Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.

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Combined Change Log (Games : Command & Conquer 3: Kane's Wrath : Mods : One Vision : Forum : Bug reports : Combined Change Log) Post Reply
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Jul 26 2014 Anchor

Here are all the changes that this mod does.

+----------------------------------------------------------------------------+
| This is a list of the things One Vision changes (Versions 0.5-0.7)         |
|                                                                            |
| Explanation of the symbols:                                                |
| + Buff                                                                     |
| - Nerf                                                                     |
| · Tweaking (neither buff nor nerf, detail changes                          |
|                                                                            |
+----------------------------------------------------------------------------+
| Tags                                                                       |
|                                                                            |
|   (veh)   short for vehicle                                                |
|   (inf)   short for infantry                                               |
|   (airc)  short for air craft                                              |
|   (upg)   short for upgrade                                                |
|   (sup)   short for support power                                          |
|   (build) short for building                                               |
|   (def)   short for defensive structure                                    |
|   (abi)   short for ability                                                |
|                                                                            |
|   (new)   indicates a rename or new unit                                   |
|   (rem)   short for removed                                                |
|   (bugf)  short for bug fix                                                |
|   (audio) indicates new audio sounds                                       |
|   (vis)   indicates a visual change                                        |
|   (gen)   A general change                                                 |
|                                                                            |
+----------------------------------------------------------------------------+
|                                                                            |
| If a line happens to have no symbol it is simply part of the line above it |
|                                                                            |
| === and --- are just visual ways of separating the contents                |
|                                                                            |
| The "V .##" indicates the version that the change was made                 |
|                                                                            |
+----------------------------------------------------------------------------+

====================
====================
 ** All Factions **
====================
====================
-----
V .7
-----
    
    (veh)   Surveyors/Emissaries/Explorers
        +   Increased speed from 60 to 70.
        +   Decreased their unpack time from 30s to 20s.
        -   Decreased build radius from 240 to 200.
    
    (veh)   Harvesters
        +   Lowered the cost from $1600 to $1400 
        -   Lowered health from 5000 to 4500. 
        +   Heavy Harvesters, Black Hand Harvesters Shield Harvesters lose less health.
    
    (veh)   MCVs 
        +   can now crush medium sized tanks.

-----
V .56
-----

    (bugf)  Corrected Experience Templates for Epic units and Flame Tanks

-----
V .55
-----

None

-----
V 0.5
-----
    (bugf)  Corrected many experience bugs. Too many units to list required too little/less exp to gain a rank or gave too much experience.

    (gen)   Clearing Buildings
        -   Takes more time to clear for all factions
    
	(build) War Factory's
        -   All  repair drones now repair a fixed amount and a certain percentage of the unit's health
    
    (build) Tech Center
        -   Requires both tier 2 buildings to build
    
    (veh)   All Epic Units
        -   Increased the cost to 6000$ and 
        -   increased build time to 60 seconds
    
====================
====================
 ** GDI Factions **
====================
====================

===============
 ** Overall **
===============
-----
V .7
-----

    (bugf)  Restored the Orca Sensor Pod ability.
    
    (abi)   Sensor Pod ability
        -   Increased cost from $100 to $200.
    
    (veh)   APCs
        -   deal normal damage to buildings, tanks and aircraft. 
        -   lose +33% damage advantage.
    
    (airc)  Hammerheads
        -   deal normal damage to buildings, tanks and aircraft. 
        -   lose +33% damage advantage.
        
    (abi)   Foxholes
        +   Free to build
        -   Increased build time to 9 seconds
        
    (veh)   Slingshots
        +   The Sensor Pod Upgrade affects  now as well. 
        +   can now use the Sonar Scan ability.
        
    (def)   Guardian Cannon
        +   Lowered the 's energy consumption from -8 to -5. 
        +   Increased its damage from 200 to 215 per shot.
    
    (def)   Rig Battlebases
        +    can attack vehicles in a 360° radius.

-----
V .56
-----

none

-----
V .55
-----

none

-----
V 0.5
-----

    (upg)?  Sonic Repulsion Field
        -   Reduces incoming damage by 25% instead of 50%

====================
 ** Steel Talons **
====================
-----
V .7
-----

    (bugf)  Heavy Harvesters harvest as fast as normal Harvesters (used to be slower).
    (bugf)  Lowered and fixed the Combat Engineer's exp. Killing an enemy engineer will grant him veteran status.
    (bugf)  Fixed a bug that made the Microwave Shatterer come trained at veteran status. However, now he needs less exp to rank up.
    (bugf)  Restored the Orca Strike support power.
    
    (new)   Human Infantry units heal themselves when reaching veteran status.
    
    (rem)   Light Infantry Squad.

    (veh)   Heavy Harvester
        -   health is lowered from 5200 to 4700.
    
    (veh)   Behemoth
        -   health is lowered from 5500 to 5000 (same as Juggernaut's).
    
    (upg)   Adaptive Armor
        -   Raised the cost from 1000$ to 1500$, 
        -   increased research time from 30s to 45s.
    
    (new)   Heavy Hammerhead Gunship (airc)
        ·   Replaces Hammerhead
        -   Lost passenger slot
        +   anti armor auto cannon
    
    (veh)   Titan
        ·   Gave the Titan back its vanilla strategic role and 
        +   increased it's normal damage from 450 to 470.
        +   Increased Railgun damage from 625 to 700. 
        +   Increased weapon range from 325 to 335. 
        +   Gave it the same armor as the Predator Tank.
    
    (veh)   Wolverine
        +   Decreased cost from 900 to 800. 
        +   Decreased range from 300 to 275.
    
    (new)   Mutant Mercenary Squad. (inf)
        ·    igh cost T1 powerhouse
        +   can be upgraded with AP Ammo.
    
    (new)   Talon Combat Armor  (upg)
        +   Increases health by %20 
        ·   Affects: Heavy Harvesters, Wolverines Behemoths
        +   Adds an additional passenger slot.
    
    (new)   Grey Wolf (veh)
        ·    minor heroic Walker. 
        +   EMP immunity
        +   Increase rate of fire of nearby units
        
    (new)   Falcon Commando (inf)
        +   Has a portable Railgun 
        +   Order Orbital Strikes.
    
    (new)   Behemoth Areal Bombardment Attack. (upg)
        ·   Allows Behemoths to attack over great distance but at the cost of accuracy.
    
    (new)   Hammerhead Rocket Pod (upg)
        ·   Allows Hammerheads to attack aircraft

-----
V .56
-----

    (upg)   AP Rockets
        -   Decreased damage for Pitbulls from 325 to 280
    
    (inf)   Heavy Troopers
        +   Added a splash radius of 15

-----
V .55
-----

    (bugf)  Fixed Missile Squad Airborne Bug

-----
V 0.5
-----
    
    (veh)   Titan
        +   stats raised
        -   cost raised. 
        +   slightly increase the rate of fire of all nearby units
        ·   Fire bigger projectiles
    
    (veh)   Wolverine
        +   Stats raised. 
        -   Cost raised.
        +   Increased GUN armor
    
    (veh)   Mobile Repair Transport
        ·   Spawns two repair drones
        -   Increased costs from 700 to 800
        +   Increased health from 2800 to 3200
    
    (new)   AP Rocket (upg)
        +   Increased Damage
        +   Affects: Missile Soldier Squads, Pitbulls and Mammoth Tank rockets)
    
    (new)   Tank Armory Building (build)
        ·   Replaces Armory
        +   Researches new Technologies
        +   spawns repair drones
        -   Cannot heal infantry
    
    (new)   Heavy Trooper (inf)
    
    (new)   Microwave Shatterer (veh)
        -   Requires the Tech Center 
        +   can shut down enemies in its line of fire

=============
 ** ZOCOM ** 
=============
-----
V .7
-----

    (new)   Sonic Grenadier Squads (inf)
        ·   Replaces Grenadier Squads 
        -   Increased cost from 800 to 900 
        -   Increased build time from 8s to 9s.
        +   Sonic Grenades have a greater area of effect 
        +   Deal 50% more damage to vehicles.

    (inf)   Echo-Trooper
        ·   Changed damage type from Cannon to Grenade
        ·   Only 35% of their damage is dealt to infantry.
        +   Increased range 
        +   Increased damage
        +   Increased vision
        -   Lower rate of fire (DPS remains the same).
        +   Lowered cost from $1500 to $1300
        +   Lowered build time from 15s to 13s.

    (veh)   Zone Shatterer
        +   Increased health from 3400 to 3700. 
        +   Increased its range from 350 to 375.
    
    (inf)   Zone Raider
        +   Lowered cost from $1300 to $1200 
        +   Lowered build time from 13s to 12s.
    
    (sup)   Zone Raider Drop Pod
        +   Lowered cost from 4500$ to 3800$.
    
    (inf)   Sniper Team
        +   Lowered cost from 1000$ to 900$ 
        +   Lowered build time from 10s to 9s.
        +   Now affected by Tiberium Fieldsuit Armor
    
    (def)   Guardian Cannon
        +   Increased sonic damage from 250 to 260.
    
    (inf)   Red Arrow
        +   Increased auto heal from 10 HP/s to 30 HP/s. 
        -   Decreased initial healing delay from 3s to 2s.
    
    (new)   Extreme Condition Upgrade (upg)
        ·   Replaces Frontline APC upgrade 
        -   Increased the price to $2000
        -   Increased research time to 60s.
        +   Additional armor applies to Rigs and Surveyors as well.

-----
V .56
-----

None

-----
V .55
-----

    (bugf)  Fixed Missile Squad Airborne Bug
    (bugf)  Fixed APC Bloodhound Bug
    (bugf)  Hammerheads don't have AP Ammo anymore
    
    (upg)   Sonic Shells
        -   Increased costs to $4000 
        -   Increased research time to 2 minutes
        ·   Added Skins for Mammoth and Predators equipped with Sonic Shells
    
    (new)   Echo Trooper Squad
        -   Requires Echo-Division Upgrade

-----
V 0.5
-----

    (def)   Watchtowers 
        +   Benefit from Tungsten Shells upgrade
    
    (new)   Repair Drones (sup)
        ·   Instead of spawning drones in the field, you can attach them to a building
        +   Drones are permanent
        
    (new)   Sonic Shells (upg)
        ·   Replaces the Railgun upgrade
    
    (new)   Echo Division (upg)
        ·   Replaces ZoneRaider Scanner packs
        +   Affects: Zone Raiders, Rifleman Squads
        +   Adds Echo Troopers (similar to Confessors).
        +   Increases firepower
        +   Affected units level up faster
        
    (new)   Frontline APC (upg)
        +   Increases health and heals garrisoned infantry
        
    (rem)   AP Ammo upgrade

==================================
 ** RRF (Rapid Reaction Force) **
==================================
-----
V .7
-----

    (bugf)  Fixed exp bug of Zone Troopers spawning from drop pods.
    
    (veh)   Juggernaut
        +   Lowered the Juggernaut's Spot Bombard recharge time from 20s to 15s.
        +   Commandos can also spot targets
    
    (inf)   Zone Troopers
        +   Decreased cost from $1300 to $1100 
        +   Decreased build time from 13s to 11s.
        +   Increased health from 200 to 280.
    
    (sup)   Zone Trooper Drop Pod
        +   Lowered cost from 4500$ to 3500$.
    
    (inf)   Sniper Team
        +   Lowered cost from 1000$ to 900$ 
        +   Lowered build time from 10s to 9s.
    
    (new)   Bulldog (veh)
        ·   Counterpart to the Pitbull
        ·   Has machine gun instead of rocket
        +   Cost is $500
        +   Morters upgrade applies to this as well

-----
V .56
-----

    (bugf)  Fixed description of the Sonic Propulsion upgrade

    (upg)   Explosive Charges
        -   Decreased damage from 1300 to 1000

    (upg)   AP Ammo
        +   Also Affects: Commandos, Harvesters
    
    (new)   V35 Ox Carbon Fiber Armor Upgrade
        ·   Affects: V35 Ox transporters
        ·   New skin for upgraded transporters
        +   Increases armor 

-----
V .55
-----

    (airc)  V35 Ox transport
        +   Reduced cost to $100
    
    (new)   Advanced Combat Gear (upg)
        ·   Replaces Composite Armor
        +   Increases armor
        +   Increased hitpoints 
        +   Rifleman Squads receive explosive charge ability

-----
V 0.5
-----

    (vis)   Alternative Skin for Drop Pod Zone Troopers
    
    (veh)   Slingshot
        +   Now can scan a nearby area for cloaked units and remove shroud.
    
    (new)   Sonic Propulsion (upg)
        ·   Affects Mammoths, Predators, Rigs and MCVs.
        +   Increases speed
    
    (new)   Buildings can be equipped with repair drones

===================
===================
 ** Nod Factions**
===================
===================

========================
 ** All Nod Factions **
========================
-----
V .7
-----

    (sup)   Stealth Field
        -   Decreased damage from 400 to 150. 
        -   No damage reduction for heavy infantry (used to be 25%). 
        ·   This was bugged anyway.
    
    (upg)   Disruption Pods
        -   Increased cost from $750 to $1000.
    
    (upg)   Hallucigenic Grenades
        -   Radius reduced from 75 to 30. 
        -   Reduced effect time from 6s to 5.5s.

    
    (veh)   Laser Cannons
        ·   Laser Cannons deal damage at a constant rate.
        +   Lowered the cost from $1200 to $1000
        +   Lowered build time from 12s to 10s.
    
    (airc)  Carryalls
        +   Increased speed from 100 to 160 (same as GDI's OX transport).
    
    (inf)   Fanatic
        +   Increased damage radius from 60 to 85.
    
    (new)   Counter Measures (sup)
        ·   Made the Temple of Nod's Counter Measures a side bar player power.

-----
V .56
-----

None

-----
V .55
-----

    (build) Tiberium Chemical Plant
        +   Tiberium is worth 15% more credits.

-----
V 0.5
-----
    (gen)   Black Hand now receive more damage from cannon damage
    
    (veh)   Stealth Tanks
        ·   Require the Secret Shrine to be built.
    
    (sup)   Tiberium Catalyst Missile
        ·   Instead of dealing 25.000 (!) damage to tiberium targets the splash damage of the Tiberium Catalyst Missiles deals 5000 damge to such targets. 
        +   Targets directly hit by the missile are dealt another 10000 damage.
        -   Cost increased to 2500
    
    (sup)   Laser Fence 
        - Reduces incoming damage by 25% instead of 50%.
    
    (upg)   Disruption Pods
        +   Increased duration from 120 to 240 seconds
    
    (build) Secret Shrine
        +   Can heal infantry now
        -   Stealth Tanks now require this structure
    
    (inf)   Fanatics 
        +   Immune to mind control


==================
 ** Black Hand **
==================
-----
V .7
-----

    (bugf)  Fixed an exp bug for Siege Cadres.
    
    (vis)   Replaced Tiberium Core Missiles Upgrade with Thermobaric Rockets. No change in stats but it features different graphics.
    
    (inf)   Confessor CABAL
        -   Reduced damage from 6 to 5 
        -   Reduced health from 100 to 90.
        -   Lowered its particle gun damage from 100 to 80 (still extremely powerful).
    
    (veh)   Harvester
        -   Lowered health from 5600 to 5000.
    
    (inf)   Rocket Indoctrine
        +   Increased damage from 225 to 240.
        -   Lowered health from 350 to 280 
        -   Lowered damage from 350 to 240 (about same damage as normal militants).
        +   Increased aircraft damage bonus from 15% to 30%.
    
    (veh)   Scorpion Tank
        -   Lowered autoloader reload time from 1.65 to 1.67
        -   Lowered the initial damage of Consecrated Shells from 400 to 220. It still deals additional 155 damage over 1.8 seconds.
        -   It's still strong, and surpasses the Laser Capacitor's damage after the first two shots.
    
    (veh)   Scorcher Buggies 
        -   can no longer clear garrisons. 
        -   Decreased damage to 35
        -   Decreased damage to 50 with the purifying flame upgrade.

    (veh)   Purifiers 
        +   Increase combat effectiveness of tanks as well. 
        +   Increased health from 11000 to 13000.
    
    (inf)   Siege Cadre
        +   Cost lowered from $1100 to $1000
        +   Build time from 11s to 10s
    
    (veh)   Aggressors
        +   CANNON damage reduced from %100 to %90
        +   ROCKET damage from 75% 50%  , 
        +   GUN damage reduced from 15% to 25% 
        +   GRENADE damage reduced from 50% to 25% 
        +   Increased speed from 120 to 135.
        +   Cost lowered from 1800 to 1600 
        +   Build Time lowered from 18s to 16s
        -   Lowered health from 2400 to 1900. 
    
    (upg)   Consecrated Shells
        +   Require less time to deal their full damage (DPS increase).
        +   Raise the Spectre's DPS from 240 to 285.
    
    (veh)   Specters
        +   Decreased build cost from $1500 to $1400 
        +   Decreased build time from 15s to 14s.
    

    (new)   Nightshard Plating (upg)
        ·   Applies to Siege Cadres, Rocket Indoctrinators and Black Hand units.
        +   Increases crush resistance 
        +   Improves armor against CANNON, LASER and SONIC damage.

-----
V .56
-----

None

-----
V .55
-----

    (bugf)  Mantis can't be built from Redeemer Facilities anymore
    
    (new)   Indoctrinator Rocket Squads 
        ·   Replace Rocket Militants
        -   Cost increased to 500$
        +   Health increased to 350
        +   Can suppress enemy infantry
        
    (upg)   Dozer Blades
        +   Decreased cost to $1000
        
    (inf)   Confessors
        ·   Destroyed / sold normal buildings spawn a 4 units
        ·   Construction Yards still spawn the same amount

    (new)   Siege Cadre (inf)
        ·   Fire armor piercing sniper rounds
        ·   Destroyed / sold secret shrines spawn Siege Cadre
        
    (rem)   Dozerblades for Scorpion Tanks

-----
V 0.5
-----

    (inf)   Black Disciples 
        -   Lowered health 
        -   Require more time to clear buildings.
        
    (inf)   Confessor Cabal 
        -   Rate of fire buff has been decreased from 150% to 125%
        
    (new)   the Aggressor Tank
        ·   Replaces Stealth Tank
    
    (new)   Scorcher Buggy
        ·   Replaces Raider Buggy
        +   Machine gun is replaced by flame weapon
        C   $600
        
    (rem)   Mantis

======================
 ** Marked of Kane **
======================
-----
V .7
-----

    (bugf)  Corruptive Systems did not affect Watchtowers of ZOCOM and Steel Talons.
    (bugf)  Damage skin of Drone Buggies and Mantis drones did not show up.
    (bugf)? Cyborgs require the Cyborg EMP Coil upgrade before they can use EMP Blasts.
    
    (veh)   Mantis
        ·   Tweaked damage
    
    (inf)   Tiberium Troopers
        +   Increased the Speed from 35 to 42 
        +   Increased damage from 14 to 18. 
        -   Decreased their range from 190 to 170.
        -   Start with a 30% slowdown instead of 50%.
        ·   Vinifera Tiberium Formula (upg)
            ·   Green Tiberium streams are turned blue for a better slow effect
            +   Deal additional damage.
            +   Regain %50 debuff
    
    (inf)   Saboteur
        -   Decreased speed boost from %200 to %185, (Now on par with upgraded Traveler-59 Assimulators)
        
    (inf)   Awakened
        -   Lowered health from 450 to 395.
    
    (upg)   Laser Matrix
        -   Increased cost from $2000 to $2500. 
        -   Increased build time from 60s to 75s.
    
    (def)   Disruption Towers
        -   Increased the cost from $500 to $1000 (it is now equal to Renegades' Disruption Pod).

    (sup)   Deviator Neurotoxin 
        +   lasts 7 seconds instead of 6 seconds. 
        +   Affected units gain +10% fire of rate, +20% speed and -10% armor.
        -   The effect does not affect structures anymore.

    
    (new)   Weaver Particle Cannon (veh)
        ·   Replaces Beam Cannon
        ·   Fires particle beams over great distances
        +   Slows enemy vehicles
        -   Damage reduced
        +   Reduces enemy armor
        +   Cost was lowered from $1000 to $900
    
    (new)   Vinifera Tiberium Formula (upg)
        ·   Replaces Tiberium Infusion.
    
    (new)   Myrmidon (veh)
        ·   Replaces the Avatar. 
        -   cannot Commandeer Technology, 
        +   They can be upgraded with one out of three upgrades.

-----
V .56
-----

None

-----
V .55
-----
    (upg)   Dozer Blades
        +   Decreased the cost to $1000
    
    (upg)   Deviator Neurotoxin
        +   Increased Deviation effect from 6 to 8 seconds
    
    (new)   Corruptive Systems (upg)
        ·   Allows Avatars to control enemy base defences
        
    (inf)   Tiberium Troopers
        -   Destroyed / Sold buildings spawn 3 man squad 

-----
V 0.5
-----

    (vis)   Tracer Bullets fired from Venoms and Buggies are green
    
    (inf)   Liquid Tiberium Troopers
        ·   Now starting infantry
        -   Squad size reduced to 4 members
        -   Lowered damage and health
    
    (inf)   Awakened Cyborgs
        ·   available after building a Secret Shrine
        -   Increased costs to 1000
        +   Increased squadmembers to 4
        +   Increased individual squad member health from 300 to 650
        +   Take half damage from grenade damage
        +   Also increased firepower
        +   Benefit from the Laser Matrix upgrade
    
    (upg)   Jammer Pods
        ·   Replaces Disruption Pods
        +   Affected enemy units in its area of influence have their vision reduced by 50%
        +   Affected enemy units in its area of influence have their range reduced by 25%
    
    (inf)   Enlightened
        -   Cost increase from 1200 to 1600
        +   Increased speed from 40 to 45
        +   Increased health from 650 to 700
        +   Increased damage from 150 to 200 per shot
        +   Take half damage from grenade damage.
            
    (veh)   Drone Buggy
        R   Replaces the Raider Buggy
        +   It can repair nearby vehicles and itself
        +   Instead of an EMP Blast it can release rage inducing gas (requires the Deviator Neurotoxin upgrade)
        -   Reduced health from 1600 to 1350
    
    (veh)   Mantis
        ·   Now serves as an anti armor
        +   Can reveal stealthed units
        ·   Its skin has been altered to fit Marked of Kane
    
    (new)   Laser Matrix (upg) (vis)
        ·   Blue Lasers for selected units
        
    (new)   Deviator Neurotoxin (upg)
    
    (new)   Disruption Pod Drop (sup)
    
    (rem)   Nod Attack Bike
    (rem)   Scorpion Tank

=================
 ** Renegades **
=================
-----
V .7
-----

    (bugf)  Guerrilla Warfare now affects non-moving Beam cannons and Fanatics instead of Scorpion Tanks and Militants.

    (veh)   Stealth Tanks 
        -   Requires the Tech Center to be built.

    (inf)   Militants
        +   Raised Speed of Militants from 48 to 66 (same as riflemen squads).
        +   Militants require half the normal experience to gain the first veterancy level. 
        ·   Elite and Heroic still require the same amount.
        
    (inf)   Shadow Teams
        +   Trained with veteran status.

    (rem)   Nasty Surprise (sup)

    (new)   Dawnbringer Device (veh)
        ·   Slow moving Nuclear Bomb Truck
        
    (new)   Combat Drugs (sup)
        +   Selected infantry units will greatly profit from an increases in firepower, speed and suppression resistance.
        -   However, after 15 seconds all affected units will die.
    
    (new)   Hidden Explosives (upg)
        ·   Allows Raider Buggies and Scorpion Tanks to charge for a target and detonate in an explosive charge.
        ·   This Upgrade replaces the Exploding Barrel Upgrade.

-----
V .56
-----

    (bugf)  Fixed the Redeemer experience bug 
    (bugf)  Explosive Traps are triggered automatically if units cross it

-----
V .55
-----

    (bugf)  Fixed build time for the chemical plant

-----
V 0.5
-----

    (new)   Disruption Pod Drop (sup)
    
    (new)   Stealth Tank Ambush (sup)
    
    (new)   Nasty Surprise (sup)
    
    (new)   Kane's Will (upg)
        +   Improves the effectiveness of Kane's Voice
        +   Mounts speaker towers on Reckoners.


======================
======================
 ** Scrin Factions **
======================
======================
-----
V .7
-----

    (bugf)  Photon Cannons upgraded with "Dissolver Warpray Cannons" cannot fire at air targets anymore.
    (bugf)  The Mastermind and Prodigy can't take over Construction Yards anymore.
    
    (inf)   Ravagers
        +   Lowered cost of Ravagers from 1200 to 1100
        +   Lowered build time from 12s to 11s. 
        -   Slightly lowered normal damage from 85 to 80 
        -   Blue Shard upgrade damage reduced from 155 to 145.
    
    (veh)   Seeker
        +   Increased GUN armor from 60% to a 45% (less is better).
        
    (airc)  Planetary Assault Carrier
        +   Lowered  Fighter respawn time from 30s to 20s.
        
    (def)   Storm Column
        +   Damage lowered from 2400 to 2200 
        +   Changed damage type from ROCKET to CANNON.
        ·   In most cases this is a slight buff.
    
    (inf)   Shock Troopers
        +   Cost lowered from 800$ to 700$ 
        +   Build time lowered from 8s to 7s.

    (def)   Photon Cannons
        -   "Dissolver Warpray Cannon" upgraded damage reduced from 47 to 40.
    
    (def)   Plasma Missile Battery
        -   Cost increased from 800$ to 900$ 
        -   Changed build time from 8s to 9s.
        -   Increased its energy consumption from -7 to -9.
    


-----
V .56
-----

    (audio) Added a humming ambient sound to all scrin production facilities

-----
V .55
-----

    (build) Foundries
        ·   Now serve as cashback grinders for infantry.

-----
V 0.5
-----

    (inf)   Ravagers
        ·   Requires Stasis chamber to be built
        ·   Increased rate of fire and decreased attack damage (DPS remains the same)
        ·   Ravagers require less to start shooting
        
    (inf)   Shock Troopers
        ·   Requires Nerve Center to be built
        ·   Deal CANNON instead of ROCKET damage
        -   Damage decreased by %15

    (veh)   Gun Walker
        +   Increased damage from 80 to 90
        ·   Damage against aircraft remains the same (180)
        
    (new)   Slipstream Grasp (passive)
        +   As long as the Signal Tranmitter is on the field construction is speed up by 33%
        ·   Benefits for Nod and GDI are already worked on once they build their T4 building)
        
    (build) Construction Yards
        +   Can no longer be taken over by Master Minds and Prodigies

===================
 ** Traveler-59 **
===================
-----
V .7
-----

    (inf)   Cultists
        -   Lowered health from 250 to 240
        -   CANNON armor decreased form %50 to %75
        -   ROCKET armor decreased from %25 to %50
        -   Lowered default speed from 45 to 40
        
    (upg)   Advanced Blink Packs
        -   Increased cost from $2500 to $4000. 
        -   Increased research time from 1m 30s to 2m.
        +   Increased teleport range of Seeker from 375 to 400
        -   Decreased the teleport range of Annihilator Tripods from 375 to 325
        -   Annihilator Tripod has a one second delay before it can teleport.
        
    (sup)   Neural Network Reveal 
        -   Increased cost from $2000 to $2500
        -   Increased charge time from 3m to 4m
        
    (inf)   Prodigy
        -   Cost increased from $2500 to $3000
        -   Increased build time from 25s to 30s.
    
    (inf)   Agonizers
        +   Cost lowered from 1400 to 1300
        +   Build time lowered from 14s to 13s
        -   Requires both Stasis Chamber and Nerve Center.
        
    (new)   Cascading Haze (upg)
        +   Cloaks all units close to the Storm Column.
    
    (new)   Ichor Aggultinogen (upg)
        +   Improves speed of all vehicles by 15%
        +   Heals vehicles when not under attack
    
    (new)   Mindbreaker Swarm
        C   $1000
        ·   anti Infantry squad
        +   Flies
        ·   slows down infantry
        -   Gravity Stabilizer, as well as a Stasis Chamber.

    (rem)   Corruptive Systems Upgrade (it is now part of the Myrmidon upgrades).

-----
V .56
-----

    (bugf)  Cultist right click bug
    
    (audio) New Sounds for Lurker Upgrades

-----
V .55
-----

    (bugf)  Sticky Scout Drones can now reveal just as much as normal drones
        
    (new)   Neural Network (sup)
        +   Reveals all enemy units across the battlefield for 15 seconds
    
    (build) Nerve Center
        ·   Now serves as radar
    
    (new)   Chaos Lightning (sup)
    
    (rem)   Mothership (sup)
    (rem)   Overlord's Wrath (sup)

-----
V 0.5
-----
    
    (new)   Agonizers (inf)
        ·   replaces Ravagers
        +   Fires armor piercing tiberium projectiles
    
    (new)   Traveler Intelligence Update (upg)
        +   Increases vision for Disintegrators
        +   Disintegrators will detect stealth
        +   Allows Storm Riders to spawn sensor Drone
    
    (new)   Advanced Teleport Sets (upg)
        +   Allows Seekers and Annihilator Tripods to teleport around the battlefield
        
    (new) Lurker Modules (upg)
        +   Stealths Agonizers
        
=================
 ** Reaper-17 **
=================
-----
V .7
-----

    (bugf)  Fixed the Reaper-Tripod's attack damage when researched Conversion Reserves (used to be weaker).
    (bugf)  Fixed the Advanced Articulators Upgrade for Shock Troopers.
    (bugf)  Fixed Experience bug for Disintegrators.
    
    (rem)   Invader
    
    (veh)   Shielded Harvester
        -   Lowered health from 6000 to 5400
        
    (airc)  Scourge Interceptors
        +   Cost lowered from $1800 to $800
        -   Health reduced from 3500 to 1600
        -   Normal attack damage reduced from 180 to 85
        -   Smaller damage boost from Blue Shards (350 to 115)
        ·   Requires Nerve Center to be built
        -   When attacking speed is reduced by %25
        
    (new)   Manhunter   (vehicle)
        ·   Replaces Seekers
        -   Increased cost from $800 to $900
        -   Increased build time from 8s to 9s
        +   Increased speed, range and firepower
        -   No longer hit airborn targets
        +   CANNON damage reduced from %110 to %100
        +   GUN damage reduced from %45 to %25
        +   GRENADE damage reduced from %50 to %35
    
    (inf)   Shardlings
        +   Improved armor agaisnt GRENADE from %50 to %30
        -   Speed reduced from 85 to 75 (to match buzzers)
        +   Health increased from 120 to 155
        -   Smaller health boost from Blue Shards (+%50 instead of +%100)
        -   Smaller damage boost from Blue Shards (+%50 instead of +%100)
        
    (upg)   Mutation
        +   Reload time lowered from 10s to 5s
    
    (airc)? Shard Gliders
        +   Now has weak but fast regenerating shield
        
    (inf)   Keeper of Secrets
        +   Increased damage from 800 to 1000
        +   Increased number of Keeper of Secrets spawning from destroyed buildings
    (new)   Shard Pack (upg)

-----
V .56
-----
    (airc)  Scourge
        +   Weapons deals splash damage now
    
    (upg)   Conversion Reserves
        ·   Moved to Nerve Center
        
    (vis)   Changed all green tiberium streams to blue streams
    ·   The MCV can now be built from Gateways as well
    
    (new)   Shardling (inf)
        ·   Replaces Buzzer
        
    (new)   Accelerated Ichor Mutation (upg)
        C   $500
        +   Replaces Reaper-17 vehicles and aircraft with stronger versions

-----
V .55
-----

    (upg)   Shard Launcher
        +   Cost decreased to $1000
        
    (def)   Rift Generator
        +   Cost decreased to $4000
        +   Decreased build time 40 seconds
        +   Decreased power consumption from 15 to 10
        
    (new)   Keeper of Secrets
        ·   Spawns when normal building is destroyed
        ·   Spawns fewer infantry when building is sold
        +   Heal own units
        
    (build) Gravity Stabilizers
        +   Decreased Cost to $800
        +   Decreased build time to 8 seconds
        
-----
V 0.5
-----

    ·   Shock Pods are now available with the construction of a Gravity Stabilizer
    
    (new) Reaper Scavenger (veh)
        ·   Replaces Corrupter
        +   Generates resources by attacking
        -   Raised price from 1000 to 1100
    
    (new)   Repair Drone Stash (build)
        ·   Heals nearby units and detects stealth
    
    (new)   Invader (inf)
        +   Cloaked
        +   improves armor of surrounding units
        +   Can paralyze vehicles and structures
        
    (new)   Scout Pods
        +   Added 2 new teleport player powers (Scout Pods, Plague Pods)
    
    (new)   Scourge (airc)
        ·   Anti Air aircraft
    
    (new)   Neutron Beams (upg)
        +   Applies to Disintegrators
    
    (new)   Advanced Articulators (upg)
    
    (rem)   Buzzer Teleport player power
    (rem)   All defensive turrets


===================
 ** Messenger-8 **
===================
-----
V .7
-----

    (new)   Portals build now faster once the Signal Transmitter is built.

    (sup)   Combat Shield Uplink
        -   Cost increased from $1000 to $2000.
        -   Increased its reload time from 60s to 180s.
        
    (sup)   Extraction Node
        +   Lowered cost from $4000 to $1500.
        
    (upg)   Adaptive Exoskeleton (upg)
        +   Lowered research cost from 2500$ to 2000$ 
        +   Decreased its research time from 75s to 60s.
    
    (new)   Negative Energy Lance (upg)
        ·   Affects: Devourer Tanks, Annihilator Tripods and Planetary Assault Carriers.
        +   Increases damage
    
    (new)   Ionizing Hull (upg)
        +   Once researched, buildings benefit from ion storms similar to flying units.

-----
V .56
-----
    
    (new)   Combat Shield Uplink (sup) 
        C   $700
        ·   Fires an energetic beam from space
        +   Grants all Devourers, Gunwalkers, Seekers, Stormriders and Corruptors with forcefields.   
        -   Shields recharge after 100 seconds
    
    (new) Wormhole Transport Training (upg)
        C   $2000
        +   All Seekers, Devourers and Gunwalkers will be trained as veterans
    
    (rem) Attentuated Forcefields Upgrade

-----
V .55
-----

    (vis)   Exoskeleton (upg)
        ·   new skins for upgraded infantry

-----
V 0.5
-----

    (new)   Adapted Exoskeleton (upg)
        +   Infantry receive 25% less damage
    
    (new)   Extraction Node (sup) 
        C   $4000
        +   Places a Refinery anywhere on the map 
        ·   for now it's placement has a random angle
    
    (new)   Orbital Ion Storm (sup) 
        C   $2000
        +   Attacks enemy aircraft and supports own aircraft
    
    (inf)   Shock Troopers
        ·   Start with Plasma Disks

Edited by: NoremacSkich

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