What would happen if in 1988, Soviet Leader Mikhail Gorbachev was assassinated? CNC Fallout is a total conversion mod for Command and Conquer 3: Tiberium Wars that postulates this very question.
The Public Beta v0.2 of CNC Fallout is now available for download.
This is Public Beta v0.2 of CNC Fallout. Please report any bugs or issues to firstname.lastname@example.org, and don't forget to rate and review!
RUNNING THE MOD
CNC Fallout automatically installs itself into C&C3's mods folder (usually located within your "My Documents" folder). CNC Fallout can be launched from C&C3's inbuilt mod launcher, accessible from the Autorun menu.
CHANGES FROM v0.1
*** NON-FACTION SPECIFIC ***NEW MAP - Red Hot Caldera (2-4 players)NEW MAP - Kokoda (2-3 players)NEW TECH STRUCTURE - Anti-Air EmplacementMultiplayer crates changed - crates now include veterancy, repair, credits, units, self-destruct and self-nukeAll Fallout-specific maps now work in multiplayerAttack Move not working bug now fixed for affected unitsVeterancy-giving for infantry now adjusted. Killing Mercenaries will now grant XPReadjusted splash damage of AA weaponry.Adjustment of visual FX on Soviet Nuclear Missile, Soviet Neutron Bomb and NATO Tactical Nuke
*** NATO ***Plasma Assault Corps better armoredHumvee now better armored, weapon range increased with a higher rate of fireLAV-25 APC can now only carry one infantry squadM109A6 Paladin, M270 MLRS maximum attack range increased. Minimum attack range lengthened.JSF can now attack airborne targets in addition to ground targetsOsprey Transport Helicopter now $200 to summon for unitsTactical Command Center now better armoredFixed issue with NATO Tactical Nuke occasionally not being dropped when summoned
*** USSR ***NEW UPGRADE - RPG Squads can now be equipped with Bio Rockets. Available from the Barracks.Nuclear Rain Tactical Support Power now readjusted. Tu-160 bomber drops three guided nuclear bomb in a line across the target area.Conscripts now 50 credits cheaper to produceRPG Squad better armoredAddressed issue with T-90 showing NOD Scorpion Tank in formation previewPantsir-S1 weapon range reducedFixed issue with USSR Battle Miner levelling up too quickly between veterancy 2 and veterancy 3TOPOL-M Launcher maximum attack range increased. Minimum attack range lengthened.TOPOL-M armor and speed increasedDeath Hammer Airship now slightly slower, and takes 10 seconds longer to produceDeath Hammer Airship attack range decreasedMi-26 Transport Helicopter now $200 to summon for units.
*** AUSTRALIA ***NEW UNIT - Technician. Can capture enemy and tech buildings.Australia Infiltrator Price lowered from $1000 to $800Australia Infiltrator can no longer capture tech buildingsDeath Corps support power lowered from $3500 to $3200TOW Rocket Team better armoredSAS Commando better armoredAustralian ERA now provides a larger armor boostM113 APC now armed with M1919 Browning machine gun. It can also carry one infantry squad. Infantry can fire from inside the vehicle.Negotiator Artillery maximum attack range increased. Minimum attack range lengthened.Negotiator Artillery deployment time now 1 second faster.Ostrich Transport Helicopter now $200 to summon for units.Taipan now takes 1 second longer and $100 more to build