Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.
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One Vision 0.7 bug report and thoughts | Locked | |
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Jun 3 2014 Anchor | ||
Steel talons RRF MOK Renegades Black Hand ZOCOM Traveler Reaper Messenger |
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Jun 4 2014 Anchor | ||
Thanks for the feedback and your opinion Scrins: What do you mean with outposts don't need a warfactory? Traveler-59: What's the problem with "Upgrades all Storm Columns with a medium sized cloaking. Aircraft and buildings are not affected"? ^^ Edit: I left some things out because I wanted to focus on the bugs you mentioned first, but I could not reproduce them. Are you still having them? That's very odd from my side of view. ST: I knew that some wouldn't be truely satisified with the Mutants as starting units, but in terms of gameplay I couldn't find a place for both. I wanted to give ST a good infantry force that deals great damage without defensive capabilities (missing composite armor, no heals and no bunkers). And with exception of GDI and Messenger/Traveler every side got a unique starting unit. I wanted to have the same for Steel Talons and was convined that this was the best way to go. MoK: Yeah, I wanted to give individual icons, but I suck at making them from scratch ^^. I also don't know what to take that could be altered so you can immediately see what it does. Thanks for pointing out the Obelisk thing, will be corrected in the next version. ZOCOM: Thanks again for pointing out the thing with Echo Troopers, corrected in the next version. |
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Jul 21 2014 Anchor | ||
Here's another bug report: NOD Dawn Bringer Device Voice of Kane Reckoner Stealth Tank Ambush Combat Drugs Black Hand Night Shard Plating Scorpian Tank Siege Cadre Black Disciples Redeemer Prophets Blessing Marked of Kane Vinifera Tiberium Formula Redeemer Myrmidon The Awakened Horde better fits this faction in my opinion. Messenger-8 Orbital Ion Storm Storm Columns Buzzer Hive Ionizing Hull Reaper-17 Lightning Spike Overlord's Wrath Repair Drone Stash Mothership Mutation System ----------- Here's the rest of them. Traveler-59 Lightning Spike Icho Agglutinogen Traveler-59 Intelligence Update Agonizer Advance Teleport Sets GDI Steel Talons Grey Wolf Firestorm Trooper Mutant Mercenary ZOCOM Sonic Shell Upgrade Slingshot Power Packs Tungsten Shell Upgrade Sensor Pod Zone Raider vs Echo Trooper Edited by: NoremacSkich |
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Aug 6 2014 Anchor | ||
Wow, that was quite a lot. Thanks for the input, I'm already working on fixing the mentioned bugs. But I have some questions in return, for example what's the problem with Nightshard Plating? Everything seems working to me. Also Prophet's Blessing is one on purpose. You cannot transport Rigs and Mammoth Tanks with Ox Transports either, right? When it comes to the mutation system, it will be completely different in the next version. And regarding telesets, I think a range showing decal would only distract when you have many units at once. Oh and I will never go back to normal Riflemen for Steel Talons I think it's aneat idea for the Slingshot to simply drop the sensor pod, but this way you couldn't stick it to units which is worth a fortune when used right |
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Aug 21 2014 Anchor | ||
Weird, the Night Shard upgrade is working for me now . . . Then again I am using a different map. I was using the Unfair Advantage map to check these units. As for the telesets, a couple of the Black Hand units use it, the Purifier and the Black Hand use it. There are a couple of other units from other factions that do the same thing I believe. Also I started another post on the basic Rifleman for the Steel Talons in the Suggestions forum. |
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Sep 16 2014 Anchor | ||
Just 2 new bugs that haven't been mentioned. Black Hand RRF |
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