Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.
Codename: The Reaper
Purpose: Fast deployable anti-armor neutralization
Report:
With the rapid advance of cybernetics it was only a matter of time before the Rocket Militant units were to be replaced with more capable anti-armor troops.
Indeed, the unique quad-leg design is monstrous and intimidating, but behind this fearsome appearance lies a very pragmatic design decision.
To cut costs, heavy lasers are salvaged from wrecked vehicles and fused to arms.
To keep an acceptable progressing speed despite carrying heavy weapons, several field tests with "voluntaries" were conducted.
The results suggested that a quad-legged walking-engine leads to optimal results, concerning the overall stamina and support of the weapon in general.
And thanks to various training programs and aid of chemical substances, "Reapers" will never complain, fall back, be suppressed, sleep or refuse to carry out orders.
Still, units of Reapers come paired with high cost as the program accounts for a high lethality rate during the creational process. To cut costs, it is mandatory to improve survivability during the lower-body amputation procedure.
However, we have limited possibilities when it comes to preventing death by shock during the brain-interface reconfiguration.
Commanders will need to adjust their tactics when utilizing Reapers and consider their lower movement speed and range of the weapon.
For future iterations, we currently test back-mounted lasers to aid our cyborg divisions with anti air support.
Nicely done unit portrait, neat beams as well *pew pew*
Maybe changing the colour of the beams to red so it fits more with Nods anti armour Obelisk weaponry.
Good port though, this was much needed and makes a lot of sense on MoK.
MoK does not have red lasers or obelisks ;)
Moddb.com
When did they lost the Obelisks?
How do they replace the Obelisks?
Are they even Nod without the Obelisks?
So many questions arise!
But still, perhaps a darker colour could fit better, this shade of blue reminds me of GDI's portble Ion Cannon from C6C Renegade, while darker blue would remind me more of Cabal which is what MoK is a throwback to.
I think I phraised myself poorly there. Since the last version, the colour on all mok buildings shifted from red to cyan, like you can see in the link.
It's the same colour shift I did with the vehicles in the version previous to the last and I applied the same to the lasers which underwent a colour shift from red to cyan.
Due to the way lasers work it is very difficult to create darker lasers. Really, I tried hard but if you give lasers a dark colour, the engine treats it as "transparent". I also didn't want it to be equal to normal Nod's heroic lasers so I chose cyan as colour.
But I actually chose cyan as a main colour some version ago already, as seen here: Moddb.com
Ok, makes sense.
Series 9 The costum music add from them will be very nice)
what do you have exactly in mind?