Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.

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separated mod version for AI matches? (Games : Command & Conquer 3: Kane's Wrath : Mods : One Vision : Forum : Suggestions : separated mod version for AI matches?) Locked
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Jun 25 2016 Anchor

this mod is great, but pretty much unplayable with bots because it inherits broken economy-AI relations from official patches.

what i'd love to have is a version of mod where refinery costs are changed from 3000$ to pre-patch 2000$ so that Brutal AI wil not be the only one who can compete with players. maybe get the refineries cost even lower or also increase their build time - anything that would make AI's obsession with spamming refineries less of a problem for itself.

Sep 4 2016 Anchor

I see where you are coming from but I restrain from creating different versions of the mod because of many reasons. First, I am the only person working on the code and it's already pretty big as it is right now. Separate versions would always require more time to develop and to test and honestly, I don't have that time.

Moreover, I don't want to create confusion for players playing the mod online. With different versions of the same version-nr, people will face issues as it is likely that they have different versions of the same build.

I do plan on having a glance at the AI eventually. There might be ways to tackle the problems with the AI without completely changing the economy of the game.

Sorry for the long delay

Sep 18 2016 Anchor

this... kinda hurts to hear, considering how it is generally accepted that nothing can be done about KW's AI :c

Sep 21 2016 Anchor
Violet-n-red wrote:

this... kinda hurts to hear, considering how it is generally accepted that nothing can be done about KW's AI :c

What you can do is create a couple of maps where the a.i. already has a couple of refineries and some harvs set up. That way it does not need to eco as much. That might help.

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