Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.

Forum Thread
  Posts  
Conquest Support (Games : Command & Conquer 3: Kane's Wrath : Mods : One Vision : Forum : Suggestions : Conquest Support) Locked
Thread Options
Oct 10 2013 Anchor

Once Zocker is done with military and the game is further along in development it would be really cool if the mod supported conquest mode.

Mostly this would require editing the conquest mode unit rosters for each side. I tested it out and so far the New sides are in conquest mode but the game doesn't recognize the new/altered unit lists for each side (ex. Blackhand lacks siege cadre but still has mantis, etc.), so when selecting or creating strike teams the game attempts to do so with unmodded units.

I think adding support for conquest mode would add a lot of depth and re-playability to the mod. Campaign mode doesn't really need support though considering it's only the nod side and after you've played it once it loses its novelty.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.