Reborn on the RNA engine, the RA2 and YR story will be relived with real time 3d graphics. We of the ConRed team are aiming to recreate the gameplay of Red Alert 2: Yuri's Revenge on the Red Alert 3 engine, with a new Yuri Campaign. Later on, we will be working on a mod that is an expansion to this one; Condition Red: Rise to Power. The setting of the mod will take place after the events of YR, with Yuri in the psyonic prison. This allows us the create a whole new story continuation, with a lot of new content.

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RSS feed Report content Allied Reinforced Gate (open) (view original)
Allied Reinforced Gate (open)
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SPR Aug 29 2011 says:

I like the cracks and caution borders, they only add to its awesomeness!

+6 votes     reply to comment
Commander_RealWar Aug 29 2011 says:

Very nice.

+3 votes     reply to comment
kman52434 Aug 29 2011 says:

I LOVE GATES!!!! :D They always make base building fun ahaha

+5 votes     reply to comment
PetrifiedPenguin Aug 30 2011 says:

Awesome! Sorry if this has been asked before, will the gates operate like in tiberian sun? or will they need to be manually opened and closed?

+3 votes     reply to comment
Hijacker Aug 30 2011 says:

Gates.. One of the most demanding things since TS. Awesome work!

@PetrifiedPenguin: Only manually, I heard automatic gates is impossible.

+3 votes     reply to comment
PetrifiedPenguin Aug 30 2011 replied:

Fair enough, thanks.

+1 vote     reply to comment
BigCheese256 Aug 30 2011 says:

Loved covering my bases in a network of walls and gates in Tiberian Sun.

Nice work. :)

+4 votes     reply to comment
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After a Spy had returned from a failed mission, he reported to Allied Command about the Soviets implementing a gate system to block access to unauthorized personnel. A.C. instructed their own engineers to create their own version of the gate to deny access to Soviet Flak Tracks loaded up with engineers.

Aug 29th, 2011
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