Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.

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Ideas about renegade (Games : Command & Conquer 3: Kane's Wrath : Mods : One Vision : Forum : Suggestions : Ideas about renegade) Locked
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Feb 24 2015 Anchor

Infantry
Since Renegade is guerilla main faction which meant fast movement or fast enemy elimination, a tier 3 infantry maybe suit to Renegade theme.
"With the use of abandoned/salvaged Zone Trooper's armor and mini nuclear warhead launcher, Cobra spec ops can deal with any ground unit and structure in matter of seconds. Deployment of these crimson trooper become nightmare of every commander who stand against Renegade"
Idea about this infantry actually based on old heavy trooper, this is tier 3 infantry which have 3 members per squad and 275 health per squad member, they fires explosive projectiles and take longer reload times than original zone trooper.They have not jetpacks,stealth detection and self-healing ability since they have not GDI upgrade but they can equip mobile stealth generator specially made for them. The stealth generator is not a tech research upgrade but need to purchase for every single squad and it cost 700 per purchases.Trainable after new tiberium nuclear plant constructed.
Vehicles
Renegade is a bit weaker than other faction at late game because Avatar eat up a lot of time and cost to get fully upgrade, and spectre always "hit and cannot run" after they meet with other factions artillery units as their deploy time is long and health is little:P.
For Avatar, I suggest it will got secondary laser beam after laser capacitor upgrade done and may purchases stealth generator for every single avatar with some cost.The other equipment is grant by infantry garrison(normal garrison)/absorb(work like epic unit) system after a new upgrade is researched. Comandeer ability can change to a ability that destroy and taken parts of enemy lighter vehicles to repairs itself
For spectre, I suggest that they can decreases their deploy times with purchase ability which available after new research is complete
Research
Maneuvering Tactic-cost 5000 to research,purchase in tech lab
After research the upgrade, Avatar may enable infantry garrison,1 squad of infantry can garrison inside/if using infantry absorb system ,then militant squad enable stealth detection,rocket squad enable rocket launcher,black hand enable flame thrower.
With the complete of this research,spectre can purchase new ability name advanced mechanization which will decreases deploy time by 20% but maximum health decreases by 10%,cost 500 per purchase

Some little suggestion for Renegade,dun know if it will be OP/under power :S,juz sharing,hope it will help you

Mar 11 2015 Anchor

Oh, I actually did think about a new Tier 4 infantry unit. I implemented it long time ago, wasn't quite satisfied with the result and never released it, but I'm focusing on Renegades again and we might see it coming again.

Actually, it is quite an (in)famous Red Alert 2 infantry unit which blends in perfectly with the risky nuclear tech of Renegades.

I love the idea of salvaged Zone Troopers, but I'm not sure how to properly implement that...

I've been thinking about the Avatar, but I don't want to make any too complex things and speed up the release as much as possible. I will do some number crunching on the Avatar, but I think that I will implement the Laser Capacitor Upgrade on way or another.

And about the specter: I have no idea how to make an animation faster ^^.

Mar 17 2015 Anchor

Are we will hear "there goes the neighborhood" or "desolator ready" in next version? :p
Actually I wishes that crane for every faction can build base defenses in next version because building 1 base defenses in same time are not enough especially facing multiple opponents :/
Anyway I m looking forward for next version, and I believe you will prepare many surprises as always : D

Mar 18 2015 Anchor

Well, if everything goes as planned, we will have a silent spring ;)

Mar 24 2015 Anchor

what changes are for the renegades in the next update
u could give the renegades a nuke cannon

Mar 24 2015 Anchor

Oh but I already gave them a nuke cannon ;)
Of course, not a nuke cannon similar to China, but an artillery vehicle which is armed with nuclear warheads. Check out the latest imagse ;)

I'm not going to add many new units but instead I aim to remake many aspects of this faction. I changed the Avatar and like all factions, Renegades will get a dedicated Scouting infantry as well as a revamped infantry force as a whole (Shadows Teams with Laser machine guns? ;) ).

My aim for the next version is to streamline the faction a bit and focus more on a fast and aggressive playstyle which supports risks. I want to give players the impression that they are playing a true "horde" army which can make use of sacrificial tactics to get an edge on the battlefield.
Upgrades I want to completely redo are: "Guerilla Warfare", "Word of Kane" and "Hidden Explosives".
While I think they are no bad upgrades, they don't add much value to the faction and I simply want to incorporate them more into the theme of the faction similar to other factions.

Apr 3 2015 Anchor

u should give renegaded a extra basic unit like an apc or something

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