Reborn on the RNA engine, the RA2 and YR story will be relived with real time 3d graphics. We of the ConRed team are aiming to recreate the gameplay of Red Alert 2: Yuri's Revenge on the Red Alert 3 engine, with a new Yuri Campaign. Later on, we will be working on a mod that is an expansion to this one; Condition Red: Rise to Power. The setting of the mod will take place after the events of YR, with Yuri in the psyonic prison. This allows us the create a whole new story continuation, with a lot of new content.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Base Entrence Defences
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
MrTaxikiller
MrTaxikiller Sep 2 2011 says:

this brings back memories

+17 votes     reply to comment
Mad(rus)
Mad(rus) Sep 2 2011 replied:

yep, about that allieds with amazing long-range prizm-tanks)

+6 votes     reply to comment
PsionicAssassin
PsionicAssassin Sep 2 2011 says:

Just like I imagined how RA2 would look like in 3D.

+23 votes     reply to comment
Trainbike
Trainbike Sep 2 2011 replied:

I thought exactly the same thing. The accuracy in regards to the originals is quite amazing. Usually when something undergoes a transition like that there are always changes, most often for the worst, but these models are nostalgia-inducingly faithful. Excellent work!

+14 votes     reply to comment
johntis
johntis Dec 21 2011 replied:

Couldn't agree more :)

+5 votes     reply to comment
OmegaBolt
OmegaBolt Sep 2 2011 says:

The remap needs brightening on those Tesla Coils IMO but looks excellent.

+1 vote     reply to comment
nadanova
nadanova Sep 2 2011 says:

A perfect recreation sir ^^

+1 vote     reply to comment
SliderFF
SliderFF Sep 2 2011 says:

just perfect, again)

+1 vote     reply to comment
Alex_06
Alex_06 Sep 2 2011 says:

Why are some of the things lacking shadows?

+2 votes     reply to comment
Slye_Fox Author
Slye_Fox Sep 2 2011 replied:

Ask EA.

-1 votes   reply to comment
R3ven
R3ven Sep 3 2011 replied:

I've never had a problem with shadows, you're probably exporting something wrong.

There's also a Shadow tag, try selecting everything and making sure that is ticked under W3D Tools.

+3 votes     reply to comment
Slye_Fox Author
Slye_Fox Sep 4 2011 replied:

It had no effect.

+1 vote   reply to comment
Jaack
Jaack Sep 2 2011 says:

Mabey increase the Tesla coils-coil parts height ?

+2 votes     reply to comment
Madin
Madin Sep 2 2011 says:

Well this looks great!

+1 vote     reply to comment
dky.tehkingd.u
dky.tehkingd.u Sep 10 2011 says:

I think the tesla coils should be a bit taller and a bit less wide...

+1 vote     reply to comment
Slye_Fox Author
Slye_Fox Sep 13 2011 replied:

Fixed now.

+4 votes   reply to comment
KOYK_GR
KOYK_GR Nov 7 2014 says:

if this mod is ever finish i promish you world ill make the original campaign coop.(if the engine is not hardcoded or somthing like that)

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Image Details
Date
Sep 2nd, 2011
Size
800×600
Options
URL
Embed
Embed Thumb
Share
Report Abuse
Report media
Add Media
Members only