Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.
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0.81 Bug Report | Locked | |
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Oct 18 2015 Anchor | ||
GDI: - Repair drones from the Battle Base cannot repair air units (even though the repair drones from Steel Talons' APC can) - Friendly Sensor Pods on your own units are treated as hostile by repair drones and are destroy by them Reaper-17: - Reaper-17's unique Buzzers do not automatically leave their garrisoned building and attack enemy infantry like the Buzzers of the other Scrin factions. Edited by: DesertRose92 |
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Oct 20 2015 Anchor | ||
Renegades: - Reckoners inspire infantry even without Word of Kane upgrade. Marked of Kane: - Tib. Silo cost $500 (should be $100, right ?) - Laser fence. placed on a Shrine. dissapears when healed squad exit the building. - Small visual glitch, Redemeer's MG turret is invisible. Edited by: MrDeath666 |
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Dec 1 2015 Anchor | ||
Thanks guys! I will adress these bugs in the upcoming hotfix |
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Jan 1 2016 Anchor | ||
Messenger-8: -Gun Walkers can't use their Ion Supercharge ability to heal the Photon Cannon turret. The Gun Walker can't even target the Photon Cannon after its Ion Supercharge upgrade though it could force target the turret to deal damage to it before the upgrade. Steel Talon: -Units garrisoned inside of Behemoth won't fire on neutral garrisonable buildings even when they have enemy soldiers in them. |
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Jan 2 2016 Anchor | ||
ColdReign wrote: |
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Jan 2 2016 Anchor | ||
monstertaimer wrote:ColdReign wrote: The units are well within their range. I had the behemoth stand right next to the garrisonable building once and still nothing. I've tried several different distances and positioning. If I tell the the behemoth to attack an non-garrisonable enemy structure the units in the behemoth will fire at it at their set range or closer. Its Just the garrisonable buildings. It doesn't seem to be one particular infantry unit either. This also occurs no matter how many units are inside the behemoth or if the behemoth is upgraded or not. (Seeing as it can be upgraded to carry 2 units.) Edited by: ColdReign |
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Jan 3 2016 Anchor | ||
I just tested it and it works fine with unupgraded Behemoths. However, once you purchase Talon Combat Armor they really don't shoot at neutral structures, which is weird since they continue attacking normal enemies just fine. Of course I am gonna fix those bugs. Btw. I the Photon Cannon thing just now. Edit: Strange... I just tried it again and now infantry in Behemoth does shoot at neutral garrisons. I don't know what it is or what might cause it since I haven't changed anything that could even be remotely responsible for this bug. I suppose this is some kind of bug for the original game as well that occurs sometimes. Edited by: Zocker4ever |
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Feb 4 2016 Anchor | ||
GC_dzbanek wrote: |
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Feb 5 2016 Anchor | ||
Couple of AI things: Renegade AI never uses Nukes Reaper-17 AI never Mutates Traveler-59 doesn't use its unique units at all and fights more like Messenger 8 should. |
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Mar 19 2016 Anchor | ||
Marked of Kane: The Awakened cyborg infantry have no firing sound when using the default machine gun. You can hear the sound of the bullets hitting but there is no sound for the actual weapon itself. ZOCOM: Mammoth Tanks with sonic shells upgrade have the heroic level attack color (the red tint) at level 2 veterancy while when heroic they have normal attack color. Edited by: MarkSW |
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Mar 22 2016 Anchor | ||
I don't know if this is intended or not, but for the purifier unit there seems to be a voice mismatch when ordering it to attack enemy units and strictures. Move orders use the purifier voice as do orders to force attack the ground. However, when ordered to attack units and structures it switches to the nod avatar voice. Edit: typo Edited by: TEV131 |
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Mar 22 2016 Anchor | ||
Thank you for all the bug reports. The new release is already done, so I won't make any more bug fixes in the upcoming version but I remember those bugs for the version after that (good that there are no broken bugs) |
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