Classic Week brings the fun of MMO raiding to Dragon Age...

...without all the waiting around for other players or a subscription fee.

In this stand-alone adventure module, you will enjoy:


  • Intense raid-style boss encounters.

  • Snappy dialogue in a loving parody of MMOs and their players.

  • A fresh look at DA:O locations.

  • 6 hours of adventure.

  • Overpriced but adorable vanity pets.

If you have fond memories of hard-won victories with guildies, or if you've ever wondered what the fuss was about but feared commitment, download this mod and spend a little time in "Dragon Age: Online." The multiplayer is strictly fictional, but the love is entirely authentic.

Available now

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Classic Week version 1.1 is now available, featuring a redesigned Emissary Council encounter in the Tower of Ishal dungeon, bug fixes and dialogue improvements.

I've also posted an illustrated walkthrough/author's commentary at rpg.net for those who are stuck on a particular encounter, curious about my design choices, or just confused by the premise!


Classic Week version 1.1 change notes (19-Sep-2010):

  • Emissary Council encounter in the Tower Ishal has been completely redesigned. Should now be awesome (but significantly more difficult).
  • Fixed an error that caused Fade Mirror's bodyguards to sometimes behave as if he was still alive.
  • Fixed Clotaire's allegiance and combatant state in Drakon to prevent him being involved in combat.
  • Scylla and Charybdis will now die at the start of the other's death animation rather than the end.
  • The Tower of Ishal door should now handle pre-quest interactions gracefully.
  • Players whose Redcliffe Day Barricade event fails to advance should now be able to speak to Horaht to resume.
  • The Bandit Queen quest journal entry now describes how to beat the encounter.
  • It is no longer possible to have your companions repeat their lines by having multiple conversations with the "Orlesian merchants" in Denerim.
  • Fixed Fisty's Thugs intermittent bouts of immortality.
  • Many fixes to dialogue and flavour text.
Classic Week available for download

Classic Week available for download

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A 6 hour long standalone adventure for Dragon Age: Origins, available now for download.

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Classic Week module file 1.1

Classic Week module file 1.1

Full Version 0 comments

This is the module file for Classic Week. Download the file, unzip, open the dazip with daupdater.exe from your Dragon Age install directory and enjoy...

Classic Week module file

Classic Week module file

Full Version 0 comments

This is the module file for Classic Week. Download the file, unzip, open the dazip with daupdater.exe from your Dragon Age install directory and enjoy!

Comments
Neuntoter
Neuntoter

Playing Lord of the Rings Online for over 5 years and hearing things from my buddies that play WoW the references in this MOD were very clever and funny. It is a tough MOD but very fun. I find this MOD style to be ingenius and very well thought out.

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PrussianWarrior
PrussianWarrior

So this mod does not add multiplayer?

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Also_known_as_Peter
Also_known_as_Peter

Best (and probably only) DA:O story mod.

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deoron
deoron

hey

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Mengtzu Creator
Mengtzu

Check out the illustrated walkthrough at: Forum.rpg.net

This should help if you're stuck on a particular encounter, interested in how or why the module is built the way it is, or simply confused by the premise :)

Reply Good karma+1 vote
UndeadMobster
UndeadMobster

this is genius

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IAspYrI
IAspYrI

wtf this is confusing

Reply Good karma Bad karma+1 vote
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Style
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Role Playing
Theme
Fantasy
Players
Single Player
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Classic Week
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