This is my first mod that I have ever made, however it is a fully operational and fully adaptable MOD. You can add your own stuff in after, but if you do you should read the readme.TXT.

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NEW Abilities for Trained Snipers


UIName=Name:SNIPED
Name=Trained Sniper
Category=Soldier
Primary=AWPD
Secondary=AWPD
C4=yes				; System assumes the C4 is ligitimately applied, therefore does not seem to crash
Occupier=yes			; I can Occupy UC buildings
OccupyWeapon=AWPD		; The weapon I use while Occupying.  Defaults to 0 (Primary)
EliteOccupyWeapon=AWPDE		; The weapon I use while Occupying.  Defaults to 0 (Primary)
Prerequisite=BARRACKS,RADAR
CrushSound=InfantrySquish
Strength=210
Pip=red
Armor=none
TechLevel=1
Sight=12
Speed=6
Owner=British
DetectDisguise=yes		; Because, if you are going to fork out the money for it, it should at least have some perks
RequiredHouses=British,NHB
Cost=950
Soylent=300
Points=15
IsSelectableCombatant=yes
VoiceSelect=SniperSelect
VoiceMove=SniperMove
VoiceAttack=SniperAttackCommand
VoiceFeedback=SniperFear
VoiceSpecialAttack=SniperMove
DieSound=SniperDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=yes
Bombable=yes
Deployer=yes
DeployFire=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=AWPDE
EliteSecondary=AWPDE
PreventAttackMove=no
IFVMode=5
UseOwnName=true

As you can see, the unit is now going to have C4 and in addition, the sniper will be able to identify pesky spies trying to work their way into your base.

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RSS Files
RA2YR: SR93 Custom VXL Format File

RA2YR: SR93 Custom VXL Format File

Vehicle Model 2 comments

This is the SR-93 Aurora Custom. NOTE: I have not yet got it to work in-game.

Raiden Project OST - Optimised Edition

Raiden Project OST - Optimised Edition

Music 1 comment

This is a blast from the past, good old days, Selected Versions of the Raiden Project OST. See Description for source...

tsunami ccs edition V1 (FFA or Battle)

tsunami ccs edition V1 (FFA or Battle)

Multiplayer Map

This is an Online compatible map (can be run on CnCNET), that has some of the MOD features from the Rule Change MOD. Take the original Tsunami MAP from...

YR+RuleChange-V2.9.001

YR+RuleChange-V2.9.001

Full Version 1 comment

I have had many set-backs, but I have finally got the update for you. This still has bugs, but some old bugs have been fixed. I have added the Chrono...

YRRC V2.2 MOD (OUTDATED)

YRRC V2.2 MOD (OUTDATED)

Full Version 6 comments

The Version 2.2 MOD has arrived. Sweep the world clean of all enemies and be the conqueror of all with extra funds so you can get in the fight as soon...

Pre-Release to Yuri's Revenge Rule change

Pre-Release to Yuri's Revenge Rule change

Other 1 comment

This download contains a hand full of pictures about the up-coming release

Comments  (0 - 10 of 25)
GEN.ZOOL Creator
GEN.ZOOL

NEW CONSTRUCTION OPTIONS: SR-93 Aurora Custom

The Hyper-Sonic Jet is based upon the SR-91 and SR-100 USAF Aurora. This Jet specialises in Reconnaissance, and supersedes the SR-71 Blackbird. The SR-91 Aurora uses a PDWE (Pulse-Detonation Wave Engine) to reach a Record-Shattering Mach 11.8 Top Speed. The SR-100 model relies upon a Mother Ship to get to the required altitude.

The SR-93 Custom is a Concept Aircraft and it's believed that none have been constructed as it wasn't cost-effective. So I have made a few tweaks and kept the name. Unlike the SR-91, the SR-93 Custom has tail-fins that regress slightly at the rear (the SR-91 tail-fins come to a flat vertical edge).

To demonstrate:
SR-91
|\_
SR-93 Custom
/\_

This MOD will have the SR-93 Custom as a Reconnaissance unit and will cost 1800 to build. The payload may be required to be present as the aircraft may refuse to launch.

Reply Good karma+1 vote
GEN.ZOOL Creator
GEN.ZOOL

Having some minor issues installing the object, I made it myself, so I could have missed something.

Reply Good karma+1 vote
GEN.ZOOL Creator
GEN.ZOOL

Rebalancing in progress. Though this is meant to be a Insane MOD.

Changes:
-All Tech Healing structures now require their corresponding Production structure and Technology Centre (BARRACKS+TECH=HOSPITAL).
-All Spy related units require their Technology centre (Chrono Ivan needs Soviet Lab, Chrono Commando needs Allied Lab and Psychic Commando needs Yuri Lab).
-Oil Derrick needs PROCESSOR+TECH.
-Tech Power plant needs POWER+TECH.

Reply Good karma+1 vote
GEN.ZOOL Creator
GEN.ZOOL

A new map is in progress at the moment, if anyone has any ideas as to what to bring into play, please comment in reply to this comment.

Reply Good karma+1 vote
GEN.ZOOL Creator
GEN.ZOOL

NEW MAP announced...

TSUNAMI-CCS MOD Edition

Compatibility notice: This map is based upon the MOD, so some of the units are inbuilt as standard, please be aware that this map is designed for Online and Offline usage. This means that it will function on CnCNET and YR-Rule Change MOD, NOT YR-Zero Hour MOD.

Reply Good karma+1 vote
GEN.ZOOL Creator
GEN.ZOOL

New update coming soon
we had a set-back, but we have done everything we can to fix it.

Reply Good karma+1 vote
GEN.ZOOL Creator
GEN.ZOOL

Ultimate units to be released soon.
Kodiak
Ultimate Zeppelin
Advanced Prism tank

These are some things that you will soon have in your arsenal.
The Psychic tower has been upgraded so that all five parts work properly (so they can control five units instead of three).

Reply Good karma+1 vote
GEN.ZOOL Creator
GEN.ZOOL

Kodiak and Ultimate Zeppelin have been fully implemented.

Reply Good karma+1 vote
kerrighan05
kerrighan05

this mod works for me... but the buildings are destroyed i hope you can fix it .. thanks....

Reply Good karma Bad karma+1 vote
GEN.ZOOL Creator
GEN.ZOOL

Describe what you mean?

The only known bug is winter levels have issues with there tech airfields.

Reply Good karma+1 vote
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