edition

Mapping Tool

This version of World Builder has been improved. The CCS MOD Group has editing permission (granted in 2011 by EA Senior Staff). All pre-existing Copyright...

CnC5RS-Additional Files

CnC5RS-Additional Files

GUIs 8 comments

This is the Command & Conquer 5 Return of Scrin Additional Files Pack. This includes the Cursor Pack and Stability Pack along with the files required...

KW Bundle: 001 - NO FIXES APPLIED

KW Bundle: 001 - NO FIXES APPLIED

Skin Pack

All DDS/XML/W3X for selected units, no fixes applied yet.

Comments  (0 - 10 of 326)
Guest
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Dawbra
Dawbra

Not better get a deb to pay for internet to the time when your isp contract ends to get it rid off without disconnect fee?

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GEN.ZOOL Creator
GEN.ZOOL

My Internet Coverage is the least of my issues right now. With EA EULA having clamped down on my projects.

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Falchion27
Falchion27

so you have a sh*t internet with a huge *** project....don't worry mate....you are not alone ;-;

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GEN.ZOOL Creator
GEN.ZOOL

Project size in my case is around 20GB non-compiled data.
Compiled as a MOD, it's still a sizeable amount.
I've had a few set-back, so that's also had its tole on my progress.

I'm aiming at doing a fresh compile of everything and adding each Structure first. This means starting with each MCV (should be Done) and then each Power Plant and so on. A nightmare, since every single asset needs to be compiled as a 'NEW' thing.

The main set-back, that I've finally figured out a solution for is:
The 'NEW' units such as Engineers not reading the data correctly, meaning they become unable to properly interact with the existing items. This means I need to compile a 'NEW' version of every existing asset. However, this makes the file sizes insanely huge. Hence, not being able to upload the data.

Once the Covid-19 situation is under control properly, I will find a dedicated line that I can use for an hour or so, and then upload the whole lot in one go. This is still about 3GB worth of information, and that's just for starters. I know it's massive, and it may not look like a lot to begin with. However, I am trying to do what I can when I can.

The second main set-back that was more recent is in relation to the heat we've had of late. I can't operate in the heat, so I've not been online at all. Again, this means I'm a bit rusty, and don't remember where I left off properly.

I know it sucks, but I'll be honest. I'm good with coming up with ideas, and story-lines and so on. However, I'm not so great at putting into code and I can't use 3DSMax (because I still can't find someone to teach me). I started the project because I thought it would be fun, and no matter how low or dim the views of others may be that it's taking so long, I'm not going to drop the project. Yes it's big, yes it's taking a lot longer than professional groups and even amateurs are making more progress than me. However, I really don't care what the haters may think. For those who've kept an eye on me and waited with anticipation, I would like to say thank you.

Reply Good karma+1 vote
SCP-610
SCP-610

I look forward to the release of the mod. Will there be any way to play a scrin campaign? Or will it only be GDI; Nod and/or other factions?

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GEN.ZOOL Creator
GEN.ZOOL

If I can get it right, GDI/NOD/Scrin will have their original campaigns, then there will be additional Campaign Missions on top for each of them. Forgotten will have theirs as well, and the CCS of cause will have their Campaign above all of that.

Huge project, and my Internet Connection is still S###.

New Construction Options to be made available: To replace the Longhorn Tank, the new Stolen Mammoth Tank will become available to the Forgotten. Credit: Madin Renegade 2 Mammoth.

Primary Weapon: Dual-120mm Cannons
Ammo: 120mm Tiberian Shell
Upgrade: Blue-Tip Warheads - Increases Damage Output
Upgrade*: Red-Tip Sabot - Increases Damage and Range and Projectile Velocity
*Requires Blue-Tip Warheads

Secondary: Duel-Barrage Pod Missile Bays
Ammo: 20mm HE Barrage Missiles
Upgrade: Blue-Tip Warheads - Increases Damage Output

Additional Capabilities:
-Can carry a Single Infantry Squad that can use their weapons while inside.
-Can Automatically Repair over time when not in Combat

Cons:
-Moves considerably slower than all other forms of Mammoth Tanks
-While it's insanely heavy armoured, the Tiberian will detonate if destroyed.
-High Cost unit at 4000 Credits each

Unit Cost subject to change with Stock Market Value of Tiberian.

Reply Good karma+2 votes
SCP-610
SCP-610

Well I will definitely keep following and keeping an eye out for updates and releases. I'd offer to help out but have 0 experience with any sort of modding or adjusting game files beyond installing mods from tutorials.

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GEN.ZOOL Creator
GEN.ZOOL

I did have to restart the project half way through (about the eighth time now).
This is only due me miss-placing some Art files, though I've found them again now.

Please note: I don't know how to paint a unit/structure in 3DSMax, and still nobody to show me how. If anyone can assist me with a basic tutorial on how to make a basic unit and paint it for W3X format, that would be appreciated.

Reply Good karma+1 vote
Guest
Guest

What is the status on the mod? Is it dead? Is it under development? It sounds interesting.

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GEN.ZOOL Creator
GEN.ZOOL

Poor Network coverage.
So, to answer your question: DELAYED (Pending Release upon Network Restoration)

Reply Good karma+1 vote
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