This is my first mod that I have ever made, however it is a fully operational and fully adaptable MOD. You can add your own stuff in after, but if you do you should read the readme.TXT.

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So, from the top.
I am working on all of MOD's (spreading time equally across them).
I am not just going to give up on them (do I look like EA).
To the question of how much progress am I actually making, some progress but slowly.
How much time am I working with, 18-26 hours per 14 days.
My computer usage is limited, and the start/stop is getting annoying for me let alone anyone else.

I know how much you probably all hate the guts out of me by now, and to all the haters I say...

Sod off if you can't be bothered to have any patience to wait.


To those who can be bothered to have a scrap of patience, I say good for you and I'm glad you're still continuing to read this message, and give yourself a pat on the back.

As for why is my computer usage limited; I have a farther who puts modders and hackers in the same bag.
I hate Cheaters, Glitchers, Laggers and Hackers, but I myself am a MOD creator.

By the way, to those who use Hacks for GTAV, you're a F###ing D### head, and you're giving MOD's a bad name and reputation. Just because some stupid D### head imbecile calls a Hack a MOD, don't make it a MOD. MOD's are non-intrusive, and a given game will support it. A Hack is very intrusive and shows a complete lack of respect for other users of a given product, ruining the gaming experience for everyone.

For anyone wondering if I am a pot calling out kettles, I'm not.
My MOD's do not interfere with other peoples games.
My MOD's may not be compiled and installed conventionally, but they won't break data of games.
My MOD's can easily be removed if needed.
My RA2YR MOD is just not compiled as a single file (tools not working, either because something's wrong, or because I lack knowledge on how to use them, or both).

If I had an engine or knew how to code an engine, I would prefer to choose that path.
Though, then my MOD's would become games, and they would need to change names entirely.

New Unit abilities available...

New Unit abilities available...

News 2 comments

NEW Trained Sniper addons coming soon for dominance over any battlefield of your choosing.

A new MOD release...

A new MOD release...

News 4 comments

I know you have all been waiting long enough for a MOD from The CCS MOD Group, but we have had some major difficulties on the Tiberium Wars front. So...

This MOD Group is not 'dead'

This MOD Group is not 'dead'

News 2 comments

We are currently having some technical difficulties and are not able to come out with updates as often as we would like, but for those who are still with...

NEW C&C MOD COMING SOON!

NEW C&C MOD COMING SOON!

News 1 comment

Command & Conquer 5 Return of the Scrin (MOD Edition) is in progress. The progress of the First edition MOD has slowed down due to a lack of internet...

RSS Files
RA2YR: SR93 Custom VXL Format File

RA2YR: SR93 Custom VXL Format File

Vehicle Model 2 comments

This is the SR-93 Aurora Custom. NOTE: I have not yet got it to work in-game.

Raiden Project OST - Optimised Edition

Raiden Project OST - Optimised Edition

Music 1 comment

This is a blast from the past, good old days, Selected Versions of the Raiden Project OST. See Description for source...

tsunami ccs edition V1 (FFA or Battle)

tsunami ccs edition V1 (FFA or Battle)

Multiplayer Map

This is an Online compatible map (can be run on CnCNET), that has some of the MOD features from the Rule Change MOD. Take the original Tsunami MAP from...

YR+RuleChange-V2.9.001

YR+RuleChange-V2.9.001

Full Version 1 comment

I have had many set-backs, but I have finally got the update for you. This still has bugs, but some old bugs have been fixed. I have added the Chrono...

YRRC V2.2 MOD (OUTDATED)

YRRC V2.2 MOD (OUTDATED)

Full Version 6 comments

The Version 2.2 MOD has arrived. Sweep the world clean of all enemies and be the conqueror of all with extra funds so you can get in the fight as soon...

Pre-Release to Yuri's Revenge Rule change

Pre-Release to Yuri's Revenge Rule change

Other 1 comment

This download contains a hand full of pictures about the up-coming release

Comments  (0 - 10 of 25)
GEN.ZOOL Creator
GEN.ZOOL

NEW CONSTRUCTION OPTIONS: SR-93 Aurora Custom

The Hyper-Sonic Jet is based upon the SR-91 and SR-100 USAF Aurora. This Jet specialises in Reconnaissance, and supersedes the SR-71 Blackbird. The SR-91 Aurora uses a PDWE (Pulse-Detonation Wave Engine) to reach a Record-Shattering Mach 11.8 Top Speed. The SR-100 model relies upon a Mother Ship to get to the required altitude.

The SR-93 Custom is a Concept Aircraft and it's believed that none have been constructed as it wasn't cost-effective. So I have made a few tweaks and kept the name. Unlike the SR-91, the SR-93 Custom has tail-fins that regress slightly at the rear (the SR-91 tail-fins come to a flat vertical edge).

To demonstrate:
SR-91
|\_
SR-93 Custom
/\_

This MOD will have the SR-93 Custom as a Reconnaissance unit and will cost 1800 to build. The payload may be required to be present as the aircraft may refuse to launch.

Reply Good karma+1 vote
GEN.ZOOL Creator
GEN.ZOOL

Having some minor issues installing the object, I made it myself, so I could have missed something.

Reply Good karma+1 vote
GEN.ZOOL Creator
GEN.ZOOL

Rebalancing in progress. Though this is meant to be a Insane MOD.

Changes:
-All Tech Healing structures now require their corresponding Production structure and Technology Centre (BARRACKS+TECH=HOSPITAL).
-All Spy related units require their Technology centre (Chrono Ivan needs Soviet Lab, Chrono Commando needs Allied Lab and Psychic Commando needs Yuri Lab).
-Oil Derrick needs PROCESSOR+TECH.
-Tech Power plant needs POWER+TECH.

Reply Good karma+1 vote
GEN.ZOOL Creator
GEN.ZOOL

A new map is in progress at the moment, if anyone has any ideas as to what to bring into play, please comment in reply to this comment.

Reply Good karma+1 vote
GEN.ZOOL Creator
GEN.ZOOL

NEW MAP announced...

TSUNAMI-CCS MOD Edition

Compatibility notice: This map is based upon the MOD, so some of the units are inbuilt as standard, please be aware that this map is designed for Online and Offline usage. This means that it will function on CnCNET and YR-Rule Change MOD, NOT YR-Zero Hour MOD.

Reply Good karma+1 vote
GEN.ZOOL Creator
GEN.ZOOL

New update coming soon
we had a set-back, but we have done everything we can to fix it.

Reply Good karma+1 vote
GEN.ZOOL Creator
GEN.ZOOL

Ultimate units to be released soon.
Kodiak
Ultimate Zeppelin
Advanced Prism tank

These are some things that you will soon have in your arsenal.
The Psychic tower has been upgraded so that all five parts work properly (so they can control five units instead of three).

Reply Good karma+1 vote
GEN.ZOOL Creator
GEN.ZOOL

Kodiak and Ultimate Zeppelin have been fully implemented.

Reply Good karma+1 vote
kerrighan05
kerrighan05

this mod works for me... but the buildings are destroyed i hope you can fix it .. thanks....

Reply Good karma Bad karma+1 vote
GEN.ZOOL Creator
GEN.ZOOL

Describe what you mean?

The only known bug is winter levels have issues with there tech airfields.

Reply Good karma+1 vote
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