Classic Week brings the fun of MMO raiding to Dragon Age...

...without all the waiting around for other players or a subscription fee.

In this stand-alone adventure module, you will enjoy:

  • Intense raid-style boss encounters.

  • Snappy dialogue in a loving parody of MMOs and their players.

  • A fresh look at DA:O locations.

  • 6 hours of adventure.

  • Overpriced but adorable vanity pets.

If you have fond memories of hard-won victories with guildies, or if you've ever wondered what the fuss was about but feared commitment, download this mod and spend a little time in "Dragon Age: Online." The multiplayer is strictly fictional, but the love is entirely authentic.

Available now

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Blog RSS Feed Post news Report abuse Latest News: Classic Week 1.1 released

0 comments by Mengtzu on Sep 20th, 2010

Classic Week version 1.1 is now available, featuring a redesigned Emissary Council encounter in the Tower of Ishal dungeon, bug fixes and dialogue improvements.

I've also posted an illustrated walkthrough/author's commentary at for those who are stuck on a particular encounter, curious about my design choices, or just confused by the premise!

Classic Week version 1.1 change notes (19-Sep-2010):

  • Emissary Council encounter in the Tower Ishal has been completely redesigned. Should now be awesome (but significantly more difficult).
  • Fixed an error that caused Fade Mirror's bodyguards to sometimes behave as if he was still alive.
  • Fixed Clotaire's allegiance and combatant state in Drakon to prevent him being involved in combat.
  • Scylla and Charybdis will now die at the start of the other's death animation rather than the end.
  • The Tower of Ishal door should now handle pre-quest interactions gracefully.
  • Players whose Redcliffe Day Barricade event fails to advance should now be able to speak to Horaht to resume.
  • The Bandit Queen quest journal entry now describes how to beat the encounter.
  • It is no longer possible to have your companions repeat their lines by having multiple conversations with the "Orlesian merchants" in Denerim.
  • Fixed Fisty's Thugs intermittent bouts of immortality.
  • Many fixes to dialogue and flavour text.
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Classic Week module file 1.1

Classic Week module file 1.1

Sep 18, 2010 Full Version 0 comments

This is the module file for Classic Week. Download the file, unzip, open the dazip with daupdater.exe from your Dragon Age install directory and enjoy...

Classic Week module file

Classic Week module file

May 24, 2010 Full Version 0 comments

This is the module file for Classic Week. Download the file, unzip, open the dazip with daupdater.exe from your Dragon Age install directory and enjoy!

Post comment Comments
Neuntoter Jan 13 2012 says:

Playing Lord of the Rings Online for over 5 years and hearing things from my buddies that play WoW the references in this MOD were very clever and funny. It is a tough MOD but very fun. I find this MOD style to be ingenius and very well thought out.

+1 vote     reply to comment
PrussianWarrior Jan 12 2011 says:

So this mod does not add multiplayer?

+1 vote     reply to comment
Also_known_as_Peter Nov 24 2010 says:

Best (and probably only) DA:O story mod.

+1 vote     reply to comment
deoron Feb 20 2011 replied:


+1 vote     reply to comment
Mengtzu Creator
Mengtzu Sep 20 2010 says:

Check out the illustrated walkthrough at:

This should help if you're stuck on a particular encounter, interested in how or why the module is built the way it is, or simply confused by the premise :)

+1 vote   reply to comment
UndeadMobster Sep 15 2010 says:

this is genius

+2 votes     reply to comment
IAspYrI Aug 17 2010 says:

wtf this is confusing

+1 vote     reply to comment
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Released May 2010
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