Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.

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Game Crashing - Too many Side Powers? (Games : Command & Conquer 3: Kane's Wrath : Mods : One Vision : Forum : Bug reports : Game Crashing - Too many Side Powers?) Locked
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Aug 22 2014 Anchor

One Vision
o
r it could be the 20 some queues on each tab . . .

One Vision
J
ust in case you didn't notice, the superweapon powers are not showing . . .

:(

Added bonus for difficulty managing units with support powers in the way :)

Aug 26 2014 Anchor

LOL. I never thought about this scenario. But I'm afraid that I cannot do much in that regard...

I've talked to a different person about that issue already. There are probably some things I could combine (like Tiberium Vibration Scan for Reaper and other Scrins), but that would only change very, very little...
Sorry. The only obvious thing would be to decrease the amount of special powers which defeats the point of making a mod to improve the game. One Vision is just not designed to work with all the technologies and support powers available....

Aug 30 2014 Anchor

This is one of those, "I wonder . . . " moments I had. All that I can say, is that I don't know if I had too many queus in each tab (around 20) or if it was all the support powers being used, or if it was a combination of the two that made the game unstable.

This is an issue that most players shouldn't run into, it is just something that you should keep in mind.

Aug 30 2014 Anchor

Noremac, your game crashed because it was unable to display all of the support powers ( i know this because i have done unit testing and accidently crashed my game by having all 9 factions at once) Now this is only a minnor issue because most of the time when people play they are only playing as one faction unless they decide to capture enemy mcv's, But even then the most likely amount of factions a player will have is 3 at once. So doing something to change this is not really necessary. Plus you are able to build all the units from each faction at once without causing this bug to happen by doing 3 factions at a time or by slowly going up in tiers and then selling the structures that have no use. e.g. sell the armory when you have got the sniper team. The production ques do not affect the game because i have done comp stomp's on tw with over 50 ques full of pacs and had no issues except for lag which is to be expected with over 500 pacs on a screen at once

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