Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.

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Read before posting suggestions: Faction Themes (Games : Command & Conquer 3: Kane's Wrath : Mods : One Vision : Forum : Suggestions : Read before posting suggestions: Faction Themes) Post Reply
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Sep 6 2013 Anchor

I don't want One Vision to be a mindless content mod and to give every faction a unique approach I made a short summary for every faction.I appreciate ideas, but they need to fit the faction. However, I am willing to step aside the description of a faction in some exceptions as long as the idea still suits the gameplay and is somewhat unique.

Other than that, you should be aware that I am not able to make new models and I don't plan to learn modelling.I am just one man after all.

** GDI Factions **

- Steel Talons
This heavy mechanized army are the modernized remains of the glory GDI forces used during the Second Tiberium War. While there is internal critique about Steel Talons using obsolete technology, their solid results and extraordinary combat moral speak for themselves.
However, this critique is not unjust and even pushed some commanders to make use of prototype technologies which turned out surprisingly effective.
Critics once again accuse Steel Talons of frivolous use of untested technology emphasize the risk for the soliders the involved.
Politics...

- ZOCOM
The Zone Operation Command consists of men and women willing to live under most extreme conditions to reclaim what was abandoned long time ago. Fortifying themselves in red zones, ZOCOM fights back Nod, seperatist groups and Scrin forces successfully.
As the ZOCOM leadership wants to leave their claimed lands as unspoiled as possible, they place heavy emphasis on sonic based weapons and do not make use of heavy weaponry or Walkers.
Nobody can compete to ZOCOM in terms of durability and overall armor and have access to excellently trained infantry forces.

- RRF (Rapid Reaction Force)
As more and more combat hotspots emerged worldwide, the nations of GDI saw themselves confronting with a rising demand of an agile and experienced army that could be deployed every time, everywhere.
This resulted in the creation of the RRF corps whose forces are trained faster and can be brought to the battlefield more efficiently.
They are also an important part of gathering information and scouting in zones considered too dangerous for ordinary forces and they have access to GDI's pool of excellent firepower and armor technology.

** Nod Factions**

- Black Hand
The zealous Black Hand make heavy use of flame based weapons to purge everyone they consider an enemy of the Prophet.
Their religion bans the use of all soulless machines and demands to engage enemies directly.
Because this requires the abstinence of stealth technology and aircraft, Black Hand forces utilize passive and active buffs to gain an edge on the battlefield.

- Marked of Kane
Apart from Scrin, Marked of Kane possess the most advanced technologies known to mankind. Their strong cybernetic forces are a force to be reckoned with and their defensive capabilities are unmatched by most factions.
However, Marked of Kane most of all uses fragile prototypes and various gimmicks that require proper commander management to cause true havoc.

- Renegades
This classic Brotherhood faction features a contrast between mobilizing masses of guerilla fighters and making use of expensive, yet powerful nuclear technology.
Many Renegade commanders where banned to the exile because their actions were deemed to be too cruel even for Nod's standards. They consider consider mass sacrifices necessary and do not fear to cause massive collateral damage in order to achieve their goals.

** Scrin Factions **

- Traveler-59
Newley created to sabotage and control both, human and competiting scrin forces the sect of Traveler-59 makes heavy use of mental powers to disrupt enemy forces and gather essential battle information.
With their unmatched speed they can attack or intercept enemies fast and efficiently, however, because they were not designed for combat, Traveler lack combat experience and crucial battle
Gather information, control, conquer.

- Reaper-17
Originally assigned to sole harvesting operations, this part of the Reapers soon began to use harvested Ichor to improve harvesting and defensive capabilities.
However, side effects of the resulting mutations were decreasing psychical capabilities and an uncontrollable hunger for their resource.
Reaper-17 soon became an own cult as they lost their mental connection to the commanding grandmasters and even the Overlord himself.
Because of their hunger, Reaper-17 do not build bases but can extract Ichor from multiple sources.
As their link to intergalactic portals have been are lost, Reaper-17 cannot call big airships.

- Messenger-8
To ensure the continous flow of Tiberium until Scrin combat forces appear, the Overlord himself ordered his private Messengers to Earth. Served in many other pre-invasive scenarios before, Messenger-8 consist of by far the most experienced forces.
They rely on strong air presence and have more combat upgrades than usual Scrin factions.

Edit: Updated the descriptions to make the more accurate and add some own lore to the game.Some factions stray away from how EA imagined them, but I think that's fine.

Edited by: Zocker4ever

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