Prepare yourselves for a total conversion of Generals on brand new SAGE 2.0 engine. We'll bring you back to battlefield with stunning visuals and physics, we'll keep old stuff to for your enjoyment!

Report article RSS Feed C&C Generals Evolution - Unit Demo RC1 Released!

Hey there fellas, in this awesome date ( December 31st ) with major pain in creating Release Candidate version ( which took me 2 months ) and help of Sgor00 and Jafhar i am proudly present you first Demo version of mod.

Posted by Gunship_Mark_II on Jan 1st, 2013


C&C : Generals Evolution : iiUnits Demo RC1 is finally here!

Hey there fellas, in this awesome date ( December 31st ) with major pain in creating Release Candidate version ( which took me 2 months ) and help of Sgor00 and Jafhar i am proudly present you first Demo version of mod..

RC1 version of mod will contain lots of units ported from original C&C Generals. And imple structures to build them. I've tried to keep Skirmish gamemode complete, so you can always play this mod offline. Also you can try to play it on lan or multiplayer, both are stable.

Let me list Units that included in RC1 :
>>Crusader Tank
>>Humvee
>>Avenger
>>Tomahawk Missile Launcher
>>Comanche
>>Paladin Tank
>>Laser Crusader
>>Battlemaster
>>Dragon Tank
>>Overlord
>>Gattling Tank
>>Inferno Cannon
>>Quad Tank
>>Scorpion Tank
>>Marauder
>>SCUD Laucher
>>Toxin Truck

RC1 also includes original C&C Generals maps remakes made by Sgor00 with a small additions of mine.

What will include RC2:

>>Faction Structures.

>>More Balance from C&C Generals.

>>More Visuals, as always!

>>Fleet

>>Building on water ( still under question ).

>>Moar Maps.

Generals Evolution - Map Updates& recent news.Generals Evolution - Map Updates& recent news.
Generals Evolution - Map Updates& recent news.Generals Evolution - Map Updates& recent news.
Generals Evolution - Screenshots from mapsGenerals Evolution - Screenshots from maps

So yeah, i will NOT stop working on this, more media will come as soon as it will be alivable, i want to take a 1 week break then i will continue my work. Thank you for watching and playing RC1.

STAY TUNED FOR MORE
C&C Generals Evolution - Unit Demo RC1

Post comment Comments
zero99913
zero99913 Jan 1 2013 says:

great work

+5 votes     reply to comment
CnC_Fin
CnC_Fin Jan 1 2013 says:

Excellent, can't wait for the second release

+7 votes     reply to comment
Derw23
Derw23 Jan 1 2013 says:

Great job, looking forward to this ! Though no infantry units?

+6 votes     reply to comment
Mernom
Mernom Jan 5 2013 replied:

1st releace,will come l8ter.

+2 votes     reply to comment
yavuztezcan
yavuztezcan Jan 1 2013 says:

Thank you for the demo.Cant wait for full release^^

+4 votes     reply to comment
s2601d
s2601d Jan 1 2013 says:

What can i say not bad
But to finish this project you will need to make TITANIC work
If you will make that this mod could be AMAZING!
Good Luck!

+5 votes     reply to comment
Gunship_Mark_II Author
Gunship_Mark_II Jan 1 2013 replied:

Well said and fair enough, i will do my best.

+4 votes   reply to comment
alexpaul
alexpaul Jan 2 2013 says:

how to install this mod?

+1 vote     reply to comment
bassie10
bassie10 Jan 2 2013 says:

its a great mod with great visuals but i have a question/Suggestion
will there be the original buildings for C&C generals in this mod?

+1 vote     reply to comment
Yontzee
Yontzee Jan 2 2013 says:

For the water idea, what about making Fast Attack Craft(Fast/Raid), Attack Submarines (Support), Littoral Combat ship(Special) or Corvette and a Frigate(Heavy). The Aircraft Carriers and Destroyers are probably a little to big, unless there's ocean maps?

+3 votes     reply to comment
WinterPwNd^
WinterPwNd^ Jan 3 2013 says:

Great but, please if it's possible use the original flame tank skin, this one doesn't kinda fit in, and i have a question, why are you using the nuclear battle master instead of the original one, or it will be replaced later on with its original one?

+2 votes     reply to comment
:Nemo:
:Nemo: Jan 3 2013 says:

Sorry for a noob question but is there a way to disable that horrible autoheal? It's making this far less enjoyable than it could be :/ otherwise this mod looks just perfect!

+2 votes     reply to comment
Slava2007
Slava2007 Jan 3 2013 says:

why this mod is going to ra3 [Ra3 sucks with stupid cartoon graphics ]
c&c 3 tiberium wars is better with it DArk atmosphere

-1 votes     reply to comment
Tquilarius
Tquilarius Jan 18 2013 replied:

The RA3 sarge engine are much better in stability specially net code

The atmosphere changed if he intruduce more zero hour content

+1 vote     reply to comment
WinterPwNd^
WinterPwNd^ Jan 3 2013 says:

An other thing, the Inferno cannon's range is probably 2x shorter than its actual one, and the defences like the prism tower, tesla coil and the rising sun's arirely thing outrange them which basicaly makes them pointless.

+2 votes     reply to comment
Trelotrino
Trelotrino Jan 3 2013 replied:

Yeah but thats why they have the nuke cannon. Im sure this will clear up in the next releases.

+2 votes     reply to comment
WinterPwNd^
WinterPwNd^ Jan 3 2013 replied:

Yea but that makes them pretty much useless.

+2 votes     reply to comment
Trelotrino
Trelotrino Jan 3 2013 says:

You did a very nice job here on the units, keep up this good work and the mod will be legendary!

+2 votes     reply to comment
silent_6
silent_6 Jan 5 2013 says:

When will you release full mod?

+1 vote     reply to comment
morganio
morganio Jan 5 2013 says:

looks damn nice, tracking.

+2 votes     reply to comment
Guest
Guest Jan 6 2013 says:

How can i install it for the Origin C&C Ultimate Edition??

+1 vote     reply to comment
djchinaman
djchinaman Jan 16 2013 says:

i love ZERO HOUR versions .....

+1 vote     reply to comment
Swordrocks
Swordrocks Jan 18 2013 says:

Is this there for everyone else too?
The toxin tractor for GLA costs 5$ and takes 10 mins, wth??? o.O
Other than that its really epic :3 Keep up the good work.

+1 vote     reply to comment
Swordrocks
Swordrocks Jan 18 2013 replied:

Sorry for double commenting, but i forgot about the SCUD launcher.
It has very low range and because of that the prism tower, tesla coil and wave force tower can hit it so it can fire only 1 scud before dieing :\
Also the SCUD launcher just moves around randomly after its SCUD hits the target. Because of this, it becomes really vulnerable to enemy units and i have to charge to destroy towers while USA can use aircraft. This is really annoying when you are managing two or more armies :|
I just hope these gets fixed on next release coz GLA is my fav :D

+1 vote     reply to comment
Guest
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drazac
drazac Feb 12 2013 says:

Hi!

To the creator of this mod:

First, thank you for creating and sharing this mod with the rest of us...

Second, I've noticed that the artillery vehicles (SCUD, NUKE and Tomahawk) have a really short range. I was wondering are you aware of this and if yes, are you planning to increase their range

+1 vote     reply to comment
sunches92
sunches92 Apr 29 2013 says:

Hello, just install this mod and I was happy. It's great work, really. But there are some bugs, hope you'll fix it) And I think, that you need more balance. Buildings destroyed very quickly.

+1 vote     reply to comment
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bulentkara28
bulentkara28 Jun 14 2013 says:

I downloaded the file, but where do you put them to make the game work ???

+1 vote     reply to comment
Guest
Guest Jun 15 2013 says:

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bulentkara28
bulentkara28 Jun 17 2013 replied:

Do I need to install uprising

+1 vote     reply to comment
Guest
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