Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.

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AI behaviour patch? (Games : Command & Conquer 3: Kane's Wrath : Mods : One Vision : Forum : Suggestions : AI behaviour patch?) Locked
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Jun 8 2016 Anchor

tried to play with Hard and Brutal AIs - Hard pretty much never attacks because it is too busy building refineries all over the map while Brutal is beatable only in the first ~10 minutes of the game, after which it is either practically dead from resource starvation after getting all of it's harvesterd destroyed repeatedly or steamrolls over the lone player's base with the endless mass of units backed by pretty much an army of harvesters.


so, is there any way of fixing these problems while also being able to play the mod? should the mod itself be changed to make AI better?

Jun 12 2016 Anchor

Sadly no. The A.I. is hard coded into the game. I have tried to rework it but all my attempts seem to have failed.

Jun 14 2016 Anchor

Sadly no. The A.I. is hard coded into the game. I have tried to rework it but all my attempts seem to have failed.

oh. that sound bad. thank you for the reply tho!

so the only solution then is to return refinery prices back to what they were? can a packaged mod be changed like this so that those who want to paly with bots won't have to bother every mod author each time there is a new mod version? i tried ot do some quick searching, but didn't find enough.

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