Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.

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MOK inf, slingshot, landmines (Games : Command & Conquer 3: Kane's Wrath : Mods : One Vision : Forum : Suggestions : MOK inf, slingshot, landmines) Locked
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Dec 14 2013 Anchor

MOK: Perhaps add tib immunity to MOK shadows and engineer (innate or after upgrade). This side is supposed to specialize in tiberium and it doesn't make sense that these are the only infantry they have who aren't immune.

Slingshot: Has a tendency to charge headlong into danger when doing attack move. Will attempt to move right on top of ground targets. This creates issues due to its high speed and pure AA role. Often will rush ahead of its group and get killed by enemy ground forces (mostly an issue when AI is using them). Possible work around might be to add or increase its minimum ground attack range. I know modders in CnC generals used to do this to units by adding a secondary dummy weapon with a minimum ground attack range that did no damage but served as a way to keep units with their battle group and not running straight at enemy. An example if I remember correctly the shockwave mod team did it with the GLA radar van.

Landmines are useless against infantry. Unless opponent is human player not using attack move, infantry will use short range stealth detection to eliminate mines before hitting them. Not sure if unintended side effect of infantry short range stealth detection or a feature to encourage players to mix infantry in with armored units (instead of spamming tanks). If unintended perhaps move short range infantry stealth detection to engineer so he can be more useful and serve as designated minesweeper.

Looking forward to Zockers return to this great mod a few months from now. Hope everything is going well in the military.

Dec 24 2013 Anchor

Yeah, that sounds just about right for MoK. I think I should make some kind of "Blue/Advanced Tiberium Infusion" for the remaining humans (Rocket Militants, Saboteurs, Shadow Teams and the Commando).
I actually already wanted to do this for the Steel Talons mobile repair transport but it didin't seem to work, I guess it wasn't possible but I assume now that it I shouldn't have used a rangefinder for that.
I agree with the landmines. I will write it on my todo list, probably with aircraft as well.
Merry Christmas :D

Edited by: Zocker4ever

Dec 24 2013 This post has been deleted.
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