Reborn on the RNA engine, the RA2 and YR story will be relived with real time 3d graphics. We of the ConRed team are aiming to recreate the gameplay of Red Alert 2: Yuri's Revenge on the Red Alert 3 engine, with a new Yuri Campaign. Later on, we will be working on a mod that is an expansion to this one; Condition Red: Rise to Power. The setting of the mod will take place after the events of YR, with Yuri in the psyonic prison. This allows us the create a whole new story continuation, with a lot of new content.

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MrTaxikiller Sep 2 2011, 9:57am says:

this brings back memories

+17 votes     reply to comment
Mad(rus) Sep 2 2011, 8:15pm replied:

yep, about that allieds with amazing long-range prizm-tanks)

+5 votes     reply to comment
PsionicAssassin Sep 2 2011, 10:57am says:

Just like I imagined how RA2 would look like in 3D.

+23 votes     reply to comment
Trainbike Sep 2 2011, 2:58pm replied:

I thought exactly the same thing. The accuracy in regards to the originals is quite amazing. Usually when something undergoes a transition like that there are always changes, most often for the worst, but these models are nostalgia-inducingly faithful. Excellent work!

+14 votes     reply to comment
johntis Dec 21 2011, 1:02pm replied:

Couldn't agree more :)

+5 votes     reply to comment
OmegaBolt Sep 2 2011, 12:12pm says:

The remap needs brightening on those Tesla Coils IMO but looks excellent.

+1 vote     reply to comment
nadanova Sep 2 2011, 12:34pm says:

A perfect recreation sir ^^

+1 vote     reply to comment
SliderFF Sep 2 2011, 1:47pm says:

just perfect, again)

+1 vote     reply to comment
Alex_06 Sep 2 2011, 2:35pm says:

Why are some of the things lacking shadows?

+2 votes     reply to comment
Slye_Fox Author
Slye_Fox Sep 2 2011, 3:00pm replied:

Ask EA.

-1 votes   reply to comment
R3ven Sep 3 2011, 9:57am replied:

I've never had a problem with shadows, you're probably exporting something wrong.

There's also a Shadow tag, try selecting everything and making sure that is ticked under W3D Tools.

+3 votes     reply to comment
Slye_Fox Author
Slye_Fox Sep 4 2011, 4:19pm replied:

It had no effect.

+1 vote   reply to comment
Jaack Sep 2 2011, 4:32pm says:

Mabey increase the Tesla coils-coil parts height ?

+2 votes     reply to comment
Madin Sep 2 2011, 8:17pm says:

Well this looks great!

+1 vote     reply to comment
dky.tehkingd.u Sep 10 2011, 2:30pm says:

I think the tesla coils should be a bit taller and a bit less wide...

+1 vote     reply to comment
Slye_Fox Author
Slye_Fox Sep 13 2011, 12:41am replied:

Fixed now.

+4 votes   reply to comment
KOYK_GR Nov 7 2014, 6:24pm says:

if this mod is ever finish i promish you world ill make the original campaign coop.(if the engine is not hardcoded or somthing like that)

+1 vote     reply to comment
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Sep 2nd, 2011
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